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Infernoid

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"'''Infernoid'''" (インフェルノイド, ''Inferunoido'') is an [[archetype]] of [[FIRE]] [[Fiend]] [[monster]]s that debuted in ''[[Secrets of Eternity]]''. This was the first archetype whose [[Monster Card|monsters]] were all [[Special Summon Monster]]s, until the release of "[[Infernoid Decatron]]" in ''[[Clash of Rebellions]]''. They are supported by the "[[Void]]" archetype of Spell and Trap Cards.
== Lore ==
{{Main|Master Guide 5 card storylines}}
"<em>The messengers of the Inferno who burn everything in their path!!</em>"
In the ''[[TCG]]'' — Presumably to avoid references to the occult or demonic entities, each "Infernoid" monster is named after an ordinal number in a different language that corresponds to its own Level ("Antra", for example, means "second" in Lithuanian, while "Onuncu" is Turkish/Azerbaijani for "tenth"). Their Spell/Trap support is termed [[wikipedia:Void type|Void]].
=== Correspondence Members===
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center;"
! rowspan="3" | Level
==Playing style==
=== Breakdown ==="Infernoids" are potentially a very fast and offensive Deck. They are usually able to set up quickly with few cards and can unleash a barrage of powerful attackers, in a way similar to "[[Dragon Ruler]]s". The veritable boss-monsters of the deck feature mass-removal effects, strong stats, and the ability to negate card effects. Although their Summoning costs and conditions seem steep at first, when played skillfully, their utility can usually overcome the loss in card advantage. "Infernoids" can even on rare occasions perform OTKs by Summoning certain monsters in sequence. 
The "Infernoid" monsters cannot be Normal Summoned/Set, and ''must'' be Special Summoned by banishing other "Infernoids" from the hand and/or Graveyard while the combined Levels or Ranks of all Effect Monsters you control is 8 or less. The Level 4 and lower "Infernoids" all require one to be banished, Levels 5 to 8 require the player to banish two "Infernoids", and the Level 9 and 10 require three "Infernoids" to be banished. All of them have either 0 ATK and/or 0 DEF, except for the Level 9 and 10, that have equal ATK/DEF.
The Level 4 and lower "Infernoid" monsters can only be Special Summoned from the hand, and have effects that deal with removing individual cards on the field, by simply . The members of the archetype are "[[Infernoid Harmadik|destroying]] " (destroys monsters), "[[Infernoid Patrulea|them]] or by returning them to the " (destroys Spells/Traps), "[[Infernoid Antra|hand]] " (returns face-up cards to the hand), or "[[Infernoid Pirmais|Deck]]" (shuffles face-down cards into the deck). Also, during the opponent's turn, they all can Tribute a monster in order to banish any card in the opponent's Graveyard.
The Level 5 to 8 "Infernoid" monsters can be Special Summoned from either the hand or Graveyard and have offensive effects that activate when they battle a monster, allowing them to attack : [[Infernoid Attondel|]]" is allowed to attack a second time in a row]], "[[Infernoid Piaty|disrupt]] " disrupts the opponent's hand or banish , "[[Infernoid Seitsemas]]" banishes any card on the field and [[Infernoid Seitsemas|FieldSjette]] or banishes cards from the opponent's [[Infernoid Sjette|Extra Deck]]. Like the smaller "Infernoids", their secondary effects also allow the player to banish any one card from the opponent's Graveyard at the cost of Tributing a monster, but can be activated during either player's turn. During your turn, this can be used defensively to dodge effects or strategically to lower the combined Levels of monsters you control, allowing you to continue summoning more "Infernoids".
Lastly, "[[Infernoid Devyaty]]" and "[[Infernoid Onuncu]]" (Level 9 and 10 respectively), can also be Special Summoned from the Graveyard and have mass-removal effects that trigger upon their Special Summon. "Devyaty" destroys all Spell/Traps on the field, except "[[Void]]" Spell/Trap cards, while "Onuncu" wipes out all other monsters on the field. Their secondary effects each negate the activation of an effect, and banish the negated card, at the cost of a tribute. "Devyaty" negates Monster effects, and "Onuncu" negates Spell/Trap effects.
