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Command Duel

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! scope="col" | Command
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| [[CD-JP001]]
| Both players choose 1 card from their Decks, reveal it to their opponent and then add it to their hand.
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| [[CD-JP002]]
| Both players choose 1 card from their Decks, and send it to the Graveyard.
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| [[CD-JP003]]
| Both players reveal the top card of their Decks. If it's a monster, that card is added to the hand, otherwise, place it on top of the Deck.
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| [[CD-JP004]]
| Both players randomly discards 1 card from their opponent's hand, then, draws 1 card.
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| [[CD-JP005]]
| Both players adds the top card of their Graveyard to their hand.
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| [[CD-JP006]]
| Both players chooses 1 card from their hand and places it at the bottom of the Deck, then, draw 2 cards.
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| [[CD-JP007]]
| Both players can directly Set 1 Trap Card from their Deck onto the field.
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| [[CD-JP008]]
| If both players have a Set card on the field, both players can destroy 1 Set card their opponent controls.
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| [[CD-JP009]]
| Both players discard 1 card from their hand, and add 1 card from the Graveyard to their hand.
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| [[CD-JP010]]
| Both players shuffle all cards in their hands into the Deck, then they draw an equal amount of cards.
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| [[CD-JP011]]
| Both players play Rock-Paper-Scissors. The player who wins gains 2000 Life Points.
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| [[CD-JP012]]
| Both players play Rock-Paper-Scissors. The player who wins Special Summons 1 monster from their Graveyard.
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| [[CD-JP013]]
| Both players play Rock-Paper-Scissors. The player who wins draws 1 card.
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| [[CD-JP014]]
| All monsters on the field are changed to face-down Defense Position. During this turn, monsters cannot change their battle positions.
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| [[CD-JP015]]
| The player who has less Life Points than their opponent gains 2000 Life Points.
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| [[CD-JP016]]
| Until the end of the turn, face-up FIRE and WATER monsters on the field have their original ATK doubled.
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| [[CD-JP017]]
| Until the end of the turn, face-up WATER and EARTH monsters on the field have their ATK and DEF switched.
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| [[CD-JP018]]
| Until the end of the turn, face-up FIRE and WIND monsters on the field can attack twice during each Battle Phase.
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| [[CD-JP019]]
| Until the end of the turn, face-up EARTH and WIND monsters on the field cannot be destroyed.
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| [[CD-JP020]]
| Until the end of the turn, face-up LIGHT and DARK monsters cannot activate their effects.
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| [[CD-JP021]]
| Until the end of the turn, face-up monsters on the field have 0 ATK.
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| [[CD-JP022]]
| Detach all Xyz Materials from Xyz Monsters currently on the field.
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| [[CD-JP023]]
| Return all Level 4 monsters face-up on the field to the hand.
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| [[CD-JP024]]
| Players wearing a belt can change the Levels of all monsters they currently control, from 1 to 12.
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| [[CD-JP025]]
| Players wearing glasses gain 800 Life Points.
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| [[CD-JP026]]
| -
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| [[CD-JP027]]
| -
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| [[CD-JP028]]
| -
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| [[CD-JP029]]
| -
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| [[CD-JP030]]
| -
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| [[CD2-JP001]]
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| [[CD2-JP002]]
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| [[CD2-JP003]]
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| [[CD2-JP004]]
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| [[CD2-JP005]]
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| [[CD2-JP006]]
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| [[CD2-JP007]]
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| [[CD2-JP008]]
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| [[CD2-JP009]]
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| [[CD2-JP010]]
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== Gallery ==
<gallery widths="175px">
CommandDuelUseCard-CD-JP-C-21.png | CD-JP021
CommandDuelUseCard-CD-JP-C-25.png | CD-JP025
</gallery>
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