User:Angryjon24/PSCT Cleanup Project/Duelist Kingdom(1-10)

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REMINDER: THE TEXTS FROM THIS PROJECT ARE ALWAYS SUBJECT TO CHANGE AND THEIR ACCURACY IS NOT GUARANTEED. These are merely my own interpretations. For more info, visit the main page of this project.


Episode 1[edit]

Negative Energy Generator

Normal Spell

PSCT: Target 1 DARK monster on the field; its ATK becomes triple its current ATK.

Notes: The very first anime-only card. It was created to replace Dark Energy in the manga, which existed in the OCG at that time.


Swords of Revealing Light

Normal Spell

Approx. Text (DM Episode 1 and 15 only): After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, monsters your opponent controlled when this card was activated cannot declare an attack.

Notes: Only in Episode 1 where this text mattered. In Episode 15, Metal Guardian was Summoned in Defense Position, but did appear outside the Swords (and Chaos Shield). Swords of Revealing Light was buffed afterwards to stop all attacks, regardless if the monsters were summoned afterwards or not. After Episode 15, it appears to function exactly like the IRL card.


Episode 2[edit]

Dragon Capture Jar

Level 2

EARTH/Rock/Effect

100/200

IRL type: Continuous Trap

Approx. Text (DM only): While this card is face-up on the field, place any Dragon monsters on the field underneath this card. Gains DEF equal to the combined DEF of all Dragon monsters underneath this card.

Notes: So fun fact, I lost power as I was working on this and Piper. Fun times. Anyways, Konami or whoever, decided to make Jar a Continuous Trap for IRL, and thus, its anime proxy was also one in the anime (it appears as a Normal Trap, but this was commonplace in the early years of the game). Despite this, it still functioned as a monster in Episode 27 thanks to Hikki adapting the duel from the manga rather straight. The Attribute/Type isn't known, but Jar/Pot monsters are typically EARTH/Rock, so I went with that.


Dragon Piper

Level 2

DARK/Pyro/Effect

200/1800

IRL Level and Attribute: Level 3, FIRE

Approx. Text (DM only): Once per turn, if this card is in Attack Position: You can Special Summon to your field, 1 Dragon monster underneath "Dragon Capture Jar" you control, and if you do, it is unaffected by "Dragon Capture Jar".

Notes: While its anime proxy matches its IRL card, it was still treated like the manga card as it was used for Crush Card Virus (which requires a DARK monster with 1000 or less ATK). It's assumed its manga/anime effect only works while in Attack Position given that in Episode 27, Pegasus did not use it when he played in Defense Position, but was planning to on his next turn. Either that or Pegasus just wanted to bait Kaiba into placing his Set monster into Attack Position. It's also unknown if it's able to Special Summon all Dragons sealed by the Jar, or just 1, given that in both its major appearances, only a single Dragon was sealed. What is known is that Piper does not destroy Jar, as it was shown to still be on Pegasus' field in at the very end of the duel in Episode 2. I decided to keep it Pyro because its type wasn't causing any issues and I wasn't sure what to change it to anyways, since its counterpart, Pot the Trick, was a EARTH/Rock.


Illusionist Faceless Mage (DM only)

Level 5

DARK/Illusion/Normal

1200/2200

IRL type: Spellcaster

Notes: When it comes to Pegasus' Illusion monsters, they were all turned into Spellcasters for IRL and the idea of an Illusion Type would not make the transition to IRL until very recently. I would've left them as Spellcasters and saved that for me covering the DM manga had it not been for the existence of Eye of Illusion. It was the release of that card in IRL that finally got me started on this project. I also do not think these cards have the Illusion effect that Konami is currently pushing with the IRL ones since TER was later blinded by hairy balls (it makes sense in context) and destroyed by battle by Magician of Black Chaos.


Eye of Illusion

Normal Spell

IRL type: Quick-Play Spell

Approx. Text: Target 1 Illusion monster you control; it gains the following effects.
●If this card battles an opponent's monster, except a Fiend monster, neither monster can be destroyed by that battle, also neither player takes any battle damage from that battle.
●Then, during the next Standby Phase: Take control of that monster (until the end of this turn), and if you do, while you control it, your opponent cannot target other monsters for attacks, except that monster.