The archetype's first [[Normal Summon Monster]], "[[Infernoid Decatron]]", is a [[Tuner Monster|Tuner]] monster that can send an "Infernoid" monster from your Deck to your Graveyard upon its summon to gain the sent monster's Level, and change its own name and effects to those of the sent monster. This allows great flexibility in that the effects of all other Main Deck "Infernoid" monsters are now easily accessible via "Decatron", without any need to Special Summon those monsters themselves. Sending "Infernoid" monsters to the Graveyard with the effect of "Decatron" allows them to be banished for the Special Summon of other "Infernoid" monsters or retrieved with "[[Void Purification]]". The Level changing effect of "Decatron" and its Tuner status also enables the Deck to more-efficiently Synchro and Xyz Summon.
=== In addition to strong, easily-Summoned attackers, they can put constant pressure on the opponent when set up. By using removal effects, defensive effects, and by constantly Summoning monsters, the opponent is forced to lose or consume their resources from the field and hand. The "Infernoids" must suffer losses in order to work effectively, but the opponent will usually suffer even greater ones. To reinforce this strength, "Infernoids" can also tribute monsters to banish cards from the opponent's Graveyard. This ability gives them a way to escape effects, strategize, and to cut the opponent off from resources at a crucial moment. Coupled with cards like "Void Vanishment", this allows "Infernoids" to control the game in a way akin to [[Anti-Meta]] Decks.  With the addition of the searchable "VoidImagination", the archetype also has a card that can singularly inhibit the opponent—sometimes psyching them out into playing more slowly by not summoning Extra Deck monsters. Even if the opponent isn't intimidated by the presence of the card and summons anyway, the card can allow for swarming. This can in turn facilitate the deck's own Extra Deck Summoning capability. The effect of "[[Infernoid Tierra]]" can also be used to potentially send three copies of "[[Elder Entity N'tss]]" support ===from the Extra Deck to the Graveyard and result in the destruction of three of the opponent's cards or forcing them to waste resources by chaining their set cards earlier than planned. Because "Infernoids" need a steady supply of their brethren to banish for their summoning requirements, their themed "[[Void]]" support generally gravitates toward keeping the Graveyard stocked with "Infernoids". Other than that, the "[[Void]]" cards have various disruptive and defensive effects that allow for a [[Control]] playing style.
* "[[Eye of the Void]]" can Special Summon an "Infernoid" monster from the hand, ignoring its [[Summoning condition]]. This is sometimes useful for defense (against direct attacks, for example).
* "[[Void Imagination]]" lowers the levels of all "Infernoids" for further summoning, and can send itself and other "Infernoids" to the Graveyard to Fusion Summon "[[Infernoid Tierra]]". It can also fill the Graveyard quickly, provided your opponent controls an Extra Deck Monster.
* "[[Void Vanishment]]" adds any "Void" card from the deck to the hand by discarding one card. Also, when any "Infernoid" battles an opponent's monster, you can banish both battling monsters. This provides a controlled removal option similar to "[[D.D. Warrior]]" that can really help out in tough situations.
=== Additional support ===In addition to their monster line-up and the various "Void" cards, a number of generic cards can be fitted to increase the effectiveness of "Infernoids" even further:
* "[[Reasoning]]", "[[Monster Gate]]", "[[Needlebug Nest]]", etc.: used to fill the Graveyard with "Infernoids", setting up future "Infernoid" Summons, and in the case of "[[Reasoning]]" and "[[Monster Gate]]", grabbing additional Monsters from the Deck to your side of the field.
* "[[Tour Guide From the Underworld]]" can immensely help the deck by making "[[Dante, Traveler of the Burning Abyss]]" with the Level 3 Fiend monster she Special Summons (usually "[[Scarm, Malebranche of the Burning Abyss]] " or "[[Fiendish Rhino Warrior]]"), milling 3 cards and using the Graveyard effects of the aformentioned two monsters. "Scarm" can search another Level 3 Fiend-Type monster other than itself during the End Phase, such as "[[Infernoid Harmadik]]", while "Fiendish Rhino Warrior" can send any other Fiend-Type monster from your Deck to the GY, usually any "Infernoid" monster.
