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Card Rulings:Flying Fortress SKY FIRE

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* The effects of “[[Flying Fortress SKY FIRE]]” that can be activated during the opponent’s turn cannot be activated during the [[Damage Step]].<ref name="Konami-CRMS"/>
 
===Out of Date===
* If the opponent Summons a monster with an [[Ignition Effect]], they can activate the effect, and then you choose whether or not to chain the [[Trigger Effect]] of “[[Flying Fortress SKY FIRE]]”.<ref name="Konami-CRMS"/><ref group=Notes>[[Ignition Effect]]s no longer have [[priority]].</ref>
==OCG Rulings==
*When resolving the effect of "[[Flying Fortress SKY FIRE]]"/"[[Trap Reactor・Y FI]]"/"[[Spell Reactor・RE]]", if the Spell/Trap Card is not on the field or otherwise cannot be destroyed, then the monster's effect will not inflict 800 damage.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=46630&event=FE0006 Konami FAQ]: Is damage inflicted by the effect of "Trap Reactor・Y FI"/"Spell Reactor・RE" if the Spell/Trap Card cannot be destroyed during resolution?</ref>
 
==Previously Official Rulings==
===Out of Date===
* If the opponent Summons a monster with an [[Ignition Effect]], they can activate the effect, and then you choose whether or not to chain the [[Trigger Effect]] of “[[Flying Fortress SKY FIRE]]”.<ref name="Konami-CRMS"/><ref group=Notes>[[Ignition Effect]]s no longer have [[priority]].</ref>
==Notes==
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