Difference between revisions of "Stall"
(Annoying Stall Deck) |
|||
Line 35: | Line 35: | ||
The only way the Ultimate Field can be stopped if [[Ojama King]], [[Ojama Knight]], [[Horus the Black Flame Dragon LV8]] and [[Jinzo]] are used is via the effect of [[Exodia the Forbidden One]] or through sacrificing the opponent's monsters for [[Lava Golem]]. | The only way the Ultimate Field can be stopped if [[Ojama King]], [[Ojama Knight]], [[Horus the Black Flame Dragon LV8]] and [[Jinzo]] are used is via the effect of [[Exodia the Forbidden One]] or through sacrificing the opponent's monsters for [[Lava Golem]]. | ||
− | == | + | ==Annoying Stall Deck== |
− | |||
− | + | ===Recommended Cards=== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
====[[Monster Card]]s==== | ====[[Monster Card]]s==== | ||
− | + | Shiba - warrior taro | |
− | + | Spirit Reaper | |
− | + | Big shield Gaurdna | |
− | + | Solar flare dragon | |
− | + | castle gate | |
− | + | needle worm | |
− | + | mataza the zapper | |
− | + | penguin soldier | |
− | + | horus the black flame dragon lv.6 | |
− | + | horus the black flame dragon lv.8 | |
− | + | jinzo | |
− | + | destiny hero - defender | |
− | + | morphing jar | |
− | + | exiled force | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
====[[Spell Card]]s==== | ====[[Spell Card]]s==== | ||
− | + | ||
− | + | level limit - area B | |
− | + | scapegoat | |
− | + | swords of reaveling light | |
− | + | ground collaspe | |
− | + | final countdown | |
− | + | the shallow grave | |
− | + | lightning vortex | |
− | + | cold wave | |
− | + | book of eclispe | |
+ | wave - motion cannon | ||
====[[Trap Card]]s==== | ====[[Trap Card]]s==== | ||
− | + | ||
− | + | royal decree | |
− | + | wall of reaveling light | |
− | + | gravity bind | |
− | + | threating roar | |
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Gaming Terms]] | [[Category:Gaming Terms]] |
Revision as of 23:38, 9 October 2009
Contents
Overview
Stall cards are cards that are used to prevent your opponent from attacking you.
Common Stall cards include:
- Monsters - "Spirit Reaper", "Big Shield Gardna", "Destiny Hero - Defender", "Marshmallon" "Shiba-Warrior Taro", and the "Solar Flare Dragon" / "Solar Flare Dragon combo
- Spells - "Level Limit - Area B", "Scapegoat", "Swords of Revealing Light" and "Nightmare's Steelcage".
- Traps - "Gravity Bind", "Wall of Revealing Light", the "DNA Surgery" / "Insect Barrier" combo, and the "Macro Cosmos" / "Gravekeeper's Servant" combo
Decks usually include stall cards as part of a larger strategy, such as a Burn deck or an Exodia deck. They are also used to buy time for a player if their opponent gains an advantage over them.
Two special victory condition cards benefit greatly from stall tactics in addition to Exodia, Destiny Board and Final Countdown (which all have victory conditions}.
Playing Style
A Stall Deck is designed to slow your opponent down and make it difficult to either inflict damage, or even to attack. The purpose of the stalling is usually to inflict burn to the opponent, or have time enough to carry out some complicated strategy or combo. Although it is most commonly used in the Exodia Deck, it is also used in the Destiny Board Deck and the Burn Deck. In rare cases it may succeed in running opponents (especially those with decks of 50 cards or less) out of cards to draw from their deck, or to win with cards such as Final Countdown and Wave-Motion Cannon.
Thousand-Eyes Restrict, Spirit Barrier, D.D. Borderline, Nightmare's Steelcage, Gravity Bind, Level Limit - Area B, Swords of Revealing Light, and Wall of Revealing Light, all stall your opponent.
Another Final Stall method would be the "Ultimate Field" Strategy. The Strategy is a combination which can alternate between cards that negate your opponents opportunity to summon monsters, play spell cards, or play trap cards. Although it may not defeat your opponent, it does guarantee that you will control the duel. The Ultimate Field consists of: Horus the Black Flame Dragon LV8, Jinzo, the powerful Armed Dragon LV10 and the meek yet strong Mystic Swordsman LV6 or Ground Collapse Times Three. The Horus the Black Flame Dragon LV8 can be replaced with Spell Canceller, Silent Swordsman LV7. The Jinzo can be replaced with a Royal Decree, and the three Ground Collapses can be replaced with any combination of Ojama King, Ojama Knight, Ojama Trio, and Ground Collapse.
Another version of the ultimate field strategy is using Ojama Trio, destroying one and using another. Then using Spatial Collapse.
- Horus the Black Flame Dragon LV8 assures that your opponent can't play/activate spells.
- Jinzo/Royal Decree assures that your opponent can't play/activate traps.
- Three Ground Collapse assures your opponent can't play or take control of your monsters.
- Forceful Stop assures your opponent can't attack during the battle phase.
The Ultimate Field Strategy can be stopped by cards such as Spiritualism as it can not be negated by Horus the Black Flame Dragon LV8, after using Spiritualism on a Ground Collapse/Royal Decree the opponent could summon a monster and could in turn set a Man-Eater Bug and destroy either Horus or Jinzo and destroy your combo. To stop these dangerous flip effects you could include Mystic Swordsman LV2 and Mystic Swordsman LV4. Add in a Final Countdown card or Wave-Motion Cannon cards which will be for winning during your stall for time. Spiritualism, however, is very rare and situational. Should you have that combo down (which itself is also hard to compose), defeat for your opponent is imminent anyways. The only way the Ultimate Field can be stopped if Ojama King, Ojama Knight, Horus the Black Flame Dragon LV8 and Jinzo are used is via the effect of Exodia the Forbidden One or through sacrificing the opponent's monsters for Lava Golem.
Annoying Stall Deck
Recommended Cards
Monster Cards
Shiba - warrior taro Spirit Reaper Big shield Gaurdna Solar flare dragon castle gate needle worm mataza the zapper penguin soldier horus the black flame dragon lv.6 horus the black flame dragon lv.8 jinzo destiny hero - defender morphing jar exiled force
Spell Cards
level limit - area B scapegoat swords of reaveling light ground collaspe final countdown the shallow grave lightning vortex cold wave book of eclispe wave - motion cannon
Trap Cards
royal decree wall of reaveling light gravity bind threating roar