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Batteryman

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{{Infobox/Yuarchseries| cut_from_names = true| image = RecyclingBatteries-GiMADU-Oh!/Archetype/StartEN-VG-artwork.png | image name caption = Batterymen"[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".jpg| ja_name = {{Ruby|電|でん}}{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedNameRuby|池|ち}}メン | english romaji = Batteryman Denchimen | french fr_name = Homme-Batterie | german de_name = Batteriemann | portuguese it_name = HomembateriaUomo Batteria| ko_name = 전지맨 | kanji ko_hanja = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン電池? | japanese ko_romanized = 電池メンJeonjimaen | furigana pt_name = でんちメンHomem-Bateria}} {{Infobox/Yu-Gi-Oh!/Archetype/List| es_name = Hombre Bateria | sets =* [[Champion Pack: Game Six]]
* [[Cybernetic Revolution]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[Enemy of Justice]]
* [[Light of Destruction]]
* [[Light of Destruction]]
* [[The Shining Darkness]]
* [[Duelist Alliance]]
* [[Flames of Destruction]]
| tcg =
* [[Champion Pack: Game Six]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[OTS Tournament Pack 10]]
| ocg =
* [[Expert Edition Volume 3]]
* [[Expert Edition Volume 4]]
* [[Duelist Edition Volume 2]]
* [[Duelist Edition Volume 4]]
| anime =
* [[Yu-Gi-Oh! 5D's]]
* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]
| manga = [[Yu-Gi-Oh! OCG Structures]]
}}
"'''Batteryman'''" ({{Infobox/Yu-Gi-Oh!/Archetype/EndRuby|電|でん}}{{Ruby|池|ち}} The Batterymen are the first メン ''Denchimen'') is an [[archetype]] of [[LIGHT]] [[Thunder]] archetype[[Monster Card|monsters]]. Initially, "Batteryman decks are " Decks were [[OTK decks ]] Decks that focus focused on [[Special Summoning Summon]]ing three copies of "[[Batteryman AA]]s and using ". This allowed the player to then use "[[Short Circuit]] " to clear the opponent's field for a and then [[direct attack ]] for a minumum minimum of 9000damage. However, following the release of "[[Batteryman Fuel Cell]]" and "[[Batteryman 9V]]", many different variants are possible, such as a "[[hunder]]" variant.In ''[[Yu-Gi-Oh! 5D's]]'', [[Dexter]]'s Deck contained at least one member of this archetype, "[[Batteryman AA (anime)|Batteryman AA]]".==Playing StyleDesign==Due to The number shown on the chests of "[[Batteryman support cards that deal massive destruction capabilitiesAA]]", ("[[Short CircuitBatteryman AAA]]", "[[Batteryman C]]" and "[[Batteryman D]]" corresponds their Levels. This also relates to what their respective battery sizes are called in Japan.{| class="wikitable"! Batteryman !! Origin|-| [[Batteryman D]] || [[Wikipedia:D battery|D battery]]|-| [[Batteryman C]] || [[Wikipedia:C battery|C battery]]|-| [[Batteryman AA]] || [[Wikipedia:AA battery|AA battery]]|-| [[Batteryman AAA]] || [[Makiu, the Magical MistWikipedia:AAA battery|AAA battery]]|-| [[Batteryman 9-Volt]] || [[Wikipedia:Nine-volt battery|Nine-volt battery]]|-| [[Batteryman Charger]] || [[Wikipedia:Battery charger|Battery charger]]|-| [[Batteryman Solar]] || [[wikipedia:Solar charger|Solar charger]]|-| [[Batteryman Micro-Cell]] || [[Wikipedia:Button cell|Button cell]]|-| [[Batteryman Fuel Cell]] || [[Wikipedia:Fuel cell|Fuel cell]], |-| [[Batteryman Industrial Strength]], etc|| [[Wikipedia:Automotive battery|Automotive battery]]|}"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Recycling Batteries]]".==Playing style==The "Batteryman" [[Deck]] has a lot of powerful specific [[support]] cards that have massive destruction capabilities.)Although most of the "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for it is not a concern for your opponent to have a packed field. "[[Batteryman AA9V]] " is the main key card in a Batteryman deck because getting three of the archetype. By [[Summon]]ing it out means three 3000 ATK beatsticks which , any "Batteryman" card in the Deck can potentially win you the Duel as a result of an OTKbe [[search]]ed. "[[Batteryman Micro-Cell]] is usually used to set up a free " can [[Special Summon ]] any "Batteryman" from the deckDeck, usually "Batteryman AA or Batteryman D. 9V" for additional searching power and a 2000 [[Batteryman DDEF]] is useful because it can protect your other non-Batteryman D Thunder-Type monsters with a high defense that most level 4 monsters can't get throughmonster. "[[Batteryman Charger]] " is one of the most useful, perhaps cards in the most usefularchetype, monster