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{{CardTable2
 
{{CardTable2
| fr_name              = Magicien Xiangke
 
| de_name              = Xiangke-Magier
 
| it_name              = Mago Xiangke
 
| pt_name              = Mago Xiangke
 
| es_name              = Mago Xiangke
 
 
| ja_name              = {{Ruby|相|そう}}{{Ruby|克|こく}}の{{Ruby|魔|ま}}{{Ruby|術|じゅつ}}{{Ruby|師|し}}
 
| ja_name              = {{Ruby|相|そう}}{{Ruby|克|こく}}の{{Ruby|魔|ま}}{{Ruby|術|じゅつ}}{{Ruby|師|し}}
 
| romaji_name          = Sōkoku no Majutsushi
 
| romaji_name          = Sōkoku no Majutsushi
 
| trans_name            = Antithesis Magician
 
| trans_name            = Antithesis Magician
| ko_name              = 상극의 마술사
+
| arabic_name          = ساحر التدمير
| ko_rr_name            = Sanggeuk-ui Masulsa
+
| image                = XiangkeMagician-CORE-EN-SR-1E.png
| sc_name              = 相克的魔术师
+
| attribute            = Dark
| image                = XiangkeMagician-SP17-EN-C-1E.png
+
| type                  = Spellcaster
| attribute            = DARK
+
| type2                 = Pendulum
| types                 = Spellcaster / Pendulum / Effect
+
| type3                = Effect
 
| level                = 7
 
| level                = 7
 
| pendulum_scale        = 3
 
| pendulum_scale        = 3
 
| atk                  = 2500
 
| atk                  = 2500
 
| def                  = 500
 
| def                  = 500
| password              = 71692913
+
| number                = 71692913
| pendulum_effect_types = Ignition-like
+
| effect                = Ignition-like, Quick
| effect_types          = Quick
+
| pendulum_effect      = [[Once per turn]]: You can [[target]] 1 [[face-up]] [[Xyz Monster]] you [[control]]; this [[turn]], you can use it as an [[Xyz Material]] for an Xyz Summon using its [[Rank]] as if it were a [[Level]] (even if this card leaves the [[field]]).
| pendulum_effect      = [[Once per turn]]: You can [[target]] 1 [[face-up]] [[Xyz Monster]] you [[control]]; this [[turn]], you can use it as an [[Xyz Material]] for an [[Xyz Summon]] using its [[Rank]] as if it were a [[Level]] (even if this card [[leaves the field]]).
+
| lore                  = Once per [[turn]], during either player's turn: You can [[target]] 1 [[LIGHT]] [[Monster Card|monster]] on the [[field]]; [[negate]] that [[face-up]] monster's [[Card effect|effect]]s until the end of this turn.
| lore                  = [[Once per turn]], during either player's [[turn]]: You can [[target]] 1 [[LIGHT]] [[Monster Card|monster]] on the [[field]]; that [[face-up]] monster has its [[effect]]s [[negate]]d until the end of this turn.
+
| ja_pendulum_effect    = ①:1ターンに1度、自分フィールドの{{Ruby|X|エクシーズ}}モンスター1体を対象として発動できる。このターンそのモンスターは、そのランクと同じ数値のレベルのモンスターとして{{Ruby|X|エクシーズ}}召喚の素材にできる。
| fr_pendulum_effect    = Une fois par tour : vous pouvez cibler 1 Monstre Xyz face recto que vous contrôlez ; ce tour (même si cette carte quitte le Terrain), vous pouvez l'utiliser comme un Matériel Xyz pour une Invocation Xyz en utilisant son Rang comme Niveau.
 
| fr_lore              = Une fois par tour, durant le tour de chaque joueur : vous pouvez cibler 1 monstre LUMIÈRE sur le Terrain ; jusqu'à la fin de ce tour, le monstre face recto a ses effets annulés.
 
| de_pendulum_effect    = Einmal pro Spielzug: Du kannst 1 offenes Xyz-Monster wählen, das du kontrollierst; in diesem Spielzug kannst du es als Xyz-Material für eine Xyz-Beschwörung verwenden und seinen Rang verwenden, als ob er eine Stufe wäre (selbst falls diese Karte das Spielfeld verlässt).
 