* "[[Card Trooper]]" is a decent level 3 monster to use in "Infernoid" to mill 3 cards to your GY, also giving you a draw if it gets destroyed. It is also a good monster to use with "Reasoning" and "Monster Gate" to grant further mills.
 
* "[[Burial from a Different Dimension]]" and "[[Miracle Dig]]": can be used to recycle banished "Infernoid" monsters back to the Graveyard, setting up future "Infernoid" Summons. "[[Pot of Acquisitiveness]]" can be used to shuffle 3 banished "Infernoid" monsters (or any other face-up banished monster) into the Deck to grant a draw.
 
* [[Activates from your Graveyard|Graveyard support]]: Cards such as "[[Peropero Cerperus]]", "[[Galaxy Cyclone]]", "[[Breakthrough Skill]]", etc.: due to the likelihood of cards being randomly milled to the graveyard by other support, cards that have effects that activate from the Graveyard can really help out.
* [[Non-Effect Monster]]s: Since only the Levels/Ranks of Effect monsters count towards the Special Summon condition of the "Infernoids", it may be possible to fit non-Effect monsters in the Deck, such as "[[Gem-Knight Pearl]]", "[[Scrap Archfiend]]", "[[Gaia Knight, the Force of Earth|Gaia Knight, the Force of the Earth]]", etc.
* Certain "[[Lightsworn]]" monsters, particularly "[[Lyla, Lightsworn Sorceress|Lyla]]" and "[[Raiden, Hand of the Lightsworn|Raiden]]", can be helpful beyond their ability to mill cards. "Lyla" can be used to destroy [[floodgate]]s that would normally cripple this Deck (i.e. "[[Vanity's Emptiness]]", "[[Lose 1 Turn]]", "[[Imperial Iron Wall]]"). "Raiden" can mill cards during your Main Phase and is a Level 4 [[Tuner monster|Tuner]], enabling you to mill 2 cards before using it for a [[Synchro Summon]] or to Summon a Rank 4 [[Xyz Monster]]s. Additionally, they can be searched for with "[[Charge of the Light Brigade]]".
* [[Non-Effect Monster]]s: Since only the Levels/Ranks Due to their relative lack of Effect monsters count towards the Special Summon condition of the "Infernoids", it may be possible to fit non-Effect monsters focus on the Extra Deck, such as the "[[Gem-Knight Pearl]]", Infernoid"play style is relatively unaffected by [[Scrap Archfiend]]", "[[Gaia Knight, the Force of EarthMaster Rules#New Master Rules|Gaia Knight, the Force of the EarthMaster Rule 4]]". If anything, etc. * Certain "[[Lightsworn]]" monsters, particularly Infernoid"decks benefit from it as [[Lyla, Lightsworn Sorceress|LylaLink Monster]]" and "[[Raidens do not have Levels or Ranks, Hand making the restriction of the Lightsworn|Raiden]]", can be helpful beyond their ability to mill cards. Infernoid"Lyla" can be used to destroy [[floodgate]]s that would normally cripple this Deck (i.e. "[[Vanitymonsters's Emptiness]]"summoning conditions less of an issue than Fusion, "[[Lose 1 Turn]]"Synchro, "[[Imperial Iron Wall]]"). "Raiden" can mill cards during your Main Phase and is a Level 4 [[Tuner monster|Tuner]], enabling you to mill 2 cards before using it for a [[Synchro Summon]] or to Summon a Rank 4 [[Xyz Monster]]s. Additionally, they can be searched for with "[[Charge of the Light Brigade]]"Summoning does.
