Changes

Jump to: navigation, search

Nirvana High Paladin

3 bytes removed, 8 years ago
they don't tend to refer to "battles" anymore when battle damage is involved
| materials = 1 [[Tuner monster|Tuner]] + 1 or more non-Tuner [[Synchro Monster]]s
| effect = Continuous, Trigger, Condition, Trigger,Trigger, Trigger
| pendulum_effect = If a [[Pendulum Monster]] s you [[control]] [[attack]]s, it cannot be [[destroy]]ed [[Destroyed by battle|by that battle]]while [[attack]]ing, also you take no [[battle damage]] from that battlethose attacks. At the end of the [[Damage Step]], if a Pendulum Monster you control attacked: All [[Monster Card|monsters]] your opponent currently controls lose [[ATK]] equal to the current ATK of the monster that attacked, until the end of this [[turn]] (even if this card [[leaves the field]]).
| lore = 1 [[Tuner monster|Tuner]] + 1 or more non-Tuner [[Synchro Monster]]s<br />For this card's [[Synchro Summon]], you can treat 1 [[Pendulum Summon]]ed Pendulum Monster you control as the Tuner monster. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster as the Tuner monster: You can [[target]] 1 card in your [[Graveyard]]; [[Add a card|add]] it to your [[hand]]. When this card [[destroy]]s an opponent's monster [[Destroyed by battle|by battle]]: You can halve your opponent's [[LP]]. If this card in the [[Monster Zone]] is destroyed by battle or [[card effect]]: You can place it in your [[Pendulum Zone]].
| ja_pendulum_effect = ①:自分のPモンスターが攻撃する場合、そのモンスターはその戦闘では破壊されず、その戦闘で発生する自分への戦闘ダメージは0になる。②:自分のPモンスターが攻撃したダメージステップ終了時に発動する。相手フィールドの全てのモンスターの攻撃力はターン終了時まで、攻撃したそのモンスターの 攻撃力分ダウンする。

Navigation menu