Difference between revisions of "Chaos End Dragon Deck"
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− | * [[ | + | * [[lolololololololol]] |
* [[Sphere of Chaos]] | * [[Sphere of Chaos]] | ||
* [[Hyper Synchron]] | * [[Hyper Synchron]] |
Revision as of 09:06, 15 August 2012
This deck focuses on Synchro Summoning "Dark End Dragon" and "Light End Dragon" then use their effect to gain field advantage and use "Interdimensional Matter Transporter" or "Dimensionhole" to remove it from play and get it back to re-set their attack. A good strategy is to use "Chaos-End Master" and "Sphere of Chaos" to Synchro Summon any of the End Dragons. "Light and Darkness Dragon" is also a good addition since it decreases its attack in order to gain field advantage, so "Interdimensional Matter Transporter" will also work here although you might have to wait if "LADD" is on the field (until "LADD" can no longer negate cards). Another alternative to reset its attack is to use "Book of Moon". You only need LV4 LIGHT/DARK monsters to Synchro Summon them besides Sphere of Chaos and Chaos-End Master. A good Tuner is "Hyper Synchron" because it increases the attack points by 800 but as a drawback it will be Removed from Play at the End Phase so you can use "Interdimensional Matter Transporter" to save that monster.
Recommended Cards:
Monster
- lolololololololol
- Sphere of Chaos
- Hyper Synchron
- The Fabled Rubyruda
- Sangan
- Dekoichi the Battlechanted Locomotive
- Thunder King Rai-Oh
- Summoner Monk
- Gellenduo
- Mystic Tomato
- Shining Angel
- Breaker the Magical Warrior
- Honest
- Tragoedia
- Chaos Sorcerer
- Light and Darkness Dragon
Spells
- Creature Swap
- Book of Moon
- Mystical Space Typhoon
- Smashing Ground
- Gold Sarcophagus
- Book of Eclipse
- Forbidden Chalice
Traps
- Interdimensional Matter Transporter
- Bottomless Trap Hole
- Mirror Force
- Starlight Road
- Dark Bribe
- Slip of Fortune