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Batteryman

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{{Infobox/Yuarchseries| cut_from_names = true| image = RecyclingBatteries-GiMADU-Oh!/Archetype/StartEN-VG-artwork.png | image name caption = Batterymen"[[Batteryman C]]" and "[[Batteryman AA]]" in the artwork of "[[Recycling Batteries]]".jpg| ja_name = {{Ruby|電|でん}}{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedNameRuby|池|ち}}メン | english romaji = Batteryman Denchimen | french fr_name = Homme-Batterie | german de_name = Batteriemann | portuguese it_name = HomembateriaUomo Batteria| ko_name = 전지맨 | kanji ko_hanja = <ruby><rb>電</rb><rp>(</rp><rt>でん</rt><rp>)</rp><rb>池</rb><rp>(</rp><rt>ち</rt><rp>)</rp></ruby>メン電池? | japanese ko_romanized = 電池メンJeonjimaen | furigana pt_name = でんちメンHomem-Bateria}} {{Infobox/Yu-Gi-Oh!/Archetype/List| es_name = Hombre Bateria | sets =* [[Champion Pack: Game Six]]
* [[Cybernetic Revolution]]
* [[Dark Revelation Volume 3]]
* [[Dark Revelation Volume 4]]
* [[Enemy of Justice]]
* [[Light of Destruction]]
* [[Light of Destruction]]
* [[The Shining Darkness]]
* [[Duelist Alliance]]* [[Flames of Destruction]]| tcg =* [[Champion Pack: Game Six]]* [[Dark Revelation Volume 3]]* [[Dark Revelation Volume 4]]* [[OTS Tournament Pack 10]]| ocg =* [[Expert Edition Volume 3]]* [[Expert Edition Volume 4]]* [[Duelist Edition Volume 2]]* [[Duelist Edition Volume 4]]| anime = * [[Yu-Gi-Oh! 5D's]]* [[Yu-Gi-Oh! 3D Bonds Beyond Time]]| manga = [[Yu-Gi-Oh! OCG Structures]]
}}
"'''Batteryman'''" ({{Infobox/Yu-Gi-Oh!/Archetype/EndRuby|電|でん}}{{Ruby|池|ち}} The メン '''Batteryman'Denchimen'' ) is an [[archetype is the first ]] of [[LIGHT]] [[Thunder]] archetype[[Monster Card|monsters]]. Initially, "Batteryman " Decks are were [[OTK]] Decks that focus focused on [[Special Summon]]ing three copies of "[[Batteryman AA]]s and using ". This allowed the player to then use "[[Short Circuit]] " to clear the opponent's field for a and then [[direct attack]] for a minimum of 9000 damage. ==Playing Style==Due to Batteryman support cards that deal massive destruction capabilities, ([[Short Circuit]], [[Makiu, the Magical Mist]], [[Batteryman Industrial Strength]], etc.)However, it is not a concern for your opponent to have a packed field. [[Batteryman AA]] is following the main card in a Batteryman deck because getting three of it out means three 3000 ATK beatsticks which can potentially win you the Duel as a result release of an OTK. "[[Batteryman Micro-Fuel Cell]] is usually used to set up a free Special Summon from the deck, usually Batteryman AA or Batteryman D. [[Batteryman D]] is useful because it can protect your other non-Batteryman D Thunder-Type monsters with a high defense that most level 4 monsters can't get through. " and "[[Batteryman Charger9V]] is one of the more useful", perhaps the most useful, monsters because you can Special Summon a Batteryman of any Level from your Deck when you Normal Summon it. It also makes a good attackermany different variants are possible, such as swarming Batterymen can get its ATK up to a max of 3300 with relative ease. "[[Batteryman Industrial Strengthhunder]] is the most powerful Batteryman (in terms of its destructive effect and original ATK) because he can destroy two of your opponents cards with his effect, simply by removing from play one " variant. In ''[[Thunder]]Yu-Type monster from the Graveyard (one very good reason why it is a very good splashable card for [[Watt]] decks). Another card many Batteryman decks use is [[SuperGi-Electromagnetic Voltech DragonOh! 5D's]], because with one Batteryman tribute it could be a ''3400'' attacker, or a 2400 creature immune to Spells and Traps that target it. Batteryman monsters work well with cards that have a cost that discards one card from your hand, so running cards like [[Lightning Vortex]], [[Divine Wrath]], [[One for One]], and many others with such a cost would help. It helps because Batterymen swarm from the Graveyard (via [[Portable Battery Pack]], [[Battery Charger]], etc.). Not only that, but cards with the cost that discard one card from the hand could help put Batterymen monsters in the Graveyard in order to charge up [[Batteryman Industrial StrengthDexter]]'s effect (or even his Summoning Condition). Batterymen support cards that can Special Summon Batterymen from the Graveyard can