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Jinzo (archetype)

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If you also sent 2 "[[Dekoichi the Battlechanted Locomotive|Dekoichis]]" with the effect of "Future Fusion", you can summon "[[Black Salvo]]" and activate its effect to Special Summon your "Dekoichi the Battlechanted Locomotive", and then [[Synchro Summon]] "[[Power Tool Dragon]]". Search out 3 [[Equip Spell Card]]s ("[[United We Stand]]" or "[[Mage Power]]" are both recommended) and equip the one your opponent chooses to either "Power Tool Dragon" or 1 of your "Jinzo"s. It is recommended to control "Power Tool Dragon" equipped with "United We Stand" and 3 "Jinzo"s for an attack force between 9500 ([2400 x 3] + 2300 = 9500) and 12,700 ([2400 x 3] + 2300 + [800 x 4] = 12,700). Since "Jinzo" will prevent your opponent from activating [[Trap Card]]s to stop your OTK, you have nearly a 100% chance of success (unless they force the Battle-phase to end by activating "[[Swift Scarecrow]]" or "[[Battle Fader]]" from their hand). "[[Limiter Removal]]" can be useful as well, because the total [[ATK]] of your monsters will then be 25,400.
 
==Weakness==
As the archetype has the effect that negates traps, "Double Snare" can take them out of the field. Even their effects can't stop them from activating quick-play spells, which could put them at a disadvantage. Their effects doesn't help, as you don't activate trap cards while "Jinzo" is on the field, so "Amplifier" can get rid of that weakness. As all of them are Machine Monsters, anti-Machine cards like "[[Acid Rain]]" can give problems to "Jinzo"
{{Decklist|Recommended Cards
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