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Card Tips:Necrovalley

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* This card can singlehandedly shut down Decks that interact with the Graveyard in any possible way:
** [[Zombie]]-oriented strategies will be unable to Special Summon monsters from there, and this card also nullifies part of the Type-changing effect of "[[Zombie World]]";
** "[[Paleozoic]]" Trap Cards will be unable to Special Summon themselves as monsters;
** "[[Dragunity]]" monsters like "[[Dragunity Dux|Dux]]", "[[Dragunity Knight - Barcha|Barcha]]", "[[Dragunity Legionnaire|Legionnaire]]" etc. will be unable to equip themselves with Tuners from the Graveyard;
** "[[Noble Arms]]" Equip Spells can't equip themselves back after being sent to the Graveyard while equipped;
** It disables any effect or Summoning condition that banishes card(s) from the Graveyard as cost, such as "[[Dark Armed Dragon]]", "[[Gem-Knight Fusion]]", "[[Gozuki]]", "[[Infernoid]]" monsters, etc. can't be activated or conducted, and [[Chaos]] Decks won't be able to banish LIGHT/DARK monsters from the Graveyard, as well as some [[Psychic]]-oriented strategies.
** "[[Tearlaments]]" will be unable to Fusion Summon if they do not happen to run any Fusion Spell Cards, as the Fusion Summon effects of "[[Tearlaments Havnis]]", "[[Tearlaments Merrli]]", and "[[Tearlaments Scheiren]]", require to place the monsters which is most likely used more than something like "[[Polymerization]]"activated the effect to the bottom of the Deck.
* This card can serve as a protection against cards like "[[D.D. Crow]]", "[[Called by the Grave]]", etc.
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