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Batteryman

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{{Infobox/Yuarchseries| cut_from_names = true| image = RecyclingBatteries-GiMADU-Oh!/Archetype/StartEN-VG-artwork.png| caption = "[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".| ja_name = {{Ruby|電|でん}}{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedNameRuby|池|ち}}メン| romaji = Denchimen | english fr_name = Batteryman Homme-Batterie | german de_name = Batteriemann | portuguese it_name = HomembateriaUomo Batteria| ko_name = 전지맨 | kanji ko_hanja = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン電池? | japanese ko_romanized = 電池メンJeonjimaen | furigana pt_name = でちメンHomem-Bateria}} | es_name = Hombre Bateria{{Infobox/Yu-Gi-Oh!/Archetype/List | sets =* [[Champion Pack: Game Six]]
* [[Cybernetic Revolution]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[Enemy of Justice]]
* [[Light of Destruction]]
* [[Light of Destruction]]
* [[The Shining Darkness]]
* [[Duelist Alliance]]
* [[Flames of Destruction]]
| tcg =
* [[Champion Pack: Game Six]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[OTS Tournament Pack 10]]
| ocg =
* [[Expert Edition Volume 3]]
* [[Expert Edition Volume 4]]
* [[Duelist Edition Volume 2]]
* [[Duelist Edition Volume 4]]
| anime =
* [[Yu-Gi-Oh! 5D's]]
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
| manga = [[Yu-Gi-Oh! OCG Structures]]
}}
"'''Batteryman'''" ({{Infobox/Yu-Gi-Oh!/Archetype/EndRuby|電|でん}}{{Ruby|池|ち}} The Batterymen are the first (and up until the release メン ''Denchimen'') is an [[archetype]] of the [[ElecsLIGHT]]), only [[Thunder]] archetype[[Monster Card|monsters]]. They consist of using swarm tactics and support cards to destroy your opponent's SpellInitially, Trap, and Monster cards. The older "Batteryman builds (before " Decks were [[Light of DestructionOTK]]) were Decks that focused on [[Batteryman OTKSpecial Summon]] decks. Summon ing three copies of "[[Batteryman AA]], each with 3000 ATK, and finish off your opponent with 3 direct attacks". This allowed the player to then use "[[Short Circuit]] is now a key card allowing you " to clear the opponent's field once you obtain your three Batterymenand then [[direct attack]] for a minimum of 9000 damage. Other important support cards include However, following the release of "[[Batteryman D|Batteryman D'sFuel Cell]] to protect your " and "[[Batteryman AA9V]]s from attack", many different variants are possible, and such as a combo of "[[Inferno Reckless Summonhunder]] and " variant. In ''[[Battery ChargerYu-Gi-Oh! 5D's]] (Battery Charger allowing you to special summon a Batteryman AA to activate Inferno Reckless Summon). There was also some support for Batteryman in '', [[Cybernetic RevolutionDexter]] and 's Deck contained at least one member of this archetype, "[[Power of the DuelistBatteryman AA (anime)|Batteryman AA]]". ==Playing StyleDesign==A Batteryman Deck is a deck that normally focuses around two different strategies. The first and number shown on the most common is normally revolves around swarming with the field with three chests of "[[Batteryman AA|Batteryman AA's]] for three monsters with 3",000 attack points and finishing with a "[[Short CircuitBatteryman AAA]] to open your opponents field for a ", "[[OTK|one turn killBatteryman C]]. A second method is using the powerful effects of " and "[[Super-Electromagnetic Voltech DragonBatteryman D]] " corresponds their Levels. This also relates to have a 3,400 beat stick or a 2,400 creature who is immune from targeting spell/trap cardswhat their respective battery sizes are called in Japan. Both play styles are heavily dependent on bringing out certain Batterymen quickly, which can be accomplished with the assistants of {| class="wikitable"! Batteryman support cards. !! Origin|-| [[Batteryman Micro-CellD]] allows the owner to special summon a Batteryman level four or lower, || [[Portable Battery PackWikipedia:D battery|D battery]] and |-| [[Battery ChargerBatteryman C]] can special summon Batteryman monsters from your graveyard and || [[Quick ChargerWikipedia:C battery|C battery]] can return two level four or lower Batteryman from your graveyard to your