|jplore = このカードは通常召喚できない。自分の墓地に存在する惡魔族モンスター3體をゲームから除外した場合に特殊召喚する事ができる。このカードが相手によって破壞され墓地へ送られたターンのエンドフェイズ時、このカードを裝備カード扱いとして相手フィールド上に表側表示で存在するモンスター1體に裝備する。この效果で裝備カード扱いになっている場合のみ、裝備モンスターのコントロールを得る。
|mangalore = This card can only be [[Special Summon]]ed by [[Banish|removing]] 3 [[Fiend]]-[[Type]] [[Monster Card|monster]]s in your [[Graveyard]] from play. Dark Necrofear can possess the souls of enemy monsters.
|animelore = This card can be [[Special Summon]]ed from your [[hand]] by [[Banish|removing from play]] 3 [[Fiend]]-[[Type]] [[Monster Card|monsters]] in your [[Graveyard]]. When this card is [[destroy]]ed and [[sent]] to the Graveyard, you can [[activate]] 1 "[[Dark Sanctuary]]" from your [[hand]], [[Main Deck|Deck]], [[Playing Field|field]], or Graveyard. When this card is summoned, destroy 1 "Dark Sanctuary" on the field.
|tsclore = A being that can take over a [[Monster Card|monster]] on the opponent's [[Playing Field|field]]. The affected monster is put under the player's [[control]].
|wc6lore = This card cannot be [[Normal Summon]]ed or [[Normal Set|Set]]. This card can only be [[Special Summon]]ed by [[Banish|removing]] 3 [[Fiend]]-[[Type]] [[Monster Card|monster]]s in your [[Graveyard]] from play. If this card is [[destroy]]ed as a [[Destroyed by battle|result of battle]] or by your opponent's [[card effect]], it is treated as an [[Equip Card]] during the [[End Phase]] of this [[turn]], and [[equip]] 1 of your opponent's monsters with this card. As long as it is equipped with this card, you [[control]] the equipped monster.