also help because they can set up an easy tribute for [[Batteryman Charger]], or even [[Batteryman Fuel Cell]], in case Deck contained at least one member of a tight situation. [[Thunder Dragon]] aids this deck very well because of its ability to thin the deck drastically. It can be used to fuel [[Batteryman Industrial Strength]]'s effectarchetype, and can be used as a discard for costs or effects, to keep other crucial cards in the hand. Running [[Honest]] will also be a good idea as all of the Batterymen are LIGHT attribute monsters. That way you can catch your opponent off guard if they attack your "[[Batteryman AA]] or any other (anime)|Batteryman monster in Attack position with a powerful monster as they will lose their monster, lose life points and your monster gets to stay. Note that Honest's effect can be activated even if you attack so you can easily get rid of an opponent's [[Stardust DragonAA]] by attacking him with any of your Batterymen".==Design==A vital card The number shown on this deck is also [[Inferno Reckless Summon]] which can speed up a lot the process chests of summoning 3 AAs, especially if you have a "[[Short Circuit]] in your hand In [[The Shining DarknessBatteryman AA]]", two more Batterymen were released, "[[Batteryman AAA]] and [[Batteryman Fuel Cell]]. Batteryman AAA can be used with ", "[[Lightwave Tuning]] to get out a level 8 Synchro Monster, but is especially useful for the Special Summon of Batteryman Fuel Cell, which can Special Summon itself from the hand if you control two Batterymen, and you can tribute a Batteryman to [[Bouncing|bounce]] one of your opponent's cards, allowing you to bypass anti-destruction effects such as [[Starlight RoadC]] " and "[[Stardust Dragon]]. Fuel Cell is also useful because you can also Summon the level 6 monster with other Batteryman support cards, unlike Industrial Strength. You can also use [[Recycling BatteriesD]] or [[Quick Charger]] to add 2 Batteryman monsters to your hand then discard them using [[Hand Destruction]] or [[Card Destruction]] creating a pseudo-[[Draw Engine]] so you can draw 2 cards without losing hand advantage speeding this deck up dramatically" corresponds their Levels[[Jain, Lightsworn Paladin ]] can This also be added for quick attack power relates to balance out the deck this can also speed up the deck as you can quickly dump Batterymen into the graveyard the revive them to swarm the field since they have a lot of graveyard support including [[Portable Battery Pack]] and [[Battery Charger]]. The [[Watt]] archetype (also released what their respective battery sizes are called in The Shining Darkness) can aid Batteryman decks with lockdown and Synchro support, as they are Thunder-Type as well. It can also be well played with [[Reckless Greed]] and [[Upstart Goblin]] that helps you getting [[Batteryman AA]], [[Inferno Reckless Summon]] and [[Short Circuit]] at the same time on the hand that allows you to win faster. With the release of the new type of monster, Exceeds, Batterymen have been given new potentialJapan. Many of the Batterymen and Batterymen support cards involve summoning more than one Bateryman to the field at the same time, which can be used with the current Exceed monsters, or with future ones. ==Weakness== Like the [[Lightsworns]] and the [[Worms]] monsters, the [[Allies of Justice]] pose an extreme threat to the Batterymen since they have effects that will negate and destroy them with ease because all of the Batterymen monsters have LIGHT attributes that will be a huge advantage to the Ally of Justice monsters. ==Recommended Cards==<!-- This is not an exact Deck list. Do not add multiples or staples. Please keep cards alphabetized, with archetype monsters first.-->
{| class="wikitable"
! Batteryman !! Origin
|-