hand. These cards ensures the user will have a constant supply of the low level |-| [[Batteryman AA and ]] || [[Wikipedia:AA battery|AA battery]]|-| [[Batteryman DAAA]] || [[Wikipedia:AAA battery|AAA battery]] to tribute or attack with. If all else fails, both set ups have ace back ups |- | [[Batteryman Charger9-Volt]] can special summon one Batteryman monster to the field, powering its 1,800 attack up to 2,400 for one tribute. || [[Batteryman Industrial StrengthWikipedia:Nine-volt battery|Nine-volt battery]] once special summoned can destroy one monster and one spell/trap card on your opponents field by removing from play one thunder monster from your graveyard, possibly opening your opponent for a direct 2,600 attack.|-With the release of | [[The Shining DarknessBatteryman Charger]], two new cards are added to the Batteryman arsenal|| [[Wikipedia: "Battery charger|Battery charger]]|-| [[Batteryman AAASolar]]" and "|| [[Fuel Cell Batterymanwikipedia:Solar charger|Solar charger]]". When AAA is normal summoned, it can special summon another copy of itself from your hand or graveyard. With 0 ATK, it may not seem very useful; however, it combos perfectly with the other |-| [[Batteryman card, Fuel Micro-Cell, and opens up options for Level 8 Synchro Summons when used with ]] || [[Lightwave TuningWikipedia:Button cell|Button cell]]. |-| [[Batteryman Fuel Cell Batteryman]] has a || [[XX-Saber FaultrollWikipedia:Fuel cell|FaultrollFuel cell]]|-like effect, special summoning itself from your hand when you control a | [[Batteryman. It can still be summoned any other way, though, so "Industrial Strength]] || [[Battery ChargerWikipedia:Automotive battery|Automotive battery]]|}", Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Batteryman ChargerRecycling Batteries]]", and .==Playing style==The "Batteryman"[[Portable Battery PackDeck]]" are all fair game. It has only 2100 ATK at level 6, but by tributing a Batteryman monster, once per turn, it allows you to lot of powerful specific [[Bounce|bouncesupport]] one of your opponent's cardsthat have massive destruction capabilities. This Although most of the "Batteryman" archetype is particularly useful against synchro made up of weak monsters and anything with , poweful effects more than 2100 ATK, thus giving a control element to the Batteryman archetypemake up for it. Also, in The Shining Darkness is "[[ElekirinBatteryman 9V]], a thunder-type monster with 1200 ATK that can attack your opponent directly and stop them from using spell and trap cards, like mirror force, until " is the end key card of the battle phase that might disrupt your OTKarchetypeA ruthless combo with the Batterymen, as well as a potential OTK, is to on your first turn set a By [[Batteryman Micro-CellSummon]]. Asssuming ing it survives (which you , any "Batteryman" card in the Deck can make sure by using disruptive cards like be [[Book of Moonsearch]] and ed. "[[Phoenix Wing Wind BlastBatteryman Micro-Cell]]), you will proceed to flipping it, and summoning a " can [[Batteryman AASpecial Summon]] in attack position. Afterwardsany "Batteryman" from the Deck, you will tribute your usually "Batteryman 9V" for additional searching power and a 2000 [[Batteryman Micro-CellDEF]] to summon a monster. "[[Batteryman Charger]]" is one of the most useful cards in the archetype, which will then summon another because it can Special Summon a "Batteryman" of any [[Batteryman AALevel]] from your deck. Then you wipe your opponents field with the Deck when the player [[Short CircuitNormal Summon]] (though this has become harder after s it. Through cards like "[[Stardust DragonThe Monarchs Stormforth]]s rise ", it is easy to fame), and attack with abuse. It also makes a massive 6,700 attack ponts. With this base, there are several ways to make this an OTK, with examples like summoning good [[Fuel Cell Batterymanbeatstick]], or using as [[Foolish Burialswarm]] on ing them can get its ATK up to a random Batteryman, and summon max of 3300 with relative ease. "[[Batteryman Industrial Strength]], to kill a card and attack your opponent. Another ruthless combo " is by setting a the most powerful "Batteryman Micro-Cell " (in terms of its destructive effect