Changes

Jump to: navigation, search

Set

654 bytes removed, 12 years ago
Setting a Spell or Trap Card
If you want to [[Flip Summon]] a monster after Setting it, you must wait until your next turn's Main Phase.
== Setting a Spell or Trap Card == [[File:Back-EN.png|200px|thumb|This is what a set [[Spell Card|Spell]] or [[Trap Card|Trap]] Card looks like.]] When you Set a [[Spell Card|Spell]]/[[Trap Card]], you place it on a [[Spell & Trap Card Zone]] face-down in a vertical position, except [[Field Spell Cards]], which can only be placed on the [[Field Card Zone]], even if it is face-down. You can activate any type of Spell Cards in the same turn they are Set except for [[Quick-Play Spell Cards]]. Trap Cards can't be activated on the same turn they were Set, unless by the effects of other cards (such as "[[Temple of the Kings]]"). {{Gameplay}}[[Category:Types of Summon]]my vagina still hurts!
Anonymous user

Navigation menu