Editing Yu-Gi-Oh! VRAINS - Episode 073

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==Featured Duel; Playmaker vs. Bohman==
 
==Featured Duel; Playmaker vs. Bohman==
 
{{Duelprev|Featured Duel: Playmaker vs. Bohman}}
 
{{Duelprev|Featured Duel: Playmaker vs. Bohman}}
 
Playmaker has 1550 [[LP]] and controls "[[Cyberse Witch (anime)|Cyberse Witch]]" (800/↙↓) in his right-hand [[Extra Monster Zone]] and "[[Cyberse Magician (anime)|Cyberse Magician]]" (4400/2000). Bohman has 700 LP and controls "[[Judgment Arrows]]" (↖↑↗) in his middle [[Spell & Trap Zone]], as well as "[[Property Flash]]" (with 3 Property Counters) in his Spell & Trap Zone.
 
  
 
'''<u>Turn 4: Bohman</u>'''<br />
 
'''<u>Turn 4: Bohman</u>'''<br />
 
At this point, Bohman enters the Data Storm. As Bohman's LP is 1000 or less, he activates his [[Skill]] "Storm Access", accessing a Cyberse Link Monster at random from a nearby Data Storm and adding it to his Extra Deck. He obtains "Rousing Hydradrive Monarch" and adds it to his Extra Deck.
 
At this point, Bohman enters the Data Storm. As Bohman's LP is 1000 or less, he activates his [[Skill]] "Storm Access", accessing a Cyberse Link Monster at random from a nearby Data Storm and adding it to his Extra Deck. He obtains "Rousing Hydradrive Monarch" and adds it to his Extra Deck.
  
Bohman activates the Quick-Play Spell "[[Hydradrive Scabbard]]", Special Summoning a "[[Hydradrive Token]]" (0/0) in Defense Position. Bohman sets the "Hydradrive Token" in the Link Arrow to Link Summon "[[Grand Hydradrive]]" (1000/↓) to a zone "Judgment Arrows" points to. Bohman activates the effect of "[[Property Flash]]", Tributing a "[[Hydradrive]]" Link Monster to place a Property Counter on "Property Flash". He Tributes "Grand Hydradrive" ("Property Flash": 3 → 4 Property Counters). Bohman activates the effect of "Property Flash", sending it to the GY to Special Summon a "Hydradrive" Link Monster from his Extra Deck with the same Link Rating as the number of Property Counters that were on "Property Flash". There were four Property Counters on "Property Flash", so Bohman Special Summons the Link-4 "[[Rousing Hydradrive Monarch]]" (3000/↑←↓→) to a zone "Judgment Arrows" points to. As "Hydradrive Monarch" was Special Summoned from the Extra Deck, its effect activates, placing four Hydradrive Counters on it, then in addition to its original EARTH Attribute, "Hydradrive Monarch" will also be WATER, FIRE, and WIND while face-up on the field ("Hydradrive Monarch": 0 → 4 Hydradrive Counters). During the Main Phase, Bohman activates the effect of "Hydradrive Monarch", removing a Hydradrive Counter from it to roll a six-sided die, and if Playmaker controls face-up monsters in his Monster Zone with an Attribute that corresponds to the result (1: EARTH, 2: WATER, 3: FIRE, 4: WIND, 5: LIGHT, 6: DARK), Bohman sends as many of those monsters to the GY as possible, then inflicts damage to Playmaker equal to the number of monsters sent to the GY times 500 ("Hydradrive Monarch": 4 → 3 Hydradrive Counters). He rolls a six, and sends the DARK "Cyberse Witch" and "Cyberse Magician" to the GY ("Playmaker": 1550 → 550 LP).
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Bohman activates the Quick-Play Spell "[[Hydradrive Scabbard]]", Special Summoning a "[[Hydradrive Token]]" (0/0) in Defense Position. Bohman sets the "Hydradrive Token" in the Link Arrow to Link Summon "[[Grand Hydradrive]]" (1000/↓) to a zone "[[Judgment Arrows]]" points to. Bohman activates the effect of "[[Property Flash]]", Tributing a "[[Hydradrive]]" Link Monster to place a Property Counter on "Property Flash". He Tributes "Grand Hydradrive" ("Property Flash": 3 → 4 Property Counters). Bohman activates the effect of "Property Flash", sending it to the GY to Special Summon a "Hydradrive" Link Monster from his Extra Deck with the same Link Rating as the number of Property Counters that were on "Property Flash". There were four Property Counters on "Property Flash", so Bohman Special Summons the Link-4 "[[Rousing Hydradrive Monarch]]" (3000/↑←↓→) to a zone "Judgment Arrows" points to. As "Hydradrive Monarch" was Special Summoned from the Extra Deck, its effect activates, placing four Hydradrive Counters on it, then in addition to its original EARTH Attribute, "Hydradrive Monarch" will also be WATER, FIRE, and WIND while face-up on the field ("Hydradrive Monarch": 0 → 4 Hydradrive Counters). During the Main Phase, Bohman activates the effect of "Hydradrive Monarch", removing a Hydradrive Counter from it to roll a six-sided die, and if Playmaker controls face-up monsters in his Monster Zone with an Attribute that corresponds to the result (1: EARTH, 2: WATER, 3: FIRE, 4: WIND, 5: LIGHT, 6: DARK), Bohman sends as many of those monsters to the GY as possible, then inflicts damage to Playmaker equal to the number of monsters sent to the GY times 500 ("Hydradrive Monarch": 4 → 3 Hydradrive Counters). He rolls a six, and sends the DARK "[[Cyberse Witch (anime)|Cyberse Witch]]" and "[[Cyberse Magician (anime)|Cyberse Magician]]" to the GY ("Playmaker": 1550 → 550 LP).
  