because you it can Special Summon a "Batteryman " of any [[Level ]] from your the Deck when you the player [[Normal Summon ]]s it. Through cards like "[[The Monarchs Stormforth]]", itis easy to abuse. It also makes a good attacker[[beatstick]], as swarming Batterymen [[swarm]]ing them can get its ATK up to a max of 3300 with relative ease. "[[Batteryman Industrial Strength]] " is the most powerful "Batteryman " (in terms of its destructive effect and original ATK) because he it can [[destroy ]] two of your opponents cards the opponent [[control]]s with his effect, simply by removing from play one [[banish]]ing a [[Thunder]]-Type monster from the Graveyard (one very good reason why it is a very good splashable card for [[WattGraveyard]] decks). Another card many Batteryman decks use is "[[Super-Electromagnetic Voltech DragonBatteryman Fuel Cell]], because with " is one of the most important "Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it. " card since most "Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like " [[Lightning VortexOTK]], [[Divine Wrath]], [[One for One]], and many others with such a cost would helps rely on it. It helps because Batterymen swarm from the Graveyard (via "[[Portable Battery PackBatteryman AAA]], [[Battery Charger]], etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters " is also often used in the Graveyard in order to charge up [["Batteryman Industrial Strength]]'s effect (or even his Summoning Condition). Batterymen support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute " Decks for quick [[Batteryman ChargerXyz Summon]], or even [[plays. Since "Batteryman Fuel Cell]], in case of AAA" is a tight situation. In [[The Shining DarknessLIGHT]]monster, two more Batterymen are released, it allows access to powerful [[Batteryman AAARank]] and 4 [[Batteryman Fuel CellXyz Monster]]. AAA is pure swarm material and you can use it with s like "[[Lightwave TuningStarliege Paladynamo]] to get out a level 8 Synchro Monster. But the real reason to use it is that it combos perfectly with Fuel Cell. Fuel Cell can Special Summon itself from the hand if you control two Batterymen, " and you can tribute a Batteryman to "[[Bouncing|bounceConstellar Omega]] one of your opponents cards, preferably anything with more than 2100 ATK, particularly Synchros. Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support cards, unlike Industrial Strength. The [[Watt]]-archetype (also released in The Shining Darkness) can aid Batterymen decks with lockdown and Synchro support, as they are Thunder-Type as well. ==A list of all "Batteryman" monster and why they are good/bad in a Batteryman deck.== ===<u>Monsters</u>Recommended cards===*'''Batteryman Micro{{Decklist|Recommended cards<!-Cell''': It has a Flip Effect that lets you Special Summon a Level 4 or lower "Batteryman" monster (besides another Micro-Cell) from your Deck, and if it This is destroyed by battle after being flipped face-up, you get to draw a cardnot an exact Decklist. Gives you a +1 Field Advantage and a +1 Hand AdvantageDo not add multiples or staples. Essential in most Batteryman deck.*'''Batteryman D''': Good defender, not only to your Life Points, but to your other Thunder-Type Monsters. It does NOT create a lock. Tribute for Electromagnetic Voltech Dragon so it's immune to targeting Spells and Traps. Essential in some Batteryman decks.->*'''Batteryman C''': It does NOT affect itself, as well as any other Batteryman monster. No real use in any Batteryman deck except for Voltech Dragon.|effect monsters =*'''Batteryman AA''': Builds up ATK quickly and the main card in a [[Batteryman OTK9-Volt]] deck. Essential to run at 3 in any Batteryman deck.*'''Batteryman AAA''': Only used for recycling. Easy combo'd with another AAA and Fuel Cell to follow up with a Short Circuit. Not really essential in any Batteryman deck.*'''Batteryman Charger''': One of the most useful Batteryman Monsters in the archetype. Normal Summon it to Special Summon ANY Batteryman from your hand OR Deck. Essential in any Batteryman deck.*'''Batteryman Fuel Cell''': You can Special Summon it while you control 2 or more Batteryman Monsters. Combos well with Portable Battery Pack, Batteryman Charger, and Batteryman AAA. Essential in any Batteryman deck.*'''Batteryman Industrial Strength''': The Boss Monster of the archetype. Remove from play a Thunder-Type Monster from your Graveyard to destroy a Spell or Trap and a Monster on the field. Essential in most Batteryman decks.