Notes: Thank the lords we have the IRL card now. This makes it much easier to figure out what the manga/anime version could possibly do. There's still some unexplained stuff, like what happened to Dark Magician after it was taken control of. I decided to bring in a nod to the manga rules for this one regarding Illusion Magic VS Demon Magic, just for kicks.


Sun Shower

Normal Trap

Approx. Text: Destroy all Zombie monsters on the field.

Notes: The second anime exclusive card. Just a simple PSCT edit of the current text on the site. In the manga, Rogue Doll was played to counter Zombies instead.


Vortex

Normal Trap

IRL name: Infinite Dismissal

IRL type: Continuous Trap

Approx. Text: When an opponent's monster declares an attack: Negate the attack.

Notes: It's not known what exactly it does, other than stopping Rex's monster from attacking. It's also not known if it stops it from attacking afterwards while it's on the field. Vortex was the name of the card in the dub, although the DB still calls it by its TCG name.

Episode 4[edit]

Mammoth Graveyard

Level 3

DARK/Zombie/Normal

1200/800

IRL Attribute and type: EARTH, Dinosaur

Notes: Its anime proxy is the same as the IRL card, but its manga Attribute/Type become relevant later in the arc.


Horn of the Unicorn

Equip Spell

Approx. Text (DM only): Equip only to a Beast, Beast-Warrior, or Fiend monster. The equipped monster is also treated as a Thunder monster, also it gains 700 ATK.

Notes: Its printed text states it can only be equipped to a "limited monster", and it was only used on Feral Imp (Fiend), Griffore (Beast) and Beaver Warrior (Beast-Warrior). It is unknown what other types it works with. The IRL version of this card would not be played at all in the DM anime and wouldn't be until 5D's.


Lev. 2 Power Boost

Equip Spell

Approx. Text: Equip only to an Insect monster. It gains 1200 ATK/200 DEF.

Notes: Just a simple PSCT edit. While its text isn't known, it was determined to grant this much via the known stats of Basic Insect after being equipped to it and Laser Cannon Armor (while also having a field power bonus)


Mirror Force

Normal Trap

Approx. Text (From DM Episode 4 to 181): When an opponent's monster declares an attack: Redirect the attack to all monsters your opponent controls.

Notes: Unfortunately, there's no great way to do this card in particular without resorting to an unofficial word, like "redirect". Via my research, I can at least confirm some things.
●The redirected attack is considered hitting all monsters at once.
●The redirected attack does hit Defense Position monsters. Episode 181 is the biggest example of this.
●The redirected attack is considered an attack, which anime/manga Negate Attack could stop.
●When the redirected attack hits the original attacker, it is considered attacking itself, as Orichalcos Shunoros is shown losing all its ATK, which would only occur if it was attacking itself.
●Since it is considered the original attacker's attack being reflected back, it's possible that piercing and effects that would reduce or increase the battle damage it inflicts would apply, though there's no hard confirmation on this.
●It is also possible that effects that could prevent battle destruction would still apply.
●If a face-down monster is hit by the redirected attack, it's possible it would be flipped up.
With all that said, there's still many questions left unanswered and it is still a very complex card, so making proper Approx. Text is all but impossible.

Episode 5[edit]

Cocoon of Evolution

Level 3

EARTH/Insect/Effect

0/2000

Approx. Text (DM Episode 4 only): You can target 1 "Larvae Moth" you control; equip this card from your hand to that target. While equipped by this effect, the original ATK/DEF of that "Larvae Moth" becomes the ATK/DEF of "Cocoon of Evolution", also you cannot Summon or activate cards. Destroy the equipped monster during your 5th Standby Phase after this card was equipped to that monster. If this card is sent to the GY because the equipped monster is destroyed: Special Summon 1 monster from your hand or Deck, ignoring its Summoning Conditions, based on the number of your turns after this card was equipped to that monster.
●1: "Larvae Moth"
●4: "Great Moth"
●5+: "Perfectly Ultimate Great Moth"