 
At the start of Bohman's Battle Phase, Playmaker activates the effect of "[[Resume Mace]]" in his GY, banishing a monster and two Equip Spells from his GY including "Resume Mace", then Playmaker can make a face-up monster Bohman controls lose ATK equal to the original ATK of the monster banished by this effect until the end of this turn. Playmaker banishes "Resume Mace", "[[Suspend Wand]]", and "[[Dotscaper (anime)|Dotscaper]]", which has 0 ATK. As "Dotscaper" was banished, Playmaker activates its effect, Special Summoning it. As a player would Normal or Special Summon a monster with the same Attribute as "Hydradrive Monarch", its effect forces them to Summon it in Attack Position, so Playmaker Special Summons the EARTH "Dotscaper" (0/2100) in Attack Position. Playmaker activates the effect of "[[Linkuriboh (anime)|Linkuriboh]]" in his GY, Tributing a Level 1 monster to Special Summon it. He Tributes "Dotscaper", then Special Summons "Linkuriboh" (300/↓). "Hydradrive Monarch" attacks "Linkuriboh". As Bohman's monster declared an attack, Playmaker activates the effect of "Linkuriboh", Tributing it to change that monster's ATK to 0 until the end of this turn. A replay occurs and Bohman chooses to cancel the attack.
 
At the start of Bohman's Battle Phase, Playmaker activates the effect of "[[Resume Mace]]" in his GY, banishing a monster and two Equip Spells from his GY including "Resume Mace", then Playmaker can make a face-up monster Bohman controls lose ATK equal to the original ATK of the monster banished by this effect until the end of this turn. Playmaker banishes "Resume Mace", "[[Suspend Wand]]", and "[[Dotscaper (anime)|Dotscaper]]", which has 0 ATK. As "Dotscaper" was banished, Playmaker activates its effect, Special Summoning it. As a player would Normal or Special Summon a monster with the same Attribute as "Hydradrive Monarch", its effect forces them to Summon it in Attack Position, so Playmaker Special Summons the EARTH "Dotscaper" (0/2100) in Attack Position. Playmaker activates the effect of "[[Linkuriboh (anime)|Linkuriboh]]" in his GY, Tributing a Level 1 monster to Special Summon it. He Tributes "Dotscaper", then Special Summons "Linkuriboh" (300/↓). "Hydradrive Monarch" attacks "Linkuriboh". As Bohman's monster declared an attack, Playmaker activates the effect of "Linkuriboh", Tributing it to change that monster's ATK to 0 until the end of this turn. A replay occurs and Bohman chooses to cancel the attack.

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