Difference between revisions of "User:IPlay4Fun"
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==About me== | ==About me== | ||
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{{Decklist|Psychic Synchro Deck | {{Decklist|Psychic Synchro Deck | ||
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* [[Krebons]] x2 | * [[Krebons]] x2 | ||
* [[Psychic Commander]] x3 | * [[Psychic Commander]] x3 | ||
+ | * [[Ally of Justice Catastor]] x1 | ||
* [[Magical Android]] x1 | * [[Magical Android]] x1 | ||
+ | * [[Brionac, Dragon of the Ice Barrier]] x1 | ||
* [[Psychic Nightmare]] x1 | * [[Psychic Nightmare]] x1 | ||
+ | * [[Iron Chain Dragon]] x1 | ||
+ | * [[Goyo Guardian]] x1 | ||
* [[Psychic Lifetrancer]] x1 | * [[Psychic Lifetrancer]] x1 | ||
+ | * [[Ancient Fairy Dragon]] x1 | ||
+ | * [[Stardust Dragon]] x1 | ||
* [[Thought Ruler Archfiend]] x1 | * [[Thought Ruler Archfiend]] x1 | ||
+ | * [[Colossal Fighter]] x1 | ||
+ | * [[Black-Winged Dragon]] x1 | ||
+ | * [[Red Dragon Archfiend]] x1 | ||
* [[Hyper Psychic Blaster]] x1 | * [[Hyper Psychic Blaster]] x1 | ||
* [[Ultimate Axon Kicker]] x1 | * [[Ultimate Axon Kicker]] x1 | ||
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}} | }} | ||
− | + | * This deck has no specific style such as [[Beatdown]] or [[Mill]], but it's designed to have many types of Psychic cards in it to allow for different types of play, kind of like a [[Toolbox]] type deck. | |
− | + | * Psychic Snail, Psychic Commander and Destructotron are the main powerhouses of the deck, with Mind Protector splashed in as some kind of defense. | |
− | + | * [[Final Psychic Ogre]] has low ATK for its LV, but its effect is really useful. | |
− | + | * Doctor Cranium is this deck's searcher; I favour it over [[Pandaborg]] even though it has lower stats, because it's searching ability is far less restricted. | |
− | + | * Psychic Overload is included to give the deck some draw power. | |
− | + | * [[Brain Research Lab]] is a key card that speeds up the deck and can be used as a temporary lifepoints buffer until I can recover sufficient life to use my monster effects again. | |
− | + | * Every deck in today's game has some destructive 1 for 1 cards, and the one I'm using is Psychokinesis, able to destroy anything at the cost of 1000 lifepoints. A small price to pay for removing a potential threat and possibly allowing me to perform a direct attack. | |
− | + | * All decks also need some protective traps, and while Telepathic Power may not be as reliable as [[Dimensional Prison]] or [[Sakuretsu Armor]], it's secondary healing effect is much needed in a Psychic deck. | |
− | + | * Telekinetic Charging Cell is very useful in this deck because it allows me to abuse the effects of monsters such as [[Krebons]] for an unbreakable wall, or [[Destructotron]] for destroying the backrow. Moreover, it's reusable. | |
− | + | * [[Prime Material Dragon]] is NOT a Psychic type, but it is crucial to this deck's success. Having anti-burn and anti-destruction effects, this card can nullify many otherwise dangerous cards, and even change some of my costs into healing my lifepoints. It can be deadly when combined with [[Psychokinesis]]. | |
− | + | * Finally, about 1/4 of the deck consists of [[Staple]] cards, in the form of Dark Hole, Monster Reborn, Mirror Force, Dark Bribe, and Solemn Judgment, just to make up the numbers for the 40 card limit. | |
− | + | * Psychics sport a heavy synchro element and have much support for it, so I have included 6 tuners and 15 synchro monsters. Emergency Teleport and Psychic Tuning also assist in my synchro summoning and swarming the field. | |
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==Cards I Want== | ==Cards I Want== |
Revision as of 03:53, 10 October 2010
File:Placeholder
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About me
Psychic Synchro Deck
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- This deck has no specific style such as Beatdown or Mill, but it's designed to have many types of Psychic cards in it to allow for different types of play, kind of like a Toolbox type deck.
- Psychic Snail, Psychic Commander and Destructotron are the main powerhouses of the deck, with Mind Protector splashed in as some kind of defense.
- Final Psychic Ogre has low ATK for its LV, but its effect is really useful.
- Doctor Cranium is this deck's searcher; I favour it over Pandaborg even though it has lower stats, because it's searching ability is far less restricted.
- Psychic Overload is included to give the deck some draw power.
- Brain Research Lab is a key card that speeds up the deck and can be used as a temporary lifepoints buffer until I can recover sufficient life to use my monster effects again.
- Every deck in today's game has some destructive 1 for 1 cards, and the one I'm using is Psychokinesis, able to destroy anything at the cost of 1000 lifepoints. A small price to pay for removing a potential threat and possibly allowing me to perform a direct attack.
- All decks also need some protective traps, and while Telepathic Power may not be as reliable as Dimensional Prison or Sakuretsu Armor, it's secondary healing effect is much needed in a Psychic deck.
- Telekinetic Charging Cell is very useful in this deck because it allows me to abuse the effects of monsters such as Krebons for an unbreakable wall, or Destructotron for destroying the backrow. Moreover, it's reusable.
- Prime Material Dragon is NOT a Psychic type, but it is crucial to this deck's success. Having anti-burn and anti-destruction effects, this card can nullify many otherwise dangerous cards, and even change some of my costs into healing my lifepoints. It can be deadly when combined with Psychokinesis.
- Finally, about 1/4 of the deck consists of Staple cards, in the form of Dark Hole, Monster Reborn, Mirror Force, Dark Bribe, and Solemn Judgment, just to make up the numbers for the 40 card limit.
- Psychics sport a heavy synchro element and have much support for it, so I have included 6 tuners and 15 synchro monsters. Emergency Teleport and Psychic Tuning also assist in my synchro summoning and swarming the field.
Cards I Want
- This card is just hacks, full stop.
- This is a game winning card for sure. Revive a monster from EITHER graveyard and summoned in ANY position, with no cost whatsoever! It's no wonder this card's been forbidden so many times.
- Wipe out all monsters on the field, then summon one of your own, and attack for game! This card makes Black Rose Dragon rather redundant unless you play a Plant deck, and it was probably made legal for that purpose too.
- This card has huge ATK for a LV6 monster and it's like an unlimited Brain Control. Why not.
Brionac, Dragon of the Ice Barrier
- I won't really need it unless my opponent sets up something really annoying, but I'd like one just for the prestige of having it.
- Basically an impenetrable wall that doubles as a 2800+ ATK beatstick, as long as I can keep sending it to the graveyard.
- Not really needed, but some aspect of milling the opponent's deck is always good, and it's got 2500 ATK, strong enough to trump most other LV 5 or 6 monsters.