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Batteryman

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{{Infobox/Yuarchseries| cut_from_names = true| image = RecyclingBatteries-GiMADU-Oh!/Archetype/StartEN-VG-artwork.png | image name caption = Batterymen"[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".jpg| ja_name = {{Ruby|電|でん}}{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedNameRuby|池|ち}}メン | english romaji = Batteryman Denchimen | french fr_name = Homme-Batterie | german de_name = Batteriemann | portuguese it_name = HomembateriaUomo Batteria| ko_name = 전지맨 | kanji ko_hanja = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン電池? | japanese ko_romanized = 電池メンJeonjimaen | furigana pt_name = でんちメンHomem-Bateria}} {{Infobox/Yu-Gi-Oh!/Archetype/List| es_name = Hombre Bateria | sets =* [[Champion Pack: Game Six]]
* [[Cybernetic Revolution]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[Enemy of Justice]]
* [[Light of Destruction]]
* [[Light of Destruction]]
* [[The Shining Darkness]]
* [[Duelist Alliance]]
* [[Flames of Destruction]]
| tcg =
* [[Champion Pack: Game Six]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[OTS Tournament Pack 10]]
| ocg =
* [[Expert Edition Volume 3]]
* [[Expert Edition Volume 4]]
* [[Duelist Edition Volume 2]]
* [[Duelist Edition Volume 4]]
| anime =
* [[Yu-Gi-Oh! 5D's]]
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
| manga = [[Yu-Gi-Oh! OCG Structures]]
}}
"'''Batteryman'''" ({{Infobox/Yu-Gi-Oh!/Archetype/EndRuby|電|でん}}{{Ruby|池|ち}} The Batterymen are the first メン ''Denchimen'') is an [[archetype]] of [[LIGHT]] [[Thunder]] archetype[[Monster Card|monsters]]. Initially, "Batteryman decks are " Decks were [[OTK decks ]] Decks that focus focused on [[Special Summoning Summon]]ing three copies of "[[Batteryman AA]]s and using ". This allowed the player to then use "[[Short Circuit]] " to clear the opponent's field for a and then [[direct attack ]] for a minumum minimum of 9000damage. However, following the release of "[[Batteryman Fuel Cell]]" and "[[Batteryman 9V]]", many different variants are possible, such as a "[[hunder]]" variant.In ''[[Yu-Gi-Oh! 5D's]]'', [[Dexter]]'s Deck contained at least one member of this archetype, "[[Batteryman AA (anime)|Batteryman AA]]".==Playing StyleDesign==Due The number shown on the chests of "[[Batteryman AA]]", "[[Batteryman AAA]]", "[[Batteryman C]]" and "[[Batteryman D]]" corresponds their Levels. This also relates to what their support cards that deal massive destruction capabilities, (respective battery sizes are called in Japan.{| class="wikitable"! Batteryman !! Origin|-| [[Batteryman D]] || [[Wikipedia:D battery|D battery]]|-| [[Batteryman C]] || [[Wikipedia:C battery|C battery]]|-| [[Batteryman AA]] || [[Wikipedia:AA battery|AA battery]]|-| [[Batteryman AAA]] || [[Wikipedia:AAA battery|AAA battery]]|-| [[Batteryman 9-Volt]] || [[Wikipedia:Nine-volt battery|Nine-volt battery]]|-| [[Batteryman Charger]] || [[Wikipedia:Battery charger|Battery charger]]|-| [[Batteryman Solar]] || [[wikipedia:Solar charger|Solar charger]]|-| [[Batteryman Micro-Cell]] || [[Wikipedia:Button cell|Button cell]]|-| [[Short CircuitBatteryman Fuel Cell]], || [[Makiu, the Magical MistWikipedia:Fuel cell|Fuel cell]], |-| [[Batteryman Industrial Strength]], etc|| [[Wikipedia:Automotive battery|Automotive battery]]|}"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Recycling Batteries]]".) it's not ==Playing style==The "Batteryman" [[Deck]] has a concern lot of powerful specific [[support]] cards that have massive destruction capabilities. Although most of the "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for you opponent to have a packed fieldit. "[[Batteryman AA9V]] " is the main key card in a Batteryman deck because getting three of the archetype. By [[Summon]]ing it out means three 3000 ATK beatsticks which , any "Batteryman" card in the Deck can potentially end the gamebe [[search]]ed. "[[Batteryman Micro-Cell]] is usually used to set up a free " can [[Special Summon ]] any "Batteryman" from the deckDeck, usually "Batteryman AA or Batteryman D. 9V" for additional searching power and a 2000 [[Batteryman DDEF]] is useful because it can protect your other non-Batteryman D monsters with a high defense that most level 4 monsters can't get throughmonster. "[[Batteryman Charger]] " is one of the most usefulcards in the archetype, perhaps '''the''' most useful monster because you it can Special Summon a "Batteryman " of any [[Level ]] from your the Deck when you the player [[Normal Summon ]]s it. Through cards like "[[The Monarchs Stormforth]]", it is easy to abuse. It also makes a good attacker[[beatstick]], as swarming Batterymen [[swarm]]ing them can get its ATK up to a max of 3300with relative ease. "[[Batteryman Industrial Strength]] " is the most powerful "Batteryman " (in terms of its destructive effect and original ATK) because he it can destroy two of your opponents cards with his effect simply by removing from play one [[Thunderdestroy]]-Type monster from two cards the Graveyard (one very good reason why it is a very good splashable card for Watt decks). Another card many Batteryman decks use is opponent [[Super-Electromagnetic Voltech Dragoncontrol]], because s with one Batteryman tribute it could be a ''3400'' attackerhis effect, or a 2400 creature immune to Spells and Traps that target it. Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like simply by [[Lightning Vortexbanish]], ing a [[Divine WrathThunder]], [[One for One]], and many others with such a cost would help. It helps because Batterymen swarm monster from the Graveyard (via [[Portable Battery PackGraveyard]], . "[[Battery ChargerBatteryman Fuel Cell]], etc.). Not only that, but cards with " is one of the cost that discard one most important "Batteryman" card from the hand could help put Batterymen monsters in the Graveyard in order to charge up since most "Batteryman" [[Batteryman Industrial StrengthOTK]]'s effect (or even his Summoning Condition)rely on it. Batterymen support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for "[[Batteryman ChargerAAA]], or even " is also often used in "Batteryman" Decks for quick [[Batteryman Fuel CellXyz Summon]], in case of plays. Since "Batteryman AAA" is a tight situation. In [[The Shining DarknessLIGHT]]monster, two more Batterymen are released, it allows access to powerful [[Batteryman AAARank]] and 4 [[Batteryman Fuel CellXyz Monster]]. AAA is pure swarm material and you can use it with s like "[[Lightwave TuningStarliege Paladynamo]] to get out a level 8 Synchro Monster. But the real reason to use it is that it combos perfectly with Fuel Cell. Fuel Cell can Special Summon itself from the hand if you control two Batterymen, " and you can tribute a Batteryman to "[[Bouncing|bounceConstellar Omega]] one of your opponents cards, preferably anything with more than 2100 ATK, particularly Synchros". Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support ===Recommended cards, unlike Industrial Strength.==={{Decklist|Recommended cardsThe [[Watt]]<!-archetype (also released in The Shining Darkness) can aid Batterymen decks with lockdown and Synchro support, as they are Thunder-Type as wellThis is not an exact Decklist. Do not add multiples or staples.--> ==Recommended Cards=|effect monsters =* [[Batteryman 9-Volt]]===Monsters===*[[Batteryman AA]]* [[Batteryman AAA]] * [[Batteryman AACharger]]
* [[Batteryman D]]
* [[Batteryman ChargerFuel Cell]]
* [[Batteryman Industrial Strength]]
* [[Batteryman Micro-CellSolar]]* [[Batteryman Fuel CellBrohunder]]* [[Diana the Light Spirit]]
* [[Honest]]
* [[Mahunder]]
* [[Nemeses Corridor]]
* [[Pahunder]]
* [[Sishunder]]
* [[Super-Electromagnetic Voltech Dragon]]
* [[The Ascended of Thunder King Rai-Oh]] (Better for the more Watt side, since this card locks down your opponent.)* [[WattfoxThunder Dragonlord]]* [[Thunder Dragonmatrix]]* [[Thunder Sea Horse]]* [[Thunderclap Monk]]* [[Thunderclap Skywolf]] (Makes Lightwave Tuning for AAA obsolete since there are many different Batteryman Levels for VERY flexible options.)