Approx. Text (DM Episode 63 only): You can target 1 "Larvae Moth" you control; equip this card from your hand to that target. While equipped by this effect, the original ATK/DEF of that "Larvae Moth" becomes the ATK/DEF of "Cocoon of Evolution". Destroy the equipped monster during your 5th Standby Phase after this card was equipped to that monster. If this card is sent to the GY because the equipped monster is destroyed: Special Summon 1 monster from your hand or Deck, ignoring its Summoning Conditions, based on the number of your turns after this card was equipped to that monster.
●1: "Larvae Moth"
●4: "Great Moth"
●5+: "Perfectly Ultimate Great Moth"

Notes: I am not 100% sure if Great Moth was Summoned via its own effect or this card's, but for the sake of making less headaches, I'm going with the latter. Perfectly Ultimate Great Moth was more likely Special Summoned from its own effect from Weevil's Deck as his hand size did not change in Episode 63/64 when he brought it out.


Great Moth

Level 8

EARTH/Insect/Effect

2600/2500

Approx. Text (DM only): Cannot be Normal Summoned/Set. Must first be Special Summoned by "Cocoon of Evolution". At the end of the Battle Phase, if this card attacked: Place 2 Poison Pollen Counters on each face-up monster your opponent controls that does not have them. At the start of each Phase, place 1 Poison Pollen Counter on each monster your opponent controls that have a Poison Pollen Counter. (Monsters with Poison Pollen Counters lose 100 ATK for each Poison Pollen Counter on it.)

Notes: Note that it had the ability to attack all ground based monsters. However, this appears to be a Duelist Kingdom rule thing since some other monsters had the ability to multi-attack and seemingly lost this effect post-DK. In the manga, it only reduced Gaia's ATK to 2100. In the anime, it reduced it to 1900, thus requiring a small patch in the effect. Using Counters is an easy way to track the Poisonous Pollen effect.


Kuriboh

Level 1

DARK/Fiend/Effect

300/200

Approx. Text (From DM Episode 5 to 131): During your opponent's turn, when your opponent activates a monster effect that would inflict damage to you (Quick Effect): You can discard this card; make that effect damage to you 0. During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle. If this card becomes equipped to an opponent's monster: Destroy this card, and if you do, take 300 damage, also negate the effects of the monster this card was equipped to.

Notes: Given its usage VS Obby, I covered all bases with the first and second effect here. As for how Kuriboh redirected TER's target, either that's anime/manga rules or part of Multiply's effect.


Larvae Moth

Level 2

EARTH/Insect/Normal

500/400

IRL Type: Effect

Notes: Instead of being one of the worst cards in the TCG/OCG, Larvae Moth was merely a vanilla card and more notably, the required card for Cocoon of Evolution, instead of Petit Moth. Why this change was even made, I will never know.


Burning Land

Normal Spell

IRL Type: Continuous Spell

Approx. Text: If you control a FIRE monster or "Curse of Dragon": Activate 1 of these effects.
●Destroy a card in your opponent's Field Zone.
●Target 1 FIRE monster or "Curse of Dragon" you control; this turn, it can attack all monsters your opponent controls, once each.

Notes: While the first effect would raise questions on how it works VS Umi and the like, don't think too hard about it. The "robbing DEF" part isn't needed since Cocoon lost the DEF bonus when the Forest was burned away anyways.


Makiu, the Magical Mist

Normal Spell

Approx. Text: Apply the following effects (skip over any that do not apply).
●Place 1 Soak Counter on each face-up monster on the field. (The effects, if any, of monsters with Soak Counters, that would place a Poison Pollen Counter(s) are negated, Machine monsters with Soak Counters loses 300 ATK/DEF, also, if a Thunder monster or "Summoned Skull" attacks a monster with a Soak Counter, the attacking monster gains 30% of its ATK during that damage calculation only.)
●You can negate the next attack from a monster your opponent controls.

Notes: This is one of the more notable "do whatever" cards from the anime/manga, so all the effects refer to the known things it could do.