! style="font-size: 135%;" align="center" |Card Name! style="font-size: 135%;" align="center" |Reason|-! colspan=2 |Monsters <!-- This is not an exact Decklist. Do not add multiples or staples.-->|-| [[Batteryman AAA]]| Allows you easier access to [[Batteryman Fuel Cell]D] & [[Short Circuit]].|-| [[Batteryman AA]]| Usually the core card of the deck, when summoning one of them, the attack is low enough for it to be [[Inferno Reckless Summon]]ed, however once 3 are on the field, they have a combined 9000 attack, and allow [[Short Circuit]] to be used.|-| [[Batteryman C]]| Next to useless in a straight Batteryman deck, he boosts Machine-type monsters' attack and defense similar to Batteryman AA, meaning he stays at 0 ATK/DEF. Better off going with AAA or Wikipedia:D.|-battery| [[Batteryman Dbattery]]| With 1900 DEF, which is high enough to survive against all current meta 4 star monsters, and an effect which causes it to be the only attack target, it's good for stalling for a short while.|-| [[Batteryman Charger]] | With a single tribute, lets you search out [[Batteryman AA|AA]] which can then be Inferno Reckless Summoned, or any other card you could toolbox into (Such as Fuel Cell).|-| [[Batteryman Industrial Strength]]| One of the biggest monsters in the deck, with a spell/trap clearing ability to boot, as well as being level 8, allowing it to be used with [[Trade-In]] if so chosen, Industrial provided a great boost to Batterymen. However, removing from play [[Batteryman AA|AA]] will prevent it being brought back easily, as would any other.|-| [[Batteryman Micro-Cell]]| Gives easy search power for many cards in the deck, and if destroyed by battle also gives a draw, for +1.|-| [[Batteryman Fuel Cell]]| With an easy summoning condition, a good effect which is hard to negate, as well as being the biggest monster searchable by [[Batteryman Charger|Charger]], Fuel-Cell is seen as a key-card in some builds.|-| [[Honest]] | One of the best tech cards in the game, allowing any of your monster to take on any other monster in battle, and win, can be used for a finishing move, or for defending offensively. Can also be used for mind games to prevent foe from attacking.|- | [[Super-Electromagnetic Voltech Dragon]] | A big monster with decent effects for a single tribute, also will have the most attack for a single tribute monster if used with AA.|-| [[Wattfox]]| A level 2 tuner allowing you to get out level 5 and 6 sycnhros with relative ease. Along with this, if your opponent destroys this monster they are locked down for the rest of the turn making then not want to attack in the first place.|-| [[Shining Angel]]| Can search many cards in the deck.|-| [[Thunder King Rai-Oh]]| Slows down opposing decks, while being strong in itself, stops Synchro monsters, and doesn't affect the deck, due to little deck searching|-! colspan=2 |Extra Deck <!-- This is not an exact Decklist. Do not add multiples or staples.-->|-| [[Light End Dragon]]| A large monster with an effect to beat any monster with attack up to 1000 higher, may be worth running if you have the tuners for it.|-| [[Ancient Sacred Wyvern]]| A powerful level 7 synchro which can go well with "Wattcine" in order to gain the life points needed to have an incredibly high attack beater.|-| [[Wattchimera]]| Easy to summon level 6 synchro. Can attack directly for a quick beatdown and lock an opponents' draws with his effect.|-| [[Watthydra]]| It can attack directly, and it's Gold Sarcophagus-like effect whenever it does so can be a valuable asset. Combined with cards like Solidarity and Wattcube, it can get very big, very fast.|-! colspan=2 |Spells <!-- This is not an exact Decklist. Do not add multiples or staples.-->|-| [[Battery Charger]]| Similar to [[Monster Reborn]], is able to revive any [[Batterymen]] from grave for low cost, used to set up for [[Short Circuit]].|-| [[Inferno Reckless Summon]]| A key card in any deck based around [[Short Circuit]], simply special summon a single [[Batteryman AA|AA]], play this card, followed by [[Short Circuit]] to attack for game.
|-
| [[Makiu, the Magical MistBatteryman C]]| Can be used with most | [[BatterymenWikipedia:C battery|C battery]] to clear the field in part, due to the oft low DEF of most monsters there would be difficulty with.
|-
| [[Recycling BatteriesBatteryman AA]]| Can be used to get back most of the smaller monsters such as | [[Wikipedia:AA battery|AA's (damage) D's (stall) or AAA's (summon 2). Also, unlike Quick Charger, you can grab Wattfoxes with this (if you're running them.)battery]]
|-
| [[Quick ChargerBatteryman AAA]]| Similar to | [[Recycling BatteriesWikipedia:AAA battery|AAA battery]], and has (mostly) the same targets.
|-
| [[Short CircuitBatteryman 9-Volt]]| THE key card in | [[Batterymen]], able to wipe the field with little effort, and when combined with AA's, or other monsters such as Fuel Cell, often leads to an [[OTKWikipedia:Nine-volt battery|Nine-volt battery]].
