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====Trigger and Fast Effects can be Activated====
* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in the ''"At at the start of the Damage Step"'' window resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
* Several different Chains can be created before both players agree to move on further into Damage Step.
====Trigger and Fast Effects can be Activated====
* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in the ''"before damage calculation"'' window resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
* Several different Chains can be created before both players agree to move on further into Damage Step.
====Trigger and Fast Effects can be Activated====
* Only [[Trigger Effect]]s, [[Trigger-like|Spell effects that got triggered]], and '''Mandatory''' [[Fast Effect]]s can be activated after the ''"during damage calculation'' window. Optional fast effects cannot be activated unless they are chaining to the activation of another effect.
* If a card or effect is triggered or must activate after a Chain resolves during this time, a new Chain can be formed.
* Continuous effects of monsters that destroys themselves will now apply, if the monster survived the battle.
===="After Damage Calculation"[I]====
* This is only 1 Chain.
* [[Trigger Effect]]s whose timing is ''"after damage calculation"'' are activated at this time, like "[[Red Dragon Archfiend]]", "[[D.D. Warrior Lady]]", and "[[Barbaroid, the Ultimate Battle Machine]]".** These effects are '''very''' inconsistent of when they are activated—in fact, case-by-case. They may activate either at this time, or when [[Flip Effect]]s occur.
* Cards and effects that are activated in response to a player(s) taking battle damage are also activated at this time, like "[[Tragoedia]]", "[[Gorz the Emissary of Darkness]]", "[[Brotherhood of the Fire Fist - Bear]]", and "[[The Golden Apples]]".
* If the timing is unspecified, if a card or effect activates when an attacking monster destroys a monster by battle and that effect allows the attacking monster to make additional attacks (such as "[[Black Luster Soldier - Envoy of the Beginning]]"), then it is also activated at this time.
====Trigger and Fast Effects can be Activated====
* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in the ''"after damage calculation[1]"'' window resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
* Several different Chains can be created before both players agree to move on further into Damage Step.
===<U>Damage Step</U>: Monster Effects that Activate When Flipped Face-Up Activate (if any)After the Damage Calculation Passed======="After Damage Calculation" [II]====* Only Conduct if a This is only 1 Chain.* [[face-downTrigger Effect]] monster with a s whose timing is ''"after damage calculation"'' are activated at this time, like "[[Flip EffectD.D. Warrior Lady]] or " and "[[Pseudo-Flip Effect|Trigger effect that activates when flippedWall of Illusion]]".** These effects are '''very''' inconsistent of when they are activated—in fact, case-by-case. They may activate either at this time, or when responding battle damage.
*The Flip Effect of the monster flipped face-up by the attack activate at this time. If the flipped monster had a [[Trigger Effect]] that activates when the monster is flipped face-up (“[[Royal Keeper]]”, “[[Nightmare Penguin]]”, etc.), it will be activated at this time.
====Trigger and Fast Effects can be Activated====
* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain with a Flip or Trigger Effect, that activates when flipped face-up, in ''"after damage calculation" [II]'' resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
* Several different Chains can be created before both players agree to move on further into Damage Step.
====Trigger and Fast Effects can be Activated====
* Before leaving the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in the ''"at the end of the Damage Step"'' window resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
* Several different Chains can be created before both players agree to leave the Damage Step, and ending effects that only apply during the Damage Step or until the end of the Damage Step such as "[[Armades, Keeper of Boundaries]]".
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