Difference between revisions of "Card Tips:Command Knight"
m (per Manual of style, replaced: ", and " → " and ") |
|||
Line 1: | Line 1: | ||
{{Navigation}} | {{Navigation}} | ||
− | * This card can be searched via "[[Sangan]]", "[[Last Will]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]" | + | * This card can be searched via "[[Sangan]]", "[[Last Will]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]" and "[[Reinforcement of the Army]]"; this is especially useful since "[[Command Knight]]" will usually have 1600 [[ATK]] when on the field, making her stronger than most cards that can be summoned with Searchers. |
* If your field is empty, you should put "[[Command Knight]]" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense. | * If your field is empty, you should put "[[Command Knight]]" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense. |
Revision as of 13:35, 29 September 2012
- This card can be searched via "Sangan", "Last Will", "UFO Turtle", "Summoner Monk", "Field-Commander Rahz", "Freed the Matchless General" and "Reinforcement of the Army"; this is especially useful since "Command Knight" will usually have 1600 ATK when on the field, making her stronger than most cards that can be summoned with Searchers.
- If your field is empty, you should put "Command Knight" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
- If you have multiple "Command Knight"s on the field at the same time, none of them can be attacked, and they provide each other with additional ATK.
- A variety of "Molten Destruction"/"Sogen", "The A. Forces" and "United We Stand" with multiple "Command Knight"s on the field will provide your monsters with ridiculous amounts of ATK points.
- Set a "UFO Turtle" while you have a face-up "Command Knight" on the field. If your opponent destroys it, summon a second "Command Knight" for a lock and two 2000 ATK monsters.
- Alternatively, when your opponent destroys another of your monsters while "Command Knight" is face-up on the field, activate "Soul Rope" to special summon another "Command Knight", creating a lock.
- Play this card in an Elemental Hero Deck to seriously boost your offensive capabilities.
- "Command Knight" is also superb with "Ultimate Baseball Kid". Not only will it boost UBK's ATK by 1,000 points, it will supply an extra 400 since UBK is a Warrior-Type. Three Command Knights and one UBK will yield three monsters with 2,400 ATK and an UBK with 4,700 ATK.
- "Command Knight" also works nicely in Amazoness decks.