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Card Tips:Intruder Alarm - Yellow Alert

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* The ideal monsters to Special Summon by this card's effect are ones with effects that activate either when Special Summoned or when returned to the hand.
** This card can work very well in "[[Artifact]]" Decks, since their monsters' unique effects activate only when Special Summoned during the opponent's turn.
*** It can work particularly well with "[[Artifact Achilleshield]]", since that monster's effect should prevent any further attacks that turn.
*** Since "Artifact" monsters benefit from being destroyed in the [[Spell & Trap Zone]], the opponent should be less likely to destroy this Set Trap Card before it can be activated.
** Assuming there is a face-up Field Spell on the field, "[[Earthbound Immortal Aslla piscu]]" is an ideal monster to Special Summon, since its effects prevent it from being attacked and also destroy the opponent's monsters when it returns to the hand at the end of the Battle Phase.
** "[[Gandora-X the Dragon of Demolition]]" benefits well from this card, since its destruction effect only activates when it is Summoned from the hand, and its End Phase LP-halving effect will be avoided by returning to the hand at the end of the Battle Phase.
** This card can possibly be used in "[[Labrynth]]" Decks, since some of their cards have effects that trigger when a monster leaves the field by a Normal Trap effect.
** While "[[Powered Crawler]]" has an effect that can destroy an opponent's weaker monster when Summoned, it also has an effect that forces all the opponent's monsters to attack. This is made more effective since this Trap's effect will only allow "Powered Crawler" to be attacked.
** This card can be useful in "[[Starry Knight]]" Decks, since they focus on repeatedly Special Summoning LIGHT Dragon-Type monsters from the hand (typically "[[Starry Night, Starry Dragon]]") to activate their effects, and returning them to the hand.

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