Difference between revisions of "Chaos End Dragon Deck"
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− | This | + | {{DecksAZ}} |
+ | This Deck focuses on [[Synchro Summon]]ing "[[Dark End Dragon]]" and "[[Light End Dragon]]", then use their effects to gain field advantage and use "[[Interdimensional Matter Transporter]]" or "[[Dimensionhole]]" to remove either of them from play and return them to the field to re-set their attack. A good strategy is to use "[[Chaos-End Master]]" and "[[Sphere of Chaos]]" to Synchro Summon any of the End Dragons. "[[Light and Darkness Dragon]]" is also a good addition since it decreases its attack in order to gain field advantage, so "[[Interdimensional Matter Transporter]]" will also work here although you might have to wait if "LADD" is on the field (until "LADD" can no longer negate cards). Another alternative to reset its attack is to use "[[Book of Moon]]". You only need LV4 LIGHT/DARK monsters to Synchro Summon them besides Sphere of Chaos and Chaos-End Master. A good Tuner is "[[Hyper Synchron]]" because it increases the attack points by 800 but as a drawback it will be Removed from Play at the End Phase so you can use "Interdimensional Matter Transporter" to save that monster. | ||
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====Monster==== | ====Monster==== | ||
− | |||
* [[Sphere of Chaos]] | * [[Sphere of Chaos]] | ||
− | |||
* [[Hyper Synchron]] | * [[Hyper Synchron]] | ||
* [[The Fabled Rubyruda]] | * [[The Fabled Rubyruda]] | ||
− | * [[ | + | * [[Sangan]] |
− | |||
* [[Dekoichi the Battlechanted Locomotive]] | * [[Dekoichi the Battlechanted Locomotive]] | ||
* [[Thunder King Rai-Oh]] | * [[Thunder King Rai-Oh]] | ||
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* [[Interdimensional Matter Transporter]] | * [[Interdimensional Matter Transporter]] | ||
* [[Bottomless Trap Hole]] | * [[Bottomless Trap Hole]] | ||
− | * [[Mirror Force | + | * [[Mirror Force]] |
− | |||
* [[Starlight Road]] | * [[Starlight Road]] | ||
* [[Dark Bribe]] | * [[Dark Bribe]] | ||
− | |||
* [[Slip of Fortune]] | * [[Slip of Fortune]] | ||
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* [[Light End Dragon]] | * [[Light End Dragon]] | ||
* [[Stardust Dragon]] | * [[Stardust Dragon]] | ||
+ | * [[Thought Ruler Archfiend]] | ||
+ | * [[Colossal Fighter]] | ||
+ | [[Category:Deck Type]] |
Latest revision as of 04:04, 25 February 2013
This Deck focuses on Synchro Summoning "Dark End Dragon" and "Light End Dragon", then use their effects to gain field advantage and use "Interdimensional Matter Transporter" or "Dimensionhole" to remove either of them from play and return them to the field to re-set their attack. A good strategy is to use "Chaos-End Master" and "Sphere of Chaos" to Synchro Summon any of the End Dragons. "Light and Darkness Dragon" is also a good addition since it decreases its attack in order to gain field advantage, so "Interdimensional Matter Transporter" will also work here although you might have to wait if "LADD" is on the field (until "LADD" can no longer negate cards). Another alternative to reset its attack is to use "Book of Moon". You only need LV4 LIGHT/DARK monsters to Synchro Summon them besides Sphere of Chaos and Chaos-End Master. A good Tuner is "Hyper Synchron" because it increases the attack points by 800 but as a drawback it will be Removed from Play at the End Phase so you can use "Interdimensional Matter Transporter" to save that monster.
Recommended Cards:[edit]
Monster[edit]
- Sphere of Chaos
- Hyper Synchron
- The Fabled Rubyruda
- Sangan
- Dekoichi the Battlechanted Locomotive
- Thunder King Rai-Oh
- Summoner Monk
- Gellenduo
- Mystic Tomato
- Shining Angel
- Breaker the Magical Warrior
- Honest
- Tragoedia
- Chaos Sorcerer
- Light and Darkness Dragon
Spells[edit]
- Creature Swap
- Book of Moon
- Mystical Space Typhoon
- Smashing Ground
- Gold Sarcophagus
- Book of Eclipse
- Forbidden Chalice
Traps[edit]
- Interdimensional Matter Transporter
- Bottomless Trap Hole
- Mirror Force
- Starlight Road
- Dark Bribe
- Slip of Fortune