Difference between revisions of "Talk:Field Spell Card"

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When you set a field card, and your opponent has an active field card, the active field card is not destroyed.
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{{Talk header}}
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'''Talk Pages are only for the discussion on how to improve the article. Please post your questions on the [[Forum:Yu-Gi-Oh! Ruling Queries|Rulings Forum]] and general discussion on the [[Forum:General Yu-Gi-Oh! Discussion|Forum]].'''
  
No, because you set instead of playing it, so officially the current Field spell remains. [[User:DracoX|DracoX]] 05:38, 7 August 2009 (UTC)
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== Activation/Self-Destruction ==
  
* bullet
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If I controlled a face-up Field Spell Card and tried to activate another one from my hand, would I have to "self-destruct" the one on the field before I allow my opponent to Chain to the activation? Let's say my opponent wants to Chain "[[Dark Bribe]]". I want to know if the Field Spell Card on the field would have to be destroyed, even if the negation occurred afterwards. I only ask this because if this is true, the article would need some slight re-wording. --[[User:UltimateKuriboh|UltimateKuriboh]] ([[User talk:UltimateKuriboh|talk]] • [[Special:Contributions/UltimateKuriboh|contribs]]) 19:16, March 23, 2013 (UTC)
If I have already a field card ¿Can I set a new field card? ¿If I do that my active field is destroyed?
 
  
Yes you can, just keep in  mind that the the current field card on the field has to be sent ot the graveyard. [[User:DracoX|DracoX]] 05:40, 27 August 2009 (UTC)
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: You destroy your own field spell first.
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: If your opponent had the field spell, then you do not destroy the field spell.
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: <span style="font-family: Monotype Corsiva">-[[User:Falzar FZ|Falzar FZ]]- ([[User talk:Falzar FZ#top|talk page]]|[[User:Falzar FZ/Tips and Guides|useful stuff]])</span> 21:08, March 23, 2013 (UTC)
  
== Secret Village  ==
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== Timing ==
  
By setting a field spell face down while my opponent has Secret Village of the Spellcasters active, will mine replace theirs? Is it destroyed or sent to the Graveyard?
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When a field spell card is activated, and the opponent already has a field spell in play, is there field spell destroyed before or after the new one activates. I feel this needs to be clarified on this page. For example, the effect of "Malefic Red-Eyes B. Dragon" states "If there is no face-up Field Spell Card on the field, destroy this card." If the opponents card is destroyed before the new one activates then "[[Malefic Red-Eyes B. Dragon]]" would be destroyed. However, if the opponent's field spell is destroyed after the new one activates, then "[[Malefic Red-Eyes B. Dragon]]" would not be destroyed. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]] • [[Special:Contributions/Zombiedude347|contribs]]) 22:00, November 1, 2014 (UTC)
  
No since you havnt activate it the current field spell is not destroy its still active. [[User:DracoX|DracoX]] 19:15, September 22, 2009 (UTC)
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:--[[User:MasterMarik|MasterMarik]] ([[User talk:MasterMarik|talk]] • [[Special:Contributions/MasterMarik|contribs]]) 23:04, November 1, 2014 (UTC)The new rules allow for both players to control a Field Spell so unless a card says otherwise, you can have two Field Spells active at the same time without either one getting destroyed.
  
== can use majic jammer to neglest the field card??? ==
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== Sending to the Graveyard face-down or face-up in order to activate a new one? ==
  
Can I use majic jammer to neglest the field card???
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Before, it was only possible to have a single Field Spell Card active between both players. You could however still [[Set]] a Field Spell Card and activate it later on. Since March 21st 2014 for the OCG and July 10th 2014 for the TCG a new rule is in effect, which allows '''both''' players to each have an active Field Spell Card. Before, when only one Field Spell Card could be active at a time, activating a new one would [[destroy]] the currently active Field Spell Card. Now however, you have to [[send]] your own Field Spell Card to the Graveyard in order to activate a new one.
  
Yes. Because they're subtype of [[Spell Cards]], so every cards that affects Spell Cards also affects to them --[[User:Blackwings0605|Blackwings0605]] 15:19, October 19, 2009 (UTC)
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Now I'm wondering, can I only send face-up Field Spell Cards to the Graveyard in order to activate (or Set) a new one, or could I also send a Set Field Spell Card to the Graveyard without first activating it? (Obviously it doesn't matter a lot, and in an actual Duel I would probably just activate a face-down Field Spell Card I want to get rid of anyway, in order to bluff my opponent in using a card like ''[[Mystical Space Typhoon]]'', but I was just curious if you '''''can''''' send the face-down Field Spell Card to the Graveyard without first activating it.) [[User:Quuador|Quuador]] ([[User talk:Quuador|talk]] [[Special:Contributions/Quuador|contribs]]) 13:05, December 14, 2014 (UTC)
 
 
Field cards have the words "spell card 'symbol'" printed right on them.
 
Are Field cards also considered a continuous spell card?
 
 
 
No. Field Spell cards are not considered Continuous Spells.
 
