Difference between revisions of "Forum:Dark Simorg / Stardust Assult Combo"

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(First Steps with that thing...: new section)
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I hope it helps you ;)! [[User:Fawlker|Fawlker]] 16:36, September 14, 2009 (UTC)
 
I hope it helps you ;)! [[User:Fawlker|Fawlker]] 16:36, September 14, 2009 (UTC)
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== First Steps with that thing... ==
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thanks for the list but... I think I can't use most of the cards you have here. And not only because 12 card slots are full of assault things^^
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The deck is still focused on quick synchro summon. I recogniced that most monsters wont stay for long on the field so I just can't afford to let them on the field (Well, except Dark resonator the first turn perhaps (thanks for the tipp^^)).
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Second problem here is, that I don't have anything but Mirror Force to power up/backup my monsters atm. All card slots are full and I don't know what to cancel for them...
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Well, but all in all the Deck works quite well as intended. As soon as Simorgh and Stardust are out the opponent can't do much except bringing a 3k++ monster out somehow... uhm... ok, it's usually enough to get out stardust assault, but simorg is a really nice addition.^^
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But enough talk, here is the current Deck. I'll explain the changes after it.
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{{Decklist|Star Simorg Final V1.0
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|color = green
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|color2 = black
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|monsters =
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<u>Effect Monsters</u> (25)
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* [[Assault Beast]] x3
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* [[Summoner Monk]] x1
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* [[The Tricky]] x3
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* [[Dark Simorgh]] x2
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* [[Dark Grepher]] x2
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* [[Dark Resonator]] x3
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* [[Ally of Justice Cyclone Creator]] x3
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* [[Soldier of Mist Valley]] x3
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* [[Stardust Dragon/Assault Mode]] x2
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* [[Vice Dragon]] x3
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<u>Extra Deck</u>
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* [[Alligator's Sword Dragon]] x2
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* [[Stardust Dragon]] x3
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* [[Red Dragon Archfiend]] x1
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* see below
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|spells =
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(8)
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* [[Assault Teleport]] x2
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* [[Instant Fusion]] x2
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* [[Heavy Storm]] x1
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* [[Mystical Space Typhoon]] x1
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* [[Allure of Darkness]] x1
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* [[Lightning Vortex]] x1
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|traps =
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(8)
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* [[Assault Mode Activate]] x3
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* [[Dark Bribe]] x3
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* [[Mirror Force]] x1
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* [[Call of the Haunted]] x1
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}}
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I canceled the whole Malicious/lvl2 turner thing. It's not only that it would't work at all as you mentioned. With that I would have too much different levels in hand in order to syncro summon a lvl8 properly. And I would have far too much monsters, more than now^^. Instead I've put in Vice Dragon. It's not only perfect discard fodder for Dark Grepher but also good for special summoning since you can't activate bottemless. And it's lvl5. And something for allure :D
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I also added [[Ally of Justice Cyclone Creator]] for several reasons. 1: A lvl3 dark turner. Great. Only Dark resonator isn't enough here, there have to be other dark turners... 2: It happens more than once that I have more than 1 turner on the field. So I can easily get rid of anoying set cards bevore summoning Simorgh. And it can recycle Call if the connection to the summoned monster is canceled.
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Ok, why 3 Assaults while 2 would be enough? Well, I simply want the Assault Monsters out asap. And so the chance of drawing Assault Mod Activate is higher. If I'd draw all 3... well, the 3rd is either a replace for a previous canceled one or just fodder for Tricky or Lightning Vortex^^
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Dark Bribe is just for the time stardust is not on the field (if I either couldn't summon him yet or if he's currently not on the field because of its effect) and for cards that would negate assault mode activate.
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Ok, last thing. I'm still not sure what synchros to add. Any suggestions of lvl7-8 (most 8) would be welcome... all others too of course^^

Revision as of 11:44, 16 September 2009


I just thought about a way to comb these 2. The Question is if that would work^^ At the moment I have no exact deck list so any suggestion would be great. (I have everything listed multiple times, I'm just not sure how much to add of each^^) Here as far as I got by now:

As you can see, the basic idea is to bring out lvl 5 wind non turners on the field and tune them with lvl 3 dark turners. I chose Junk Synchron and Twilight Rose Knight because they are warriors and can be searched with Reinforcement of the Army. That spell card could also add other warriors, see below. Alligator's Sword Dragon can be summoned by Instant Fusion.

Now for some other wind/black fast syncro ideas. There is Summoner Monk who should special summon Soldier of Mist Valley. As for other lvl 4-4 synchros there could be Dark Grepher when you have a soldier already in hand. As you need a high level dark monster to discard in order to special summon him, I thought about Destiny Hero - Malicious. He could be discarded, braught to the field and then be used with Strange Bird of Mist Valley which also can be used with the effect of The Tricky and other discard effects.

So far the idea, what do you think, what should I add/change?

95.91.44.74 14:55, September 13, 2009 (UTC)

eh... forgot the stardust assault in the list, just add it in your thoughts^^ 95.91.44.74 19:36, September 13, 2009 (UTC)



I hope it helps you ;)! Fawlker 16:36, September 14, 2009 (UTC)

First Steps with that thing...

thanks for the list but... I think I can't use most of the cards you have here. And not only because 12 card slots are full of assault things^^

The deck is still focused on quick synchro summon. I recogniced that most monsters wont stay for long on the field so I just can't afford to let them on the field (Well, except Dark resonator the first turn perhaps (thanks for the tipp^^)).

Second problem here is, that I don't have anything but Mirror Force to power up/backup my monsters atm. All card slots are full and I don't know what to cancel for them...

Well, but all in all the Deck works quite well as intended. As soon as Simorgh and Stardust are out the opponent can't do much except bringing a 3k++ monster out somehow... uhm... ok, it's usually enough to get out stardust assault, but simorg is a really nice addition.^^

But enough talk, here is the current Deck. I'll explain the changes after it.

I canceled the whole Malicious/lvl2 turner thing. It's not only that it would't work at all as you mentioned. With that I would have too much different levels in hand in order to syncro summon a lvl8 properly. And I would have far too much monsters, more than now^^. Instead I've put in Vice Dragon. It's not only perfect discard fodder for Dark Grepher but also good for special summoning since you can't activate bottemless. And it's lvl5. And something for allure :D

I also added Ally of Justice Cyclone Creator for several reasons. 1: A lvl3 dark turner. Great. Only Dark resonator isn't enough here, there have to be other dark turners... 2: It happens more than once that I have more than 1 turner on the field. So I can easily get rid of anoying set cards bevore summoning Simorgh. And it can recycle Call if the connection to the summoned monster is canceled.

Ok, why 3 Assaults while 2 would be enough? Well, I simply want the Assault Monsters out asap. And so the chance of drawing Assault Mod Activate is higher. If I'd draw all 3... well, the 3rd is either a replace for a previous canceled one or just fodder for Tricky or Lightning Vortex^^

Dark Bribe is just for the time stardust is not on the field (if I either couldn't summon him yet or if he's currently not on the field because of its effect) and for cards that would negate assault mode activate.

Ok, last thing. I'm still not sure what synchros to add. Any suggestions of lvl7-8 (most 8) would be welcome... all others too of course^^