Difference between revisions of "Chaos End Dragon Deck"
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* [[Book of Taiyou]] | * [[Book of Taiyou]] | ||
* [[Book of Eclipse]] | * [[Book of Eclipse]] | ||
+ | * [[Forbidden Chalice]] | ||
====Traps==== | ====Traps==== |
Revision as of 23:55, 24 August 2010
This deck focuses on Synchro Summoning Dark End Dragon and Light End Dragon then use their effect to gain field advantage and use Interdimensional Matter Transporter or Dimensionhole to remove it from play and get it back to get their attack back and inorder for you to use their effect again and again. A good strategy is to use Chaos-End Master and Sphere of Chaos to quickly Synchro Summon any of the End Dragons. Light and Darkness Dragon is also a good addition since it decreases its attack in order to gain field advantage, so Interdimensional Matter Transporter will also work here. Another alternative to reset its attack is to use Book of Moon which can also be used on both End Dragon Synchros. You only need LV4 LIGHT/DARK monsters to Synchro Summon them besides Sphere of Chaos and Chaos-End Master. A Recommended Tuner is Hyper Synchron because it increases the attack points by 800 but as a drawback, it will be removed from play at the end phase so you can use Interdimensional Matter Transporter to save that monster.
Recommended Cards:
Monster
- Chaos-End Master
- Sphere of Chaos
- Hyper Synchron
- The Fabled Rubyruda
- Witch of the Black Rose
- Trap Eater
- Dekoichi the Battlechanted Locomotive
- Thunder King Rai-Oh
- Summon Priest
- Gellenduo
- Mystic Tomato
- Shining Angel
- Destiny Hero - Diamond Dude
- Healing Wave Generator
- Chaos Sorcerer
- Light and Darkness Dragon
Spells
- Dimensionhole
- Book of Moon x3
- Heavy Storm
- Mystical Space Typhoon
- Smashing Ground
- Gold Sarcophagus
- Book of Taiyou
- Book of Eclipse
- Forbidden Chalice
Traps
- Interdimensional Matter Transporter
- Bottomless Trap Hole
- Mirror Force
- Karma Cut
- Starlight Road
- Dark Bribe