== Does your field spell destroy your opponent's field spell? ==
 
Okay, so I know it says that you can only have one field spell out at a time. What happens if your opponent has one on the field? Is it destroyed? It says it isn't destroyed if it is [[set]], but what if it is just played?--[[User:Qim1|Qim1]] 21:36, April 3, 2010 (UTC)
 
 
 
It's not destroyed, it is just sent to the Graveyard, the only way to prevent this is [[Field Barrier]], because the built-in defense of [[Ancient City - Rainbow Ruins]], or [[Magical Citadel of Endymion]] won't  protect them. [[User:Tomarctus|Tomarctus]] 21:46, April 3, 2010 (UTC)
 
* That makes sense. Thanks for the info. Though, doesn't destroying send cards to the graveyard as well? Is there a distinct difference? Plus, in the article it says it ''is'' destroyed. --[[User:Qim1|Qim1]] 21:57, April 3, 2010 (UTC)
 
 
 
* If the Opponent has an activate Field Spell, and then you play a new Field Spell. After your field spell resolves, the Old Field Spell will be <u>destroyed</u> by [[Game Mechanics]]. ([[Ancient City - Rainbow Ruins]] and [[Magical Citadel of Endymion]] can't be saved because they only protect themselves from effects that destroy them. They can't stop Game Mechanics.)[[User:Falzar FZ|Falzar FZ]] 22:04, April 3, 2010 (UTC)
 
 
 
* This also means for example that the effect of [[Geartown]] will activate. [[User:Tomarctus|Tomarctus]] 22:09, April 3, 2010 (UTC)
 
 
 
With Geartown, there are 3 Sceneries.
 
 
:*[[Geartown]] is already active in this example (you control both Field Spells)
 
Activate:
 
:Game mechanic's destroys Geartown
 
:1) Another field spell is played to replace it
 
resolve:
 
:1) The other field spell resolves
 
:Geartown's optional effect of summoning a monster when it's destroyed cannot be used since the last thing is not Geartown being destroyed, but was the other field spell resolving. (You [[Missing the Timing|Missed the Timing]])
 
 
 
or
 
 
 
:*[[Geartown]] is already active in this example (you control both Field Spells)
 
Activate:
 
:Game mechanic's destroys Geartown
 
:1) Another field spell is set, replacing Geartown
 
It was a set, nothing resolves:
 
:Geartown's optional effect of summoning a monster when it's destroyed can be used since the last thing that happened was Geartown being destroyed.
 
 
 
or
 
 
 
:*[[Geartown]] is already active in this example (This Geartown is controlled by the opponent)
 
Activate:
 
:1) Another field spell is played to replace it
 
resolve:
 
:1) The other field spell resolves
 
:Game mechanic's destroys Geartown
 
:The opponent's Geartown's optional effect of summoning a monster when it's destroyed can be used since the last thing that happened was Geartown being destroyed.
 
[[User:Falzar FZ|Falzar FZ]] 22:13, April 3, 2010 (UTC)
 
 
 
== Turbo Duels ==
 
 
 
Can you use these in Turbo Duels, and if not should that be mentioned? [[User:Lordandmaster| Idiot's page]] [[User talk: Lordandmaster|Future ruler of the world's talk]] 11:19, May 1, 2010 (UTC)
 
 
 
: [[Speed World]] is a Field Spell which can't be destroyed. So I doubt it.
 
: Not worth mentioning, since Speed Spells aren't part of the IRL TCG/OCG Card Game. [[User:Falzar FZ|Falzar FZ]] 11:21, May 1, 2010 (UTC)
 

Latest revision as of 23:19, 5 August 2018

This is the talk page for discussing the page, Field Spell Card.

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Talk Pages are only for the discussion on how to improve the article. Please post your questions on the Rulings Forum and general discussion on the Forum.

Activation/Self-Destruction[edit]

If I controlled a face-up Field Spell Card and tried to activate another one from my hand, would I have to "self-destruct" the one on the field before I allow my opponent to Chain to the activation? Let's say my opponent wants to Chain "Dark Bribe". I want to know if the Field Spell Card on the field would have to be destroyed, even if the negation occurred afterwards. I only ask this because if this is true, the article would need some slight re-wording. --UltimateKuriboh (talkcontribs) 19:16, March 23, 2013 (UTC)

You destroy your own field spell first.
If your opponent had the field spell, then you do not destroy the field spell.
-Falzar FZ- (talk page|useful stuff) 21:08, March 23, 2013 (UTC)

Timing[edit]

When a field spell card is activated, and the opponent already has a field spell in play, is there field spell destroyed before or after the new one activates. I feel this needs to be clarified on this page. For example, the effect of "Malefic Red-Eyes B. Dragon" states "If there is no face-up Field Spell Card on the field, destroy this card." If the opponents card is destroyed before the new one activates then "Malefic Red-Eyes B. Dragon" would be destroyed. However, if the opponent's field spell is destroyed after the new one activates, then "Malefic Red-Eyes B. Dragon" would not be destroyed. Zombiedude347 (talkcontribs) 22:00, November 1, 2014 (UTC)

--MasterMarik (talkcontribs) 23:04, November 1, 2014 (UTC)The new rules allow for both players to control a Field Spell so unless a card says otherwise, you can have two Field Spells active at the same time without either one getting destroyed.

Sending to the Graveyard face-down or face-up in order to activate a new one?[edit]

Before, it was only possible to have a single Field Spell Card active between both players. You could however still Set a Field Spell Card and activate it later on. Since March 21st 2014 for the OCG and July 10th 2014 for the TCG a new rule is in effect, which allows both players to each have an active Field Spell Card. Before, when only one Field Spell Card could be active at a time, activating a new one would destroy the currently active Field Spell Card. Now however, you have to send your own Field Spell Card to the Graveyard in order to activate a new one.

Now I'm wondering, can I only send face-up Field Spell Cards to the Graveyard in order to activate (or Set) a new one, or could I also send a Set Field Spell Card to the Graveyard without first activating it? (Obviously it doesn't matter a lot, and in an actual Duel I would probably just activate a face-down Field Spell Card I want to get rid of anyway, in order to bluff my opponent in using a card like Mystical Space Typhoon, but I was just curious if you can send the face-down Field Spell Card to the Graveyard without first activating it.) Quuador (talkcontribs) 13:05, December 14, 2014 (UTC)