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Broken

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One of the primary methods for gauging a card's balance is its consistency and cost required for use. Although some [[First Turn Kill|FTK]] and [[One Turn Kill|OTK]] combinations can be labelled "broken" for executing winning formulas that prevent opposing players from responding, they are often inconsistent and, therefore, balanced.
The term "broken" is also used as hyperbole by many players, to describe any card said players have difficulty dealing with.The term could be used also to refer to a combination of cards, ones that cause loops and quick destructive power within the first couple of turns in a duel, leaving one player unable to stop it. An example might be the now infamous "Wind-Up Loop", which on the first turn has the potential to rid a player of their entire hand, leaving them hoping for a top-decking solution
Examples of [[Legal]] [[TCG]] cards widely considered "broken" by players due to their [[Splashable]] nature and/or to their difficulty in dealing with:
* [[Mind Control]] - Your opponent can choose a face down monster you control, flip it face up, and use it as a [[Synchro Material Monster]] or [[Xyz Material]]. (This card was created when there were no such summons, working as an example of a card getting broken due to a later released combo)
* [[Black Luster Soldier - Envoy of the Beginning]] - A card most people can easily forget about, this card itself isn't as difficult as one might make it out to be. Most players wouldn't rely directly on this card, but rather would use it to further beef up a stacked field. An opponent can clear your field with a few cards, swarm their field with many monsters, and then summon this card to ensure an OTK. A player wouldn't even have to attack, just using its [[Banish|Banishing]] effect to get rid of any pesky monsters and allow for a swift beatdown.
Examples of [[Forbidden]] cards widely considered "broken":
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