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Counter Trap Card

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{{Infobox/Archetype/End}}
'''Counter Trap Cards''' (Japanese: カウンター{{Ruby|罠|トラップ}}カード ''Kauntā Torappu Kādo'') are the third a variety of [[Trap Card]]s and that are the only [[Spell Speed 3]] cards in the game. This means that As the only thing cards or effects that can be used against them is are Spell Speed 3, only other Counter Trap Cardscan be [[chain]]ed to them. Primarily, they They primarily deal with preventing the activation of the effects of other cards, although there are noteworthy exceptions, such as "[[Intercept]]".
Counter Trap Cards can be activated in during the [[Damage Step]] even if their effects do not alter [[ATK]]/[[DEF]].
==Play style==
At least a few Counter Trap Cards are vital in most Decks—without the ability to prevent an opponent's card effect from activating, there is little guarantee of being able to prevail against an opponent, especially if the player has no idea what the opponent's strategy is or what cards they may be playing. Many of the more powerful Counter Traps have a cost or downside to using them so attempting to rely on a very large number of them may result in greatly diminished resources for the player to use.
To make up for the cost in using them, a A group of [[Fairy]]-Type monsters , usually referred to as "[[Counter Fairy|Counter Fairies]]", which reward the player for using support Counter Trap Cards, has been released. An example of a non-Fairy-Type monster that supports Counter Trap Cards is "[[Van'Dalgyon the Dark Dragon Lord]]" is another extremely powerful monster that summons , which Summons itself and further disadvantages the opponent when and applies several effects after a Counter Trap Card is activated.
==Example==

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