Monster Recovery

Normal Spell

IRL Type: Quick-Play Spell

PSCT: Shuffle as many cards in both players' hands and on the field as possible into the Deck(s), also, after that, draw 5 cards.

Approx. Text: Shuffle as many cards in your hand and monsters you control as possible into the Deck(s), also, after that, draw 5 cards.

Notes: The text of the anime proxy is hilariously off, since it was only intended to work with Yugi's cards and only his monsters and his entire hand. I could've made it a "then" effect as written on the anime proxy, but interestingly, the IRL card is a rare "also, after that" effect, so I made it so here as well.


Parasite Worm

Normal Trap

Approx. Text: When an opponent's monster declares an attack: Destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the total ATK those destroyed monsters had on the field.

Notes: This card was worked on by yours truly many months ago when I realized that the effect was off. It does not work when a monster is summoned, but rather when an attack was declared. This was missed because Weevil explained it in the previous episode. Whether the burn is based on the attacker or all monsters is not clear and it's something I'll worry about if Konami ever imports this card.


Episode 6[edit]

Thousand Dragon

Level 7

WIND/Dragon/Effect

2400/2000

Approx. Text (DM only): Cannot be Normal Summoned/Set. Must first be Special Summoned by "Time Wizard".

Notes: Ah yes, aged counterparts. One of the more annoying aspects of DM anime/manga tomfoolery. There's many ways to do these to be honest. Not much else to say here.


Time Wizard

Level 2

LIGHT/Spellcaster/Effect

500/400

Approx. Text (DM only): You can activate or Set this card from your hand to your Spell & Trap Zone as a Normal Spell. During your Main Phase, while this Set card is in your Spell & Trap Zone, you can activate it as a Normal Spell. If this card is Summoned, or activated as a Spell, you can: Toss a coin and call it. If you call it right, apply these effects, in sequence (skip over any that do not apply).
●Destroy as many monsters your opponent controls as possible, except Machine monsters, Spellcaster monsters, Winged-Beast monsters, "Baby Dragon" and "Dark Magician", and if you do, inflict damage to your opponent equal to half of the total ATK the destroyed monsters had on the field while face-up, also destroy this card.
●All Machine monsters your opponent currently controls lose 800 ATK/DEF.
●The ATK of all Spellcaster monsters your opponent currently controls becomes 100.
●All Winged-Beast monsters your opponent currently controls lose 1000 ATK.
●Each player destroy as many "Baby Dragon" they control as possible, and if they do, they Special Summon as many copies of "Thousand Dragon" from their Deck as possible, equal to the number of monsters destroyed on their field by this effect.
●Each player destroy as many "Dark Magician" they control as possible, and if they do, they Special Summon as many copies of "Dark Sage" from their Deck as possible, equal to the number of monsters destroyed on their field by this effect.
If you call it wrong, destroy as many other monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field, also destroy this card.

Notes: This took me a whole month to get motivated enough to work on this hellish card. There's still many aspects that are vague, but this is really as close as it's gonna get. Even though it uses a roulette with 6 spaces, its odds were still referred to as 1/2 chance of success, so I kept it as a coin toss instead of making it a die roll. Note that this is only for DM. In 5D's, despite also using the roulette, it was very much the IRL card at that point.


Cyber Shield

Equip Spell

Approx. Text (DM only): Equip only to "Harpie Lady". It gains 500 original ATK/DEF.

Notes: Despite using its IRL proxy, it also increased DEF and only worked on Harpie Lady, leaving Sisters out. I also went with original ATK/DEF to avoid a conflict with Elegant and Seal of Orichalcos.


Elegant Egotist

Normal Spell

Approx. Text (DM and GX only): Target 1 "Harpie Lady" on the field; Special Summon 2 "Harpie Lady Tokens" with the same original name, Type, Attribute, Level, ATK, DEF and effects as that target to the field of that monster.

Notes: I chose to go with tokens since these extra copies were not shown as cards, save a shot on Harpie Lady Sisters on Mai's Disk. They also had to copy the ATK to make sense of its usage in Episode 6. Episode 30 does mess things up, but w/e.

Episode 7[edit]