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Batteryman

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{{Infobox/Yuarchseries| cut_from_names = true| image = RecyclingBatteries-GiMADU-Oh!/Archetype/StartEN-VG-artwork.png| caption = "[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".| ja_name = {{Ruby|電|でん}}{{Infobox/YuRuby|池|ち}}メン| romaji = Denchimen| fr_name = Homme-Gi-Oh!/Archetype/ExtendedNameBatterie| de_name = Batteriemann| it_name = Uomo Batteria | english ko_name = Batteryman 전지맨 | german ko_hanja = Batteriemann電池?}} | ko_romanized = Jeonjimaen{{Infobox/Yu| pt_name = Homem-Gi-Oh!/Archetype/ListBateria| es_name = Hombre Bateria | sets =* [[Champion Pack: Game Six]]
* [[Cybernetic Revolution]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[Enemy of Justice]]
* [[Light of Destruction]]
* [[Light of Destruction]]
* [[The Shining Darkness]]
* [[Duelist Alliance]]
* [[Flames of Destruction]]
| tcg =
* [[Champion Pack: Game Six]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[OTS Tournament Pack 10]]
| ocg =
* [[Expert Edition Volume 3]]
* [[Expert Edition Volume 4]]
* [[Duelist Edition Volume 2]]
* [[Duelist Edition Volume 4]]
| anime =
* [[Yu-Gi-Oh! 5D's]]
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
| manga = [[Yu-Gi-Oh! OCG Structures]]
}}
"'''Batteryman'''" ({{Ruby|電|でん}}{{Infobox/Yu-Gi-Oh!/Archetype/EndRuby|池|ち}} The Batterymen are the first (and currently onlyメン ''Denchimen'') is an [[archetype]] of [[LIGHT]] [[Thunder]] archetype[[Monster Card|monsters]]. They consist Initially, "Batteryman" Decks were [[OTK]] Decks that focused on [[Special Summon]]ing three copies of using swarm tactics and support cards "[[Batteryman AA]]". This allowed the player to then use "[[Short Circuit]]" to destroy your clear the opponent's Spellfield and then [[direct attack]] for a minimum of 9000 damage. However, following the release of "[[Batteryman Fuel Cell]]" and "[[Batteryman 9V]]", Trapmany different variants are possible, and Monster cardssuch as a "[[hunder]]" variantThe older Batteryman builds (before In ''[[Yu-Gi-Oh! 5D's]]'', [[Light of DestructionDexter]]) were 's Deck contained at least one member of this archetype, "[[Batteryman OTKAA (anime)|Batteryman AA]] decks". Summon three ==Design==The number shown on the chests of "[[Batteryman AA]]", each with 3000 ATK"[[Batteryman AAA]]", "[[Batteryman C]]" and finish off your opponent with 3 direct attacks. "[[Short CircuitBatteryman D]] is now a key card allowing you " corresponds their Levels. This also relates to clear the field once you obtain your three Batterymenwhat their respective battery sizes are called in Japan. Other important support cards include {| class="wikitable"! Batteryman !! Origin|-| [[Batteryman D]] || [[Wikipedia:D battery|D battery]]|-|[[Batteryman D'sC]] || [[Wikipedia:C battery|C battery]] to protect your |-| [[Batteryman AA]]s from attack, and a combo of || [[Wikipedia:AA battery|AA battery]]|-| [[Batteryman AAA]] || [[Wikipedia:AAA battery|AAA battery]]|-| [[Batteryman 9-Volt]] || [[Inferno Reckless SummonWikipedia:Nine-volt battery|Nine-volt battery]] and |-| [[Battery Batteryman Charger]] (|| [[Wikipedia:Battery charger|Battery Charger allowing you to special summon a charger]]|-| [[Batteryman Solar]] || [[wikipedia:Solar charger|Solar charger]]|-| [[Batteryman AA to activate Inferno Reckless Summon). There was also some support for Micro-Cell]] || [[Wikipedia:Button cell|Button cell]]|-| [[Batteryman in Fuel Cell]] || [[Wikipedia:Fuel cell|Fuel cell]]|-| [[Cybernetic RevolutionBatteryman Industrial Strength]] and || [[Power of Wikipedia:Automotive battery|Automotive battery]]|}"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the Duelistgraveyard by "[[Recycling Batteries]]". ==Playing Stylestyle==A The "Batteryman " [[Deck is ]] has a deck lot of powerful specific [[support]] cards that normally focuses around two different strategieshave massive destruction capabilities. The first and the Although most common is normally revolves around swarming with of the field with three [["Batteryman AA|Batteryman AA's]] for three " archetype is made up of weak monsters with 3,000 attack points and finishing with a [[Short Circuit]] to open your opponents field poweful effects more than make up for a it. "[[OTK|one turn killBatteryman 9V]]. A second method " is using the powerful effects key card of the archetype. By [[Super-Electromagnetic Voltech DragonSummon]] to have a 3ing it,400 beat stick or a 2,400 creature who is immune from targeting spell/trap cards. Both play styles are heavily dependent on bringing out certain Batterymen quickly, which any "Batteryman" card in the Deck can be accomplished with the assistants of Batteryman support cards[[search]]ed. "[[Batteryman Micro-Cell]] allows " can [[Special Summon]] any "Batteryman" from the owner to special summon Deck, usually "Batteryman 9V" for additional searching power and a Batteryman level four or lower, 2000 [[Portable Battery PackDEF]] and monster. "[[Battery Batteryman Charger]] " is one of the most useful cards in the archetype, because it can special summon Special Summon a "Batteryman monsters " of any [[Level]] from