Difference between revisions of "Forum:Hardened Armed Dragon Abuse"

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(version 2.0)
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::well 1st giant rat and masked dragon helps bring out h. dragon faster. now then,you try to abuse lvl 8 monsters but, BIG BUT, good chance you will have used up many cards and still be stuck with a few lvl 8 in you hand as a dead draw. 7 lvl 8's is more then enough. as for black rose, since a monster that used h. dragon cant be destroyed by effects you can summon black rose without losing your big monsters at the same time destroying everything your opponent controls. diamond dude helps a great deal in this deck. this deck will run faster and smoother then your set up, no offense at all.
 
::well 1st giant rat and masked dragon helps bring out h. dragon faster. now then,you try to abuse lvl 8 monsters but, BIG BUT, good chance you will have used up many cards and still be stuck with a few lvl 8 in you hand as a dead draw. 7 lvl 8's is more then enough. as for black rose, since a monster that used h. dragon cant be destroyed by effects you can summon black rose without losing your big monsters at the same time destroying everything your opponent controls. diamond dude helps a great deal in this deck. this deck will run faster and smoother then your set up, no offense at all.
 
*you had 24 monsters and half were lvl 8. reducing the monsters to 20 and leaving 7 as lvl 8 leaves you enough basic monsters to hold your own until your big monsters hit the front line. remember, though they cant lose due to effects but a battle still harms them.--[[User:Duelest 101|Duelest 101]] 02:09, 29 May 2009 (UTC)
 
*you had 24 monsters and half were lvl 8. reducing the monsters to 20 and leaving 7 as lvl 8 leaves you enough basic monsters to hold your own until your big monsters hit the front line. remember, though they cant lose due to effects but a battle still harms them.--[[User:Duelest 101|Duelest 101]] 02:09, 29 May 2009 (UTC)
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:I get your point, but in fairness, I did put in 11 draw spells that could be used right off the bat to counteract the dead draw problem. I also wouldn't add in Gadjiltron Dragon and Dark Horus. If I had to choose only two monsters to replace them with, I'd choose two that I already had - Mosaic Manticore and Fiendish Engine for their incredible synergy. By contrast, the ones I'd be alright with removing would be The Creator and Covered Core. They have the lowest ATK of all the big monsters, and not-as-useful effects. So I guess I'll take them out, and maybe a Darklord Zerato too, and put in another Fiendish Engine for it's awesome effect. (3800 ATK! Generates tribute fodder!)
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:I also sort of think that three each of Masked Dragon and Giant Rat just to search out one little card - or rather two, including Psychic Commander - is blatant overkill. I guess it's a good idea to put in another Rat, but not more than that.
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:I wouldn't take out the Malicious's and Spell Strikers, as they were a main tribute engine. I see why Diamond Dude would be useful, so he'll stay in , but I think two Dashers was enough, so I'll take the one you suggested out.
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:For spells: Oh, fine, I can afford to take out Magical Mallet and Hand Destruction. The latter isn't as useful now with the removal of Creator. And without The Creator, Card of Safe Return can go too - I won't have as reliable a way to trigger it anymore. I'm not so sure on  Heavy Storm, because of how it destroys my own cards - I'll go with Giant Trunade instead. Also, as long as I have Psychic Commander, I'll put in Emergency Teleport for quick Synchros or tributes.
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:For traps: Okay, I'll put in another Solemn Judgment and Bottomless, but I don't think I need Dark Bribe as much.
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:For the Extra Deck: I guess Black Rose Dragon is a good idea, but why stop there? I'd rather put some other cards in too, including the soon-to-be-released-in-English Ancient Fairy Dragon for its synergy with H. Dragon.
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:So, with this compromise, the deck looks like this:
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{{Decklist|Hardened Armed Dragon Abuse 2.0
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|monsters =
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<u>Monsters</u>
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* [[Hardened Armed Dragon]] x3
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* [[Spell Striker]] x3
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* [[Destiny Hero - Malicious]] x2
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* [[Giant Rat]] x3
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* [[Destiny Hero - Dasher]] x2
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* [[Destiny Hero - Diamond Dude]] x2
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* [[Belial - Marquis of Darkness]] x2
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* [[Fiendish Engine Ω]] x3
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* [[Mosaic Manticore]] x2
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* [[Darklord Zerato]] x1
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* [[Psychic Commander]] x2
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<u>Extra Deck</u>
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* [[Black Rose Dragon]] x3
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* [[Dark Strike Fighter]] x3
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* [[Ancient Fairy Dragon]] x3
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|magic =
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* [[Trade-In]] x3
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* [[Precious Cards from Beyond]] x2
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* [[Allure of Darkness]] x2
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* [[Destiny Draw]] x2
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* [[Monster Reborn]] x1
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* [[Mystical Space Typhoon]] x1
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* [[Giant Trunade]] x1
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* [[Emergency Teleport]] x1
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|traps =
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* [[Solemn Judgment]] x3
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* [[Bottomless Trap Hole]] x2
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}}
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This brings the deck to 43 cards. Not a bad sum, especially with seven normal draw spells and two continuous draw spells. I see what the problem was with having only 8 normal-summonable monsters. Thanks. [[User:Runer5h|Runer5h]] 02:52, 29 May 2009 (UTC)Runer5h

