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Spell & Trap Zone

125 bytes added, 8 years ago
Trap Monster interactions with the Zones with accompanying citations should be added here as well
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'''Spell & Trap Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}ゾーン ''Mahō & Torappu Zōn'' "Magic & Trap Zone"), formerly '''Spell & Trap Card Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}カードゾーン ''Mahō & Torappu Kādozōn'' "Magic & Trap Card Zone"), are the 5 lower-middle cyan boxes as depicted in this the below picture. You can  These are Zones where your [[Spell Card|Spell]] and [[Trap Card]]s are [[activate]]d or [[Set]]. As such, each player may only have 5 in play at any one time, 5 Spell or Trap Cards on the field ([[face-up]] or [[face-down]] [[Spell Card]] and/or [[Trap Card]]s) at any given time, with an additional the exception of [[Field Spell Card]] s, which are placed in the [[Field Zone]]instead. If you have all 5 Spell & Trap Zones are occupied, to [[activate]] another new Spell Card or [[Set]] another Spell or /Trap Card from your [[hand]] (except a Cards other than Field Spell Card)Cards cannot be activated or Set, one of your as there must be an available unused Spell or & Trap Cards needs Zone to be removed from place the [[field]]card in.
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