===<u>Spells/Traps</u>===*'''Battery Charger''': Special Summons ANY Batteryman Monster from the Graveyard for the cost of only 500 Life Points! Essential in any Batteryman deck.*'''Electromagnetic Shield''': Protects Level 3 or lower Thunder-Type Monsters from being destroyed by battle, but the card itself is destroyed if you control an Attack Position Monster. Not essential in most Batteryman decks.*'''Portable Battery Pack''': Special Summons ANY 2 Batteryman Monsters from your Graveyard, but both are destroyed if Portable Battery Pack leaves the field, and vice-versa. Essential in any Batteryman deck.*'''Quick Charger''': Adds any two Level 4 or lower Batteryman monsters from your Graveyard to your hand. A 1 for 2 card. Essential in most Batteryman decks.*'''Short Circuit''': Bombs your opponent's field if you control 3 or more Batteryman Monsters. One of the main cards in a [[Batteryman OTKAA]] deck. Essential in any Batteryman deck. ==Recommended Cards== ===Monsters===* [[Batteryman AAA]] * [[Batteryman AACharger]]
* [[Batteryman D]]
* [[Batteryman ChargerFuel Cell]]
* [[Batteryman Industrial Strength]]
* [[Batteryman Micro-CellSolar]]* [[Batteryman Fuel CellBrohunder]]* [[Diana the Light Spirit]]
* [[Honest]]
* [[Mahunder]]
* [[Nemeses Corridor]]
* [[Pahunder]]
* [[Sishunder]]
* [[Super-Electromagnetic Voltech Dragon]]
* [[The Ascended of Thunder King Rai-Oh]] (Better for the more Watt side, since this card locks down your opponent.)* [[WattfoxThunder Dragonlord]]* [[Thunder Dragonmatrix]]* [[Thunder Sea Horse]]* [[Thunderclap Monk]]* [[Thunderclap Skywolf]] (Makes Lightwave Tuning for AAA obsolete since there are many different Batteryman Levels for VERY flexible options.)
* [[Wattgiraffe]]
|flip monsters =* [[Zaborg the Thunder MonarchBatteryman Micro-Cell]]|tuner monsters =* [[Vylon Prism]]|pendulum monsters =* [[Gigathunder Giclops]]|synchro monsters =* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)|xyz monsters =Spells=* [[Bujintei Tsukuyomi]]* [[Starliege Paladynamo]]|link monsters =* [[Hip Hoshiningen]]* [[Lyna the Light Charmer, Lustrous]]* [[Some Summer Summoner]]* [[Thunder Dragon Thunderstormech]]|spells =
* [[Battery Charger]]
* [[Inferno Reckless Summon]] (mainly for [[Batteryman OTK]].)* [[Makiu, the Magical MistConstellar Belt]]
* [[Quick Charger]]
* [[Recycling Batteries]] (only for Watt/Batteryman hybrid, since Quick Charger makes this card obsolete for just Batterymen.)
* [[Short Circuit]]
* [[The Monarchs Stormforth]]
* [[Ties of the Brethren]]
* [[Wattcube]]
* [[ElecureWattrain]]* [[Burial from a Different Dimension]] (usually when running Batteryman Industrial Strength at 3.)* [[Hand Destruction]]* [[Solidarity]](Mainly for Watt/Batteryman hybrid.) |traps ===Traps===* [[Beckoning Light]]
* [[Judgment of Thunder]]
* [[Lumenize]]
* [[Portable Battery Pack]]
* [[Ray of HopeThunder Dragon Discharge]]* [[Return from the Different Dimension]]* [[Limit ReverseThunder Dragons' Hundred Thunders]]}}===Extra DeckWeaknesses===* "[[Ancient Fairy DragonAlly of Justice]]* " and "[[Ancient Sacred WyvernKoa'ki Meiru]]* " pose an extreme threat to the "Batteryman" monsters since they have effects that will [[Avenging Knight Parshathnegate]]* and [[Mist Wurmdestroy]]* them with ease because all of the "Batteryman" monsters are [[Light End DragonLIGHT]]* -[[Stardust DragonAttribute]]* . "[[Red Dragon ArchfiendLight-Imprisoning Mirror]]" can help too.* Mass-removal cards like "[[WattchimeraTorrential Tribute]] ==Trivia==* The number shown on the chests of ", "[[Batteryman AADark Hole]]", "[[Batteryman AAAMirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman" monsters, destroying all of them before they can [[Batteryman Cattack]] and potentially [[Batteryman DOTK]] corresponds their Levels.* In addition, cards that [[Batteryman Dbanish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] is 1, or [[Batteryman CDeck]] is 2will pose a threat to them, such as "[[Batteryman AADimension Shifter]] is 3, " or "[[Batteryman AAARoyal Prison]] is 4". Also, "[[Batteryman ChargerDeck Devastation Virus]] is 5", "[[Batteryman Fuel CellKing Tiger Wanghu]] is 6", and "[[Batteryman Industrial StrengthKotodama]] is 8" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.{{Archseries navbox}}{{Archseries navbox (Duel Links)}}{{ArchetypeNavboxArchseries navbox (OCG Structures)}}[[Category:ArchetypeTCG and OCG archetypes]]

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