Difference between revisions of "Talk:Field Spell Card"

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When you set a field card, and your opponent has an active field card, the active field card is not destroyed.
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{{Talk header}}
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'''Talk Pages are only for the discussion on how to improve the article. Please post your questions on the [[Forum:Yu-Gi-Oh! Ruling Queries|Rulings Forum]] and general discussion on the [[Forum:General Yu-Gi-Oh! Discussion|Forum]].'''
  
No, because you set instead of playing it, so officially the current Field spell remains. [[User:DracoX|DracoX]] 05:38, 7 August 2009 (UTC)
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== Activation/Self-Destruction ==
  
* bullet
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If I controlled a face-up Field Spell Card and tried to activate another one from my hand, would I have to "self-destruct" the one on the field before I allow my opponent to Chain to the activation? Let's say my opponent wants to Chain "[[Dark Bribe]]". I want to know if the Field Spell Card on the field would have to be destroyed, even if the negation occurred afterwards. I only ask this because if this is true, the article would need some slight re-wording. --[[User:UltimateKuriboh|UltimateKuriboh]] ([[User talk:UltimateKuriboh|talk]] • [[Special:Contributions/UltimateKuriboh|contribs]]) 19:16, March 23, 2013 (UTC)
If I have already a field card ¿Can I set a new field card? ¿If I do that my active field is destroyed?
 
  
Yes you can, just keep in  mind that the the current field card on the field has to be sent ot the graveyard. [[User:DracoX|DracoX]] 05:40, 27 August 2009 (UTC)
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: You destroy your own field spell first.
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: If your opponent had the field spell, then you do not destroy the field spell.
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: <span style="font-family: Monotype Corsiva">-[[User:Falzar FZ|Falzar FZ]]- ([[User talk:Falzar FZ#top|talk page]]|[[User:Falzar FZ/Tips and Guides|useful stuff]])</span> 21:08, March 23, 2013 (UTC)
  
*Coasterfan
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== Timing ==
If I do that with Geartown, will his effect activate?
 
  
== Secret Village  ==
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When a field spell card is activated, and the opponent already has a field spell in play, is there field spell destroyed before or after the new one activates. I feel this needs to be clarified on this page. For example, the effect of "Malefic Red-Eyes B. Dragon" states "If there is no face-up Field Spell Card on the field, destroy this card." If the opponents card is destroyed before the new one activates then "[[Malefic Red-Eyes B. Dragon]]" would be destroyed. However, if the opponent's field spell is destroyed after the new one activates, then "[[Malefic Red-Eyes B. Dragon]]" would not be destroyed. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]] • [[Special:Contributions/Zombiedude347|contribs]]) 22:00, November 1, 2014 (UTC)
  
By setting a field spell face down while my opponent has Secret Village of the Spellcasters active, will mine replace theirs? Is it destroyed or sent to the Graveyard?
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:--[[User:MasterMarik|MasterMarik]] ([[User talk:MasterMarik|talk]] • [[Special:Contributions/MasterMarik|contribs]]) 23:04, November 1, 2014 (UTC)The new rules allow for both players to control a Field Spell so unless a card says otherwise, you can have two Field Spells active at the same time without either one getting destroyed.
  
No since you havnt activate it the current field spell is not destroy its still active. [[User:DracoX|DracoX]] 19:15, September 22, 2009 (UTC)
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== Sending to the Graveyard face-down or face-up in order to activate a new one? ==
  
== can use majic jammer to neglest the field card??? ==
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Before, it was only possible to have a single Field Spell Card active between both players. You could however still [[Set]] a Field Spell Card and activate it later on. Since March 21st 2014 for the OCG and July 10th 2014 for the TCG a new rule is in effect, which allows '''both''' players to each have an active Field Spell Card. Before, when only one Field Spell Card could be active at a time, activating a new one would [[destroy]] the currently active Field Spell Card. Now however, you have to [[send]] your own Field Spell Card to the Graveyard in order to activate a new one.
  
Can I use majic jammer to neglest the field card???
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Now I'm wondering, can I only send face-up Field Spell Cards to the Graveyard in order to activate (or Set) a new one, or could I also send a Set Field Spell Card to the Graveyard without first activating it? (Obviously it doesn't matter a lot, and in an actual Duel I would probably just activate a face-down Field Spell Card I want to get rid of anyway, in order to bluff my opponent in using a card like ''[[Mystical Space Typhoon]]'', but I was just curious if you '''''can''''' send the face-down Field Spell Card to the Graveyard without first activating it.) [[User:Quuador|Quuador]] ([[User talk:Quuador|talk]] [[Special:Contributions/Quuador|contribs]]) 13:05, December 14, 2014 (UTC)
 
 
Yes. Because they're subtype of [[Spell Cards]], so every cards that affects Spell Cards also affects to them --[[User:Blackwings0605|Blackwings0605]] 15:19, October 19, 2009 (UTC)
 
 
 
Field cards have the words "spell card 'symbol'" printed right on them.
 
Are Field cards also considered a continuous spell card?
 
 
 
No. Field Spell cards are not considered Continuous Spells.
 
