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Performapal Laugh Maker

405 bytes added, 7 years ago
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{{CardTable2
| fr_name =
| de_name =
| it_name =
| ko_name = {{ruby|EM|엔터메이트|lang=ko}} 래프메이커
| pt_name =
| es_name =
| ja_name = {{Ruby|EM|エンタメイト}}ラフメイカー
| ko_name = {{ruby|EM|엔터메이트|lang=ko}} 래프메이커
| romaji_name = Entameito Rafumeikā
| trans_name = Entermate Laughmaker
| image = PerformapalLaughmaker-RATE-JP-R.png
| attribute = LightLIGHT
| type = Spellcaster
| type2 = Pendulum
| pendulum_effect = [[Once per turn]], if your opponent [[control]]s a [[Monster Card|monster]] with [[ATK]] higher than its [[Original ATK and DEF|original ATK]]: You can gain 1000 [[LP]].
| lore = When this card [[declare]]s an [[attack]], if the [[ATK]] of this card or a [[Monster Card|monster]] your opponent [[control]]s is higher than its [[Original ATK and DEF|original ATK]]: You can make this card gain 1000 [[ATK]] for each of those monsters with ATK higher than its original ATK, until the end of the [[Battle Phase]]. If this card with ATK higher than its original ATK is [[destroyed by battle]] or [[card effect]]: You can [[target]] 1 monster in your [[Graveyard]]; [[Special Summon]] it. You can only use 1 "Performapal Laughmaker" effect per [[turn]], and only once that turn.
| fr_pendulum_effect =
| fr_lore =
| de_pendulum_effect =
| de_lore =
| it_pendulum_effect =
| it_lore =
| pt_pendulum_effect =
| pt_lore =
| es_pendulum_effect =
| es_lore =
| ja_pendulum_effect = ①:1ターンに1度、相手フィールドに元々の攻撃力より高い攻撃力を持つモンスターが存在する場合に発動できる。自分は1000LP回復する。
| ja_lore = 「EMラフメイカー」の①②のモンスター効果は1ターンに1度、いずれか1つしか使用できない。①:このカードの攻撃宣言時に発動できる。このカードの攻撃力はバトルフェイズ終了時まで、このカード及び相手フィールドのモンスターの内、元々の攻撃力より高い攻撃力を持つモンスターの数×1000アップする。②:元々の攻撃力より高い攻撃力を持つこのカードが戦闘・効果で破壊された場合、自分の墓地のモンスター1体を対象として発動できる。そのモンスターを特殊召喚する。
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