your graveyard and the Deck when the player [[Quick ChargerNormal Summon]] can return two level four or lower Batteryman from your graveyard to your hands it. These Through cards ensures the user will have a constant supply of the low level Batteryman AA and like "[[Batteryman DThe Monarchs Stormforth]] ", it is easy to tribute or attack withabuse. If all else failsIt also makes a good [[beatstick]], both set ups have ace back ups - as [[Batteryman Chargerswarm]] ing them can special summon one Batteryman monster to the field, powering get its 1,800 attack ATK up to 2,400 for one tributea max of 3300 with relative ease. "[[Batteryman Industrial Strength]] once special summoned " is the most powerful "Batteryman" (in terms of its destructive effect and original ATK) because it can [[destroy one monster and one spell/trap card on your opponents field ]] two cards the opponent [[control]]s with his effect, simply by removing from play one thunder monster from your graveyard, possibly opening your opponent for [[banish]]ing a direct 2,600 attack. With the release of [[The Shining DarknessThunder]], two new cards are added to monster from the Batteryman arsenal: "[[Batteryman AAAGraveyard]]" and . "[[Batteryman Fuel Cell Batteryman]]". When AAA is normal summoned, it can special summon another copy one of itself from your hand or graveyard. With 0 ATK, it may not seem very useful; however, it combos perfectly with the other most important "Batteryman " card, Fuel Cell. It has a since most "Batteryman" [[XX-Saber Faultroll|FaultrollOTK]]-like effect, special summoning itself from your hand when you control 2 or more Batterymens rely on it. It can still be summoned any other way, though, so "[[Battery ChargerBatteryman AAA]]", is also often used in "Batteryman"Decks for quick [[Batteryman ChargerXyz Summon]]plays. Since ", and Batteryman AAA"is a [[Portable Battery PackLIGHT]]" are all fair game. It has only 2100 ATK at level 6, but by tributing a Batteryman monster, once per turn, it allows you access to powerful [[Rank]] 4 [[Bounce|bounceXyz Monster]] one of your opponent's cards. This is particularly useful against synchro monsters like "[[Starliege Paladynamo]]" and anything with more than 2100 ATK, thus giving a control element to the Batteryman archetype.Alos in The Shining darkness is Elekerin, a thunder type monster with 1200 ATK that can attack your opponent directly and stop them from using spell and trap cards, like mirror force, until the end of the barttle phase that might disrupt your OTK"[[Constellar Omega]]".  ===Recommended Cardscards==={{Decklist|Recommended cards
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters ===Monsters===* [[Batteryman 9-Volt]]* [[Batteryman AA]]* [[Batteryman CAAA]]* [[Batteryman Charger]]
* [[Batteryman D]]
* [[Batteryman Micro-Fuel Cell]]* [[Batteryman Charger]]
* [[Batteryman Industrial Strength]]
* [[Batteryman AAASolar]]* [[Fuel Cell BatterymanBrohunder]]* [[Diana the Light Spirit]]* [[Honest]]* [[Mahunder]]* [[Nemeses Corridor]]* [[Pahunder]]* [[Sishunder]]
* [[Super-Electromagnetic Voltech Dragon]]
* [[The CalculatorAscended of Thunder]] (optional, does work with * [[Batteryman Industrial StrengthThunder Dragonlord]], * [[Guardian of OrderThunder Dragonmatrix]], * [[Cyber DragonThunder Sea Horse]] and/or * [[Batteryman AAThunderclap Monk]] swarm)* [[HonestThunderclap Skywolf]] (optional, but very useful in some cases)* [[Wattgiraffe]]|flip monsters =* [[Batteryman Micro-Cell]]|tuner monsters =* [[Vylon Prism]]|pendulum monsters =Spells* [[Gigathunder Giclops]]|synchro monsters =* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)|xyz monsters =* [[Bujintei Tsukuyomi]]* [[Starliege Paladynamo]]|link monsters =<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Hip Hoshiningen]]* [[Lyna the Light Charmer, Lustrous]]* [[Some Summer Summoner]]* [[Short CircuitThunder Dragon Thunderstormech]]|spells =
* [[Battery Charger]]
* [[Constellar Belt]]
* [[Quick Charger]]
* [[Inferno Reckless SummonRecycling Batteries]]* [[Double SummonShort Circuit]]* [[Makiu, The Monarchs Stormforth]]* [[Ties of the Magical MistBrethren]]* [[Wattcube]]* [[Wattrain]]===Traps==|traps =<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Judgement Judgment of Thunder]]* [[Lumenize]]
* [[Portable Battery Pack]]
* [[Thunder Dragon Discharge]]* [[Thunder Dragons' Hundred Thunders]]}}===Weaknesses===* "[[Ally of Justice]]" and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]]. "[[Light-Imprisoning Mirror]]" can help too.* Mass-removal cards like "[[Torrential Tribute]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman" monsters, destroying all of them before they can [[attack]] and potentially [[OTK]]. In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] or [[Deck]] will pose a threat to them, such as "[[Dimension Shifter]]" or "[[Royal Prison]]". Also, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]]" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.{{Archseries navbox}}{{Archseries navbox (Duel Links)}}{{ArchetypeNavboxArchseries navbox (OCG Structures)}}[[Category:ArchetypeTCG and OCG archetypes]]

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