| de_lore              = Einmal pro Spielzug, während des Spielzugs eines beliebigen Spielers: Du kannst 1 LICHT Monster auf dem Spielfeld wählen; die Effekte des offenen Monsters bleiben bis zum Ende dieses Spielzugs annulliert.
 
| it_pendulum_effect    = Una volta per turno: puoi scegliere come bersaglio 1 Mostro Xyz scoperto che controlli; in questo turno, puoi utilizzarlo come Materiale Xyz per un'Evocazione Xyz utilizzando il suo Rango come se fosse un Livello (anche se questa carta lascia il Terreno).
 
| it_lore              = Una volta per turno, durante il turno di qualsiasi giocatore: puoi scegliere come bersaglio 1 mostro LUCE sul Terreno; gli effetti di quel mostro scoperto si annullano fino alla fine di questo turno.
 
| pt_pendulum_effect    = Uma vez por turno: você pode escolher 1 Monstro Xyz com a face para cima que você controla; neste turno, você pode usá-lo como uma Matéria Xyz para uma Invocação-Xyz usando a Classe dele como se fosse o Nível (mesmo que este card deixe o campo).
 
| pt_lore              = Uma vez por turno, durante o turno de qualquer duelista: você pode escolher 1 monstro de LUZ no campo; esse monstro com a face para cima tem seus efeitos negados até o final deste turno.
 
| es_pendulum_effect    = Una vez por turno: puedes seleccionar 1 Monstruo Xyz boca arriba que controles; este turno, puedes usarlo como Material Xyz para una Invocación Xyz usando su Rango como si fuera un Nivel (aún si esta carta deja el Campo).
 
| es_lore              = Una vez por turno, durante el turno de cualquier jugador: puedes seleccionar 1 monstruo de LUZ en el Campo; hasta el final de este turno, ese monstruo boca arriba ve sus efectos negados.
 
| ja_pendulum_effect    = ①:1ターンに1度、自分フィールドの{{Ruby|X|エクシーズ}}モンスター1体を対象として発動できる。このターンその{{Ruby|X|エクシーズ}}モンスターは、そのランクと同じ数値のレベルのモンスターとして{{Ruby|X|エクシーズ}}召喚の素材にできる。
 
 
| ja_lore              = ①:1ターンに1度、フィールドの光属性モンスター1体を対象として発動できる。そのモンスターの効果をターン終了時まで無効にする。この効果は相手ターンでも発動できる。
 
| ja_lore              = ①:1ターンに1度、フィールドの光属性モンスター1体を対象として発動できる。そのモンスターの効果をターン終了時まで無効にする。この効果は相手ターンでも発動できる。
| ko_pendulum_effect    = ①: 1턴에 1번, 자신 필드의 엑시즈 몬스터 1장을 대상으로 하고 발동할 수 있다. 이 턴에, 그 엑시즈 몬스터는, 그 랭크와 같은 수치의 레벨의 몬스터로 엑시즈 소환의 소재로 할 수 있다.
 
| ko_lore              = ①: 1턴에 1번, 필드의 빛 속성 몬스터 1장을 대상으로 하고 발동할 수 있다. 그 몬스터의 효과를 턴 종료시까지 무효로 한다. 이 효과는 상대 턴에도 발동할 수 있다.
 
| sc_pendulum_effect    = ①:1回合1次,以自己场上的1只超量怪兽为对象可以发动。此回合,可将该超量怪兽当成与其阶级数值相同等级的怪兽,来作为超量召唤的素材。
 
| sc_lore              = ①:1回合1次,以场上的1只光属性怪兽为对象可以发动。将该怪兽的效果直至回合结束时为止无效。此效果在对手回合中也可以发动。
 