|-
| [[WattcubeBatteryman Charger]]| An equip spell either for a minor attack boost, or for a permanent boost of 1000 for one Thunder monster.| [[Wikipedia:Battery charger|Battery charger]]
|-
| [[SolidarityBatteryman Solar]]| If the deck is entirely | [[Thunderwikipedia:Solar charger|Solar charger]] monsters, this provides a constant strong attack boost.
|-
| [[Burial from a Different DimensionBatteryman Micro-Cell]]| Can be used to return & refill the graveyard for use with | [[Batteryman Industrial StrengthWikipedia:Button cell|Button cell]].
|-
| [[Hand DestructionBatteryman Fuel Cell]] / || [[Card Destruction]]Wikipedia:Fuel cell| 2 similar cards, can be used to discard & draw, with the discarded monsters retrievable with [[Quick Charger]] / [[Battery ChargerFuel cell]].
|-
| [[Wattcine]]| Good for increasing your life points after using cards like Return from the Different Dimension as well as increasing the power of your Ancient Sacred Wyvern.|-! colspan=2 |Traps <!-- This is not an exact Decklist. Do not add multiples or staples.-->|-| [[Beckoning Light]]| Allows you to add multiple Batterymen back to hand, such as 3 Industrial Strength to swarm & whack with, or to return [[Honest]] to hand when your opponent declares an attack.|-| [[Judgment of Thunder]]| An easy to meet condition, on a 1 for 1 destruction card|-| [[Portable Battery Pack]]| [[Call of the Haunted]] for 2 monsters, with no restriction on level or attack, what's not to like, can revive AA's, Fuel Cell's for best effect. |-| [[Return from the Different Dimension]]| Another very easy set-up for a late-game OTK, after Batteryman Industrial Strength has removed a few targets, Return them back, Short Circuit to wipe opponent's field, swing with several strong monsters.(AA, Charger, Fuel Cell recommended)|-| [[Limit Reverse]]| Revives many of the small monsters from grave, and like many others, allows use of [[Inferno Reckless Summon]] on AA.|-| [[Trap Stun]]Wikipedia:Automotive battery| Allows a negation free turn in which to use [[Short CircuitAutomotive battery]].
|}
"Batterymen" with the recycling symbol on their heads are the ones able to be returned from the graveyard by "[[Recycling Batteries]]".==TriviaPlaying style==* The number shown on "Batteryman" [[Deck]] has a lot of powerful specific [[support]] cards that have massive destruction capabilities. Although most of the chests "Batteryman" archetype is made up of weak monsters, poweful effects more than make up for it. "[[Batteryman AA9V]]" is the key card of the archetype. By [[Summon]]ing it, any "Batteryman" card in the Deck can be [[search]]ed. "[[Batteryman AAAMicro-Cell]]" can [[Special Summon]]any "Batteryman" from the Deck, usually "Batteryman 9V" for additional searching power and a 2000 [[DEF]] monster. "[[Batteryman CCharger]] and " is one of the most useful cards in the archetype, because it can Special Summon a "Batteryman" of any [[Level]] from the Deck when the player [[Normal Summon]]s it. Through cards like "[[Batteryman DThe Monarchs Stormforth]] corresponds their Levels", it is easy to abuse.* In additionIt also makes a good [[beatstick]], as [[swarm]]ing them can get its ATK up to a max of 3300 with relative ease. "[[Batteryman DIndustrial Strength]] " is 1the most powerful "Batteryman" (in terms of its destructive effect and original ATK) because it can [[destroy]] two cards the opponent [[control]]s with his effect, simply by [[banish]]ing a [[Thunder]] monster from the [[Graveyard]]. "[[Batteryman Fuel Cell]]" is one of the most important "Batteryman" card since most "Batteryman" [[OTK]]s rely on it. "[[Batteryman AAA]]" is also often used in "Batteryman C" Decks for quick [[Xyz Summon]] plays. Since "Batteryman AAA" is 2a [[LIGHT]] monster, it allows access to powerful [[Rank]] 4 [[Xyz Monster]]s like "[[Starliege Paladynamo]]" and "[[Constellar Omega]]". ===Recommended cards==={{Decklist|Recommended cards<!-- This is not an exact Decklist. Do not add multiples or staples.-->|effect monsters =* [[Batteryman 9-Volt]]*[[Batteryman AA]] is 3, * [