Revision as of 02:52, 29 May 2009


A few days ago, a user named Clockwork-artichoke posted on my talk page and said how good my decks were. It warmed my heart to hear this, so I decided to thank him. With an awesome deck. He basically got to see it before anyone else. It's based around using Hardened Armed Dragon to summon huge, invincible monsters!

The main idea is that Hardened Armed Dragon gives, well, armor to the monster it's tributed for. This allows for a hell of a lot of fun with huge monsters – basically, you can make nigh-indestructible walls.

Here's the breakdown. There's Hardened Armed Dragon, Spell Striker, and Malicious as quick tribute fodder. Dasher is a way to just special summon some of these monsters. Finally, Giant Rat can search out Armed Dragon, Spell Striker, or itself again to protect my life points.

The rest of the monsters are humongous. However, they're not just there for size – each one has an effect suited to the whole tribute engine thing. For starters, if I tribute Armed Dragon for Covered Core, it can't be destroyed by effects – including its own – or battle. Belial allows me to protect all of my other monsters. Fiendish Engine is incredibly synergistic – it summons tokens to tribute along with Armed Dragon, and I can use its ATK-boosting effect without destroying it. Mosaic Manticore recycles tribute material monsters. The Creator does somewhat the same thing, and resurrects discarded monsters. Finally, under the right conditions Darklord Zerato can be summoned with one tribute – Armed Dragon – and be not destroyed by card effects. This includes its own – it can Raigeki the field while being protected from its own drawback.

The spells are virtually ALL for drawing. There's Trade-In (except for Covered Core, all the 2-tributers are level 8), Precious Cards from beyond (perfect for this deck), Allure of Darkness, Magical Mallet, Hand Destruction, Destiny Draw, and Card of Safe Return (for Manticore, Creator and Monster Reborn). As it is, spells that allow me to draw make up a third of the deck. This is out of fear that I might just have a few more dead draws than I would like otherwise. Also, there's Monster Reborn and Mystical Space Typhoon.

For traps, I've got Solemn Judgment. That's basically it. With Armed Dragon and Belial, there's not a whole lot I need to negate, but it's still there. Of course I'll side in Divine Wrath and other negation for when they're needed.

The ideal opening move with this deck is summoning a huge monster with the help of Armed Dragon. How would you do this? Well, say you had Destiny Draw, Destiny Hero – Malicious, Hardened Armed Dragon, two giant monsters and something else. You simply discard Malicious for Destiny Draw, remove it to summon another from the deck, discard one of the huge monsters to special summon Armed Dragon, and tribute both for your other huge monster. There – you've got a huge monster on the field and 3 cards in hand. Pretty good, eh? Maybe this scenario won't happen just in my opening hand, but that's the reason for the huge amount of draw spells – to get to such a situation.

