Difference between revisions of "Card Rulings:Jar Turtle"
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==TCG Rulings== | ==TCG Rulings== | ||
− | * This effect does not start a Chain. You draw as soon as [[Jar of Greed]] resolves.<ref name="Konami-EXVC">[http://www.yugioh-card.com/en/gameplay/rulings/EXVCRulesBook042911_1.1_x.pdf Konami Gameplay FAQ]: Extreme Victory -- Card Rulings (version 1. | + | * This effect does not start a Chain. You draw as soon as [[Jar of Greed]] resolves.<ref name="Konami-EXVC">[http://www.yugioh-card.com/en/gameplay/rulings/EXVCRulesBook042911_1.1_x.pdf Konami Gameplay FAQ]: Extreme Victory -- Card Rulings (version 1.2)</ref> |
* You do not draw if the effect of [[Jar of Greed]] is copied by [[Trap of Darkness]].<ref name="Konami-EXVC"/> | * You do not draw if the effect of [[Jar of Greed]] is copied by [[Trap of Darkness]].<ref name="Konami-EXVC"/> |
Revision as of 17:16, 26 May 2011
TCG Rulings
- This effect does not start a Chain. You draw as soon as Jar of Greed resolves.[1]
- You do not draw if the effect of Jar of Greed is copied by Trap of Darkness.[1]
- If both players control a Jar Turtle, the turn player draws for his Jar Turtle first. They do not form a Chain.[1]
- Jar Turtle must be face-up on the field when Jar of Greed is activated and when it resolves.[1]
- If the control of Jar Turtle is switched by an effect chained to Jar of Greed, the new controller after Jar of Greed resolves gets to use this effect.[1]