and setting Inferno Reckless Summon and Judgement of Anubis or Magic Jammer (Magic Jammer is recommendedoriginal ATK) and set final attack orders. Have your because it can [[destroy]] two cards the opponent Set a monster, then activate Final Attack Orders and force him to flip it and your Micro-Cell. Then Special Summon Batteryman AA and Inferno Reckless Summon to bring out 2 more. Then on your next turn activate Short Circuit for a major beat down. My sources (which might not be 100% accurate) claim that [[Batteryman AAcontrol]] gains s with his 1000-point-boost if a effect, simply by [[Batteryman AAAbanish]] is on your field, as ing a [[Batteryman AAAThunder]] has monster from the [[Batteryman AAGraveyard]] in its name. Thus, "[[Batteryman AAFuel Cell]] " is not limited to 3000 attack points, but 5000 (as you can have 3 one of the most important "Batteryman" card since most "Batteryman" [[Batteryman AAOTK]]'s and two rely on it. "[[Batteryman AAA]]'s on your field simultaneously). This will however require you to have your " is also often used in "Batteryman" Decks for quick [[Xyz Summon]] plays. Since "Batteryman AAA" is a [[LIGHT]]'s in attack positionmonster, but i severely doubt that anyone would attack when you have three 5000-powerhouses just waiting it allows access to blow any opponent into smithereenspowerful [[Rank]] 4 [[Xyz Monster]]s like "[[Starliege Paladynamo]]" and "[[Constellar Omega]]".  ===Recommended Cardscards==={{Decklist|Recommended cards
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters ===Monsters===* [[Batteryman 9-Volt]]* [[Batteryman AA]]* [[Batteryman CAAA]] (not recommended unless using it for * [[Super-Electromagnetic Voltech DragonBatteryman Charger]] due to the fact that his effect only applies to machine and all batteryman monsters are thunder)
* [[Batteryman D]]
* [[Batteryman Micro-Fuel Cell]]* [[Batteryman Charger]]
* [[Batteryman Industrial Strength]]
* [[Batteryman AAASolar]]* [[Fuel Cell BatterymanBrohunder]]* [[Diana the Light Spirit]]* [[Honest]]* [[Mahunder]]* [[Nemeses Corridor]]* [[Pahunder]]* [[Sishunder]]
* [[Super-Electromagnetic Voltech Dragon]]
* [[HonestThe Ascended of Thunder]]* [[Card TrooperThunder Dragonlord]] (Recommended to make milling and use * [[Batteryman Industrial StrengthThunder Dragonmatrix]] )* [[Ryko, Lightsworn HunterThunder Sea Horse]]* [[SanganThunderclap Monk]]* [[Guardian of OrderThunderclap Skywolf]]* [[Wattgiraffe]]|flip monsters =* [[Batteryman Micro-Cell]]|tuner monsters =* [[Vylon Prism]]|pendulum monsters =Spells* [[Gigathunder Giclops]]|synchro monsters =* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)|xyz monsters =* [[Bujintei Tsukuyomi]]* [[Starliege Paladynamo]]|link monsters =<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Hip Hoshiningen]]* [[Lyna the Light Charmer, Lustrous]]* [[Some Summer Summoner]]* [[Short CircuitThunder Dragon Thunderstormech]]|spells =
* [[Battery Charger]]
* [[Constellar Belt]]
* [[Quick Charger]]
* [[Inferno Reckless SummonRecycling Batteries]]* [[Double SummonShort Circuit]]* [[Makiu, The Monarchs Stormforth]]* [[Ties of the Magical MistBrethren]]* [[Monster ReincarnationWattcube]]* [[Wattrain]]|traps ===Traps===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Judgement Judgment of Thunder]]* [[Lumenize]]
* [[Portable Battery Pack]]
* [[Thunder Dragon Discharge]]* [[Thunder Dragons' Hundred Thunders]]}}===Weaknesses===* "[[Ally of Justice]]" and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]]. "[[Light-Imprisoning Mirror]]" can help too.* Mass-removal cards like "[[Torrential Tribute]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman" monsters, destroying all of them before they can [[attack]] and potentially [[OTK]]. In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] or [[Deck]] will pose a threat to them, such as "[[Dimension Shifter]]" or "[[Royal Prison]]". Also, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]]" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.{{Archseries navbox}}{{Archseries navbox (Duel Links)}}{{ArchetypeNavboxArchseries navbox (OCG Structures)}}[[Category:ArchetypeTCG and OCG archetypes]]

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