 
| en_sets              =  
 
| en_sets              =  
CORE-EN003; Clash of Rebellions; Super Rare
+
{{Card table set/header|en}}
MP16-EN049; 2016 Mega-Tin Mega Pack; Super Rare
+
{{Card table set|CORE-EN003|Clash of Rebellions|Super Rare}}
SP17-EN017; Star Pack Battle Royal; Common, Starfoil Rare
+
{{Card table set/footer}}
 
| fr_sets              =  
 
| fr_sets              =  
CORE-FR003; Clash of Rebellions; Super Rare
+
{{Card table set/header|fr}}
MP16-FR049; 2016 Mega-Tin Mega Pack; Super Rare
+
{{Card table set|CORE-FR003|Clash of Rebellions|Super Rare}}
SP17-FR017; Star Pack Battle Royal; Common, Starfoil Rare
+
{{Card table set/footer}}
 
| de_sets              =  
 
| de_sets              =  
CORE-DE003; Clash of Rebellions; Super Rare
+
{{Card table set/header|de}}
MP16-DE049; 2016 Mega-Tin Mega Pack; Super Rare
+
{{Card table set|CORE-DE003|Clash of Rebellions|Super Rare}}
SP17-DE017; Star Pack Battle Royal; Common, Starfoil Rare
+
{{Card table set/footer}}
 
| it_sets              =  
 
| it_sets              =  
CORE-IT003; Clash of Rebellions; Super Rare
+
{{Card table set/header|it}}
MP16-IT049; 2016 Mega-Tin Mega Pack; Super Rare
+
{{Card table set|CORE-IT003|Clash of Rebellions|Super Rare}}
SP17-IT017; Star Pack Battle Royal; Common, Starfoil Rare
+
{{Card table set/footer}}
 
| pt_sets              =  
 
| pt_sets              =  
CORE-PT003; Clash of Rebellions; Super Rare
+
{{Card table set/header|pt}}
MP16-PT049; 2016 Mega-Tin Mega Pack; Super Rare
+
{{Card table set|CORE-PT003|Clash of Rebellions|Super Rare}}
SP17-PT017; Star Pack Battle Royal; Common, Starfoil Rare
+
{{Card table set/footer}}
 
| sp_sets              =  
 
| sp_sets              =  
CORE-SP003; Clash of Rebellions; Super Rare
+
{{Card table set/header|sp}}
MP16-SP049; 2016 Mega-Tin Mega Pack; Super Rare
+
{{Card table set|CORE-SP003|Clash of Rebellions|Super Rare}}
SP17-SP017; Star Pack Battle Royal; Common, Starfoil Rare
+
{{Card table set/footer}}
 
| jp_sets              =  
 
| jp_sets              =  
CORE-JP003; Clash of Rebellions; Super Rare, Secret Rare
+
{{Card table set/header|jp}}
SD31-JP009; Structure Deck: Pendulum Evolution; Common
+
{{Card table set|CORE-JP003|Clash of Rebellions|Super Rare}}
LGB1-JP035; Legendary Gold Box; Normal Parallel Rare
+
{{Card table set|CORE-JP003|Clash of Rebellions|Secret Rare}}
| kr_sets              =
+
{{Card table set/footer}}
CORE-KR003; Clash of Rebellions; Super Rare, Secret Rare
+
| anime_av              = 045, 046, 049, 051
SD31-KR009; Structure Deck: Pendulum Evolution; Common
+
| archetype1            = Magician (archetype)
LGB1-KR035; Legendary Gold Set; Normal Parallel Rare
+
| misc1                = Limited activations
| sc_sets              =  
+
| support1             = Xyz Monster
SD29-SC008; Structure Deck: Master of Pendulum; Common
+
| antisupport1          = LIGHT
| supports             = Xyz Monster
+
| stats1                = Gives Xyz Monsters Levels
| anti-supports        = LIGHT
+
| mst1                  = Negates the effects of Effect Monsters
| archseries            = Magician
 
| stat_change          =
 
* Gives Xyz Monsters Levels
 
* Treated as alternate Level
 
| m/s/t                = Negates the effects of Effect Monsters
 
| misc                  = Limited activations
 
 
| database_id          = 11787
 
| database_id          = 11787
 
}}
 
}}
 +
{{Hide Factbox}}

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