Changes

Jump to: navigation, search

Mekk-Knight

891 bytes added, 6 years ago
Jack Knight Monster By Level with individual effect (Reference guide).
Thus the archetype relies on Special Summoning high level monsters while there are two or more cards in the same column to swarm the field and generate hand advantage. "Jack Knights" has a Kozmo Town-like recovery method in the form of "[[Key to the World Legacy]]". The Field Spell is very powerful against Extra Deck reliant Decks; but otherwise fares poorly against Deck (or Deck variants) with no Extra Deck monsters such as Kozmo, Monarch, BLS, Nekroz, or True Draco and is resource-intensive.
== Reference guide == === Jack Knight Monster By Level with individual effect (Reference guide). ====
Effects have been shortened for space and quick digest. Designed as a reference guide
{| class="article-table"
|Once per turn(Quick Effect): You can target 1 “Jack Knight” monster you control; move that monster you control to another of your Main Monster Zones.
|}
 
=== The World Legacy Senet Support Cards ===
This excludes the [[Scars Caused by the World Legacy|field spell]] as it does not have a senet effect.
{| class="article-table"
!Name
!Ignition Effect "Can target 1..."
!"in the same column as a "Jack Knight" monster you control negate that effect." 
|-
|[[Key to the World Legacy]]
|of your banished "Jack Knight" monsters or "World Legacy" cards; add it to your hand. 
|Trap Card or effect activated
|-
|[[The True Depths Sleeping Inside The World Legacy]]
|Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster.
|Monster effect activated
|-
|[[Whisper of the World Legacy]]
|Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn (even if this card leaves the field).
|Spell Card or effect
|}
 
===<nowiki/>===
==Recommended Cards==
189
edits

Navigation menu