===Recommended cards===
* [[Ehren, Lightsworn Monk]]
* [[Electromagnetic Turtle]]
* [[Fiendish Rhino Warrior]]
* [[Lumina, Lightsworn Summoner]]
* [[Lyla, Lightsworn Sorceress]]
* [[Peropero Cerperus]]
* [[Tour Guide from the Underworld]]
* [[Fiendish Rhino Warrior]]
|tuner monsters =
* [[Infernoid Decatron]]
* [[Glow-Up Bulb]]
* [[Raiden, Hand of the Lightsworn]]|
|fusion monsters =
|link monsters =
* [[Crusadia Equimax]]
* [[Duelittle Chimera]]
* [[Hiita the Fire Charmer, Ablaze]]
* [[Linkuriboh]]
* [[Masterking Archfiend]]
* [[Galaxy Cyclone]]
* [[Monster Gate]]
* [[One for One]]
* [[Reasoning]]
* [[Rekindling]]
}}
=== Strengths ==="Infernoids" are potentially a very fast and offensive Deck. They are usually able to set up quickly with few cards and can unleash a barrage of powerful attackers, in a way similar to "[[Dragon Ruler]]s". The veritable boss-monsters of the deck feature mass-removal effects, strong stats, and the ability to negate card effects. And although their Summoning costs and conditions seem steep at first, when played skillfully, their utility can usually overcome the loss in card advantage. "Infernoids" can even on rare occasions perform OTKs by Summoning certain monsters in sequence. In addition to strong, easily-Summoned attackers, they can put constant pressure on the opponent when set up. By using removal effects, defensive effects, and by constantly Summoning monsters, the opponent is forced to lose or consume their resources from the field and hand. The "Infernoids" must suffer losses in order to work effectively, but the opponent will usually suffer even greater ones.  To reinforce this strength, "Infernoids" can also tribute monsters to banish cards from the opponent's Graveyard. This ability gives them a way to escape effects, strategize, and to cut the opponent off from resources at a crucial moment. Coupled with cards like "Void Vanishment", this allows "Infernoids" to control the game in a way akin to [[Anti-Meta]] Decks.  With the addition of the searchable "Void Imagination", the archetype also has a card that can singularly inhibit the opponent—sometimes psyching them out into playing more slowly by not summoning Extra Deck monsters. Even if the opponent isn't intimidated by the presence of the card and summons anyway, then the card can allow for swarming. This can in turn facilitate the deck's own Extra Deck Summoning capability. The effect of "[[Infernoid Tierra]]" can also be used to potentially send three copies of "[[Elder Entity N'tss]]" from the Extra Deck to the Graveyard and result in the destruction of three of the opponent's cards or forcing them to waste resources by chaining their set cards earlier than planned. Due to their relative lack of focus on the Extra Deck, the "Infernoid" play style is relatively unaffected by [[Master Rules#New Master Rules|Master Rule 4]]. If anything, "Infernoid" decks benefit from it as [[Link Monster]]s do not have Levels or Ranks, making the restriction of the "Infernoid" monsters' summoning conditions less of an issue than Fusion, Synchro, and Xyz Summoning does. === Weaknesses ===* The biggest way to counter [[Infernoid|"Infernoids]] " is to cut them off from banishing resources. They must banish cards from their hand or Graveyard in order to Special Summon themselves; cards that prevent banishing such as "[[Imperial Iron Wall]]", "[[Chaos Hunter]]", "[[Necrovalley]]", etc. can prevent "Infernoid" players from being able to banish cards, effectively preventing them from being able to Summon at all. This also cuts them off from additional support such as "[[Peropero Cerperus]]", "[[Galaxy Cyclone]]" and "[[Breakthrough Skill]]".  * Cards that banish outright or that punish milling are also effective, such as "[[Masked HERO Dark Law]]", "[[Macro Cosmos]]", "[[Dimensional Fissure]]", or "[[Earthshattering Event]]". * Cutting them off from Special Summoning by means of the "[[Djinn Releaser of Rituals|Djinn]] Lock" (currently Forbidden in the TCG), "[[Vanity's Emptiness]]" (also Forbidden in the TCG) or "[[Fossil Dyna Pachycephalo]]" can also shut down "Infernoids", since they cannot be Normal Summoned/Set. This forces "Infernoids" to rely on the very few monsters in their Deck they can Normal Summon/Set until they can get rid of the floodgate, forcing them to play slower and more defensively until they can remove it from the field. * Due to the low Trap Card count and occasional reliance on Spell Cards, cards that negate Spells such as "[[Imperial Order]]" can also slow down an "Infernoid" player. In addition* Additionally, due to the large number of high level monsters in this deck, "[[Evilswarm Ophion]]" can prove to be an extremely bothersome monster (if one is able to Summon it).
== References ==

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