* [[Wattgiraffe]]
|flip monsters =* [[Zaborg the Thunder MonarchBatteryman Micro-Cell]]|tuner monsters =* [[Vylon Prism]]|pendulum monsters =* [[Gigathunder Giclops]]|synchro monsters =* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)|xyz monsters =Spells=* [[Bujintei Tsukuyomi]]* [[Starliege Paladynamo]]|link monsters =* [[Hip Hoshiningen]]* [[Lyna the Light Charmer, Lustrous]]* [[Some Summer Summoner]]* [[Thunder Dragon Thunderstormech]]|spells =
* [[Battery Charger]]
* [[Inferno Reckless Summon]] (mainly for [[Batteryman OTK]].)* [[Makiu, the Magical MistConstellar Belt]]
* [[Quick Charger]]
* [[Recycling Batteries]] (only for Watt/Batteryman hybrid, since Quick Charger makes this card obsolete for just Batterymen.)
* [[Short Circuit]]
* [[The Monarchs Stormforth]]
* [[Ties of the Brethren]]
* [[Wattcube]]
* [[ElecureWattrain]]* [[Burial from a Different Dimension]] (usually when running Batteryman Industrial Strength at 3.)* [[Hand Destruction]]* [[Solidarity]](Mainly for Watt/Batteryman hybrid.) |traps ===Traps===* [[Beckoning Light]]
* [[Judgment of Thunder]]
* [[Lumenize]]
* [[Portable Battery Pack]]
* [[Ray of HopeThunder Dragon Discharge]]* [[Return from the Different Dimension]]* [[Limit ReverseThunder Dragons' Hundred Thunders]]}}===Extra DeckWeaknesses===* "[[Ancient Fairy DragonAlly of Justice]]* " and "[[Ancient Sacred WyvernKoa'ki Meiru]]* " pose an extreme threat to the "Batteryman" monsters since they have effects that will [[Avenging Knight Parshathnegate]]* and [[Mist Wurmdestroy]]* them with ease because all of the "Batteryman" monsters are [[Light End DragonLIGHT]]* -[[Stardust DragonAttribute]]* . "[[Red Dragon ArchfiendLight-Imprisoning Mirror]]" can help too.* Mass-removal cards like "[[WattchimeraTorrential Tribute]] ===Trivia===* The number shown on the chests of ", "[[Batteryman AADark Hole]]", "[[Batteryman AAAMirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman" monsters, destroying all of them before they can [[Batteryman Cattack]] and potentially [[Batteryman DOTK]] corresponds their Levels.* In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Batteryman DGraveyard]] is 1, or [[Batteryman CDeck]] is 2will pose a threat to them, such as "[[Batteryman AADimension Shifter]] is 3, " or "[[Batteryman AAARoyal Prison]] is 4". Also, "[[Batteryman ChargerDeck Devastation Virus]] is 5", "[[Batteryman Fuel CellKing Tiger Wanghu]] is 6", and "[[Batteryman Industrial StrengthKotodama]] is 8" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.{{Archseries navbox}}{{ArchetypeNavboxArchseries navbox (Duel Links)}}{{Archseries navbox (OCG Structures)}}[[Category:ArchetypeTCG and OCG archetypes]]

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