== Does your field spell destroy your opponent's field spell? ==
 
Okay, so I know it says that you can only have one field spell out at a time. What happens if your opponent has one on the field? Is it destroyed? It says it isn't destroyed if it is [[set]], but what if it is just played?--[[User:Qim1|Qim1]] 21:36, April 3, 2010 (UTC)
 
 
 
It's not destroyed, it is just sent to the Graveyard, the only way to prevent this is [[Field Barrier]], because the built-in defense of [[Ancient City - Rainbow Ruins]], or [[Magical Citadel of Endymion]] won't  protect them. [[User:Tomarctus|Tomarctus]] 21:46, April 3, 2010 (UTC)
 
* That makes sense. Thanks for the info. Though, doesn't destroying send cards to the graveyard as well? Is there a distinct difference? Plus, in the article it says it ''is'' destroyed. --[[User:Qim1|Qim1]] 21:57, April 3, 2010 (UTC)
 
 
 
* If the Opponent has an activate Field Spell, and then you play a new Field Spell. After your field spell resolves, the Old Field Spell will be <u>destroyed</u> by [[Game Mechanics]]. ([[Ancient City - Rainbow Ruins]] and [[Magical Citadel of Endymion]] can't be saved because they only protect themselves from effects that destroy them. They can't stop Game Mechanics.)[[User:Falzar FZ|Falzar FZ]] 22:04, April 3, 2010 (UTC)
 
 
 
* This also means for example that the effect of [[Geartown]] will activate. [[User:Tomarctus|Tomarctus]] 22:09, April 3, 2010 (UTC)
 
 
 
With Geartown, there are 3 Sceneries.
 
 
:*[[Geartown]] is already active in this example (you control both Field Spells)
 
Activate:
 
:Game mechanic's destroys Geartown
 
:1) Another field spell is played to replace it
 
resolve:
 
:1) The other field spell resolves
 
:Geartown's optional effect of summoning a monster when it's destroyed cannot be used since the last thing is not Geartown being destroyed, but was the other field spell resolving. (You [[Missing the Timing|Missed the Timing]])
 
 
 
or
 
 
 
:*[[Geartown]] is already active in this example (you control both Field Spells)
 
Activate:
 
:Game mechanic's destroys Geartown
 
:1) Another field spell is set, replacing Geartown
 
It was a set, nothing resolves:
 
:Geartown's optional effect of summoning a monster when it's destroyed can be used since the last thing that happened was Geartown being destroyed.
 
 
 
or
 
 
 
:*[[Geartown]] is already active in this example (This Geartown is controlled by the opponent)
 
Activate:
 
:1) Another field spell is played to replace it
 
resolve:
 
:1) The other field spell resolves
 
:Game mechanic's destroys Geartown
 
:The opponent's Geartown's optional effect of summoning a monster when it's destroyed can be used since the last thing that happened was Geartown being destroyed.
 
[[User:Falzar FZ|Falzar FZ]] 22:13, April 3, 2010 (UTC)
 
 
 
== Turbo Duels ==
 
 
 
Can you use these in Turbo Duels, and if not should that be mentioned? [[User:Lordandmaster| Idiot's page]] [[User talk: Lordandmaster|Future ruler of the world's talk]] 11:19, May 1, 2010 (UTC)
 
 
 
: [[Speed World]] is a Field Spell which can't be destroyed. So I doubt it.
 
: Not worth mentioning, since Speed Spells aren't part of the IRL TCG/OCG Card Game. [[User:Falzar FZ|Falzar FZ]] 11:21, May 1, 2010 (UTC)
 

Latest revision as of 23:19, 5 August 2018

This is the talk page for discussing the page, Field Spell Card.

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Talk Pages are only for the discussion on how to improve the article. Please post your questions on the Rulings Forum and general discussion on the Forum.

Activation/Self-Destruction[edit]

If I controlled a face-up Field Spell Card and tried to activate another one from my hand, would I have to "self-destruct" the one on the field before I allow my opponent to Chain to the activation? Let's say my opponent wants to Chain "Dark Bribe". I want to know if the Field Spell Card on the field would have to be destroyed, even if the negation occurred afterwards. I only ask this because if this is true, the article would need some slight re-wording. --UltimateKuriboh (talkcontribs) 19:16, March 23, 2013 (UTC)

You destroy your own field spell first.
If your opponent had the field spell, then you do not destroy the field spell.
-Falzar FZ- (talk page|useful stuff) 21:08, March 23, 2013 (UTC)

Timing[edit]

When a field spell card is activated, and the opponent already has a field spell in play, is there field spell destroyed before or after the new one activates. I feel this needs to be clarified on this page. For example, the effect of "Malefic Red-Eyes B. Dragon" states "If there is no face-up Field Spell Card on the field, destroy this card." If the opponents card is destroyed before the new one activates then "Malefic Red-Eyes B. Dragon" would be destroyed. However, if the opponent's field spell is destroyed after the new one activates, then "Malefic Red-Eyes B. Dragon" would not be destroyed. Zombiedude347 (talkcontribs) 22:00, November 1, 2014 (UTC)

--MasterMarik (talkcontribs) 23:04, November 1, 2014 (UTC)The new rules allow for both players to control a Field Spell so unless a card says otherwise, you can have two Field Spells active at the same time without either one getting destroyed.

Sending to the Graveyard face-down or face-up in order to activate a new one?[edit]

Before, it was only possible to have a single Field Spell Card active between both players. You could however still Set a Field Spell Card and activate it later on. Since March 21st 2014 for the OCG and July 10th 2014 for the TCG a new rule is in effect, which allows both players to each have an active Field Spell Card. Before, when only one Field Spell Card could be active at a time, activating a new one would destroy the currently active Field Spell Card. Now however, you have to send your own Field Spell Card to the Graveyard in order to activate a new one.

Now I'm wondering, can I only send face-up Field Spell Cards to the Graveyard in order to activate (or Set) a new one, or could I also send a Set Field Spell Card to the Graveyard without first activating it? (Obviously it doesn't matter a lot, and in an actual Duel I would probably just activate a face-down Field Spell Card I want to get rid of anyway, in order to bluff my opponent in using a card like Mystical Space Typhoon, but I was just curious if you can send the face-down Field Spell Card to the Graveyard without first activating it.) Quuador (talkcontribs) 13:05, December 14, 2014 (UTC)