Difference between revisions of "Card Tips:Masterking Archfiend"

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(the Scarm/Garbage Lord/Ogre tip was too slow and inconsistent. I condensed the two last tips.)
(Dark Contracts DAMAGE you, duh)
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* This card can be combined with "[[That Six]]", in order to avoid having to return the Fiend monster sent to the Graveyard with its effect to the Deck.
 
* This card can be combined with "[[That Six]]", in order to avoid having to return the Fiend monster sent to the Graveyard with its effect to the Deck.
 
* This card can be useful in "[[D/D]]" Decks, specially because of the "[[Dark Contract]]" Card, that require the player to pay LP during their Standby Phases. It can be used to send monsters whose effect(s) activate in the Graveyard, such as "[[D/D Lamia]]" and its first bulleted effect could be used to retrieve "D/D" monsters that are more useful in the hand, such as "[[D/D Swirl Slime]]", "[[D/D/D Oblivion King Abyss Ragnarok]]", etc.
 
  
 
* This card can be combined with generic cards that require the player to pay LP, such as "[[Instant Fusion]]", "[[Psychic Blade]]", "[[Solemn Strike]]", etc. In such scenarios, low-ATK monsters with Trigger Effects, such as "[[Archfiend Heiress]]", "[[D/D Ghost]]", "[[Fiendish Rhino Warrior]]", etc. could be sent to the Graveyard.
 
* This card can be combined with generic cards that require the player to pay LP, such as "[[Instant Fusion]]", "[[Psychic Blade]]", "[[Solemn Strike]]", etc. In such scenarios, low-ATK monsters with Trigger Effects, such as "[[Archfiend Heiress]]", "[[D/D Ghost]]", "[[Fiendish Rhino Warrior]]", etc. could be sent to the Graveyard.

Revision as of 15:41, 4 December 2017

  • This card can be combined with "That Six", in order to avoid having to return the Fiend monster sent to the Graveyard with its effect to the Deck.