Tell me what you think of this concept deck. Runer5h 01:30, 26 May 2009 (UTC)Runer5h

version 2.0

1st let me say ive been in the game since it came out and have learned a lot. that is why i know how decks should work. so i'll give it a try with this deck of yours. hope you enjoy my version of this deck.
Monsters20

Spells12

Traps8

Extra Deck3

Any questions about this set up, just make a post--Duelest 101 01:29, 29 May 2009 (UTC)

What have you done? you've gotten rid of all the huge monsters except for Belial! Yes, you added a few more, but that doesn't entirely compensate - you really need to explain. And why do I need Black Rose Dragon? I mean, thanks for the suggestions, but still - it seems like you've taken the best part of the deck out. Runer5h 02:00, 29 May 2009 (UTC)Runer5h
well 1st giant rat and masked dragon helps bring out h. dragon faster. now then,you try to abuse lvl 8 monsters but, BIG BUT, good chance you will have used up many cards and still be stuck with a few lvl 8 in you hand as a dead draw. 7 lvl 8's is more then enough. as for black rose, since a monster that used h. dragon cant be destroyed by effects you can summon black rose without losing your big monsters at the same time destroying everything your opponent controls. diamond dude helps a great deal in this deck. this deck will run faster and smoother then your set up, no offense at all.
  • you had 24 monsters and half were lvl 8. reducing the monsters to 20 and leaving 7 as lvl 8 leaves you enough basic monsters to hold your own until your big monsters hit the front line. remember, though they cant lose due to effects but a battle still harms them.--Duelest 101 02:09, 29 May 2009 (UTC)
I get your point, but in fairness, I did put in 11 draw spells that could be used right off the bat to counteract the dead draw problem. I also wouldn't add in Gadjiltron Dragon and Dark Horus. If I had to choose only two monsters to replace them with, I'd choose two that I already had - Mosaic Manticore and Fiendish Engine for their incredible synergy. By contrast, the ones I'd be alright with removing would be The Creator and Covered Core. They have the lowest ATK of all the big monsters, and not-as-useful effects. So I guess I'll take them out, and maybe a Darklord Zerato too, and put in another Fiendish Engine for it's awesome effect. (3800 ATK! Generates tribute fodder!)
I also sort of think that three each of Masked Dragon and Giant Rat just to search out one little card - or rather two, including Psychic Commander - is blatant overkill. I guess it's a good idea to put in another Rat, but not more than that.
I wouldn't take out the Malicious's and Spell Strikers, as they were a main tribute engine. I see why Diamond Dude would be useful, so he'll stay in , but I think two Dashers was enough, so I'll take the one you suggested out.
For spells: Oh, fine, I can afford to take out Magical Mallet and Hand Destruction. The latter isn't as useful now with the removal of Creator. And without The Creator, Card of Safe Return can go too - I won't have as reliable a way to trigger it anymore. I'm not so sure on Heavy Storm, because of how it destroys my own cards - I'll go with Giant Trunade instead. Also, as long as I have Psychic Commander, I'll put in Emergency Teleport for quick Synchros or tributes.
For traps: Okay, I'll put in another Solemn Judgment and Bottomless, but I don't think I need Dark Bribe as much.
For the Extra Deck: I guess Black Rose Dragon is a good idea, but why stop there? I'd rather put some other cards in too, including the soon-to-be-released-in-English Ancient Fairy Dragon for its synergy with H. Dragon.
So, with this compromise, the deck looks like this:

This brings the deck to 43 cards. Not a bad sum, especially with seven normal draw spells and two continuous draw spells. I see what the problem was with having only 8 normal-summonable monsters. Thanks. Runer5h 02:52, 29 May 2009 (UTC)Runer5h