Changes

Jump to: navigation, search

Machine

367 bytes added, 11 months ago
Overview
Machine monsters and support are typically associated with pushing for extremely high [[ATK]], with the effects of cards like "[[Power Bond]]", "[[Limiter Removal]]", or "[[Superdreadnought Rail Cannon Juggernaut Liebe]]". High-level Machine monsters are also famous for either having absurdly high [[Original ATK and DEF|original ATK]] such as most members of the [[Supercolossal]] and [[Train]] series, very strong protection effects such as "[[Apoqliphort Towers]]" or "[[Super Quantal Mech King Great Magnus]]", or great removal effect such as "[[Dingirsu, the Orcust of the Evening Star]]" or "[[Divine Arsenal AA-ZEUS - Sky Thunder]]". "[[Cyber Dragon]]", one of the most influential monsters in the history of the ''OCG''/''TCG'' metagame's development, is a Machine monster.
While there are a wide array of Machine Archtypes Archetypes and Series with diverse playstyle. Many of the prominent Machine themes such as "[[Cyber Dragon]]" and [[Train]] were usually geared towards offensive gameplay, usually involves neutralizing the opponent's threats (usually via mass removal effect) to make way for them to deal a large amount of damage. While some others such as "[[Machina]]" and "[[Orcust]]" focus on defensive grind game and utilizing various disruption effect to outlast the opponent before quickly finish them off.  It should be noted that not all robotic/mechanical monsters are Machine or [[Cyberse]] type. Examples of mechanical or robotic monsters that aren't Machine-Type or [[Cyberse]]-Type include, but aren't limited to: the "[[Rokket]]" and "[[Borrel]]" monsters, "[[Raidraptor]]s", the "[[Warrior (Archetype)|Warrior]]" monsters, and a many of the "[[Scrap]]" Monsters.
==Archetypes/Series==
Anonymous user

Navigation menu