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Ancient Gear Fortress

653 bytes added, 7 years ago
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| romaji_name =
| trans_name = Antique Gear Fortress
| image = AncientGearFortress-SR03-JP-OP.png
| attribute = Spell
| typest = Continuous
| number =
| effect_types = Continuous-like, Continuous-like, Trigger-like| lore = "[[Ancient Gear]]" [[Monster Card|monsters]] you [[control]] cannot be [[target]]ed, or [[destroy]]ed by, your opponent's [[card effect]]s during the [[turn]] they are [[Normal Summon|Normal]] or [[Special Summon]]ed. Your opponent cannot [[activate]] cards or effects in [[response]] to the activation of the effect of an "Ancient Gear" card. If this card in the [[Spell & Trap Zone]] is destroyed: You can Special Summon 1 "Ancient Gear" monster from your [[hand]] or [[Graveyard]], also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
| ja_lore =
| jp_sets =
{{Card table set/header|jp}}
{{Card table set|SR03-JP022|Structure Deck R: Machine Dragon Re-Volt|Common}}
{{Card table set/footer}}
| archseries = Ancient Gear
| supports_archetypes = Ancient Gear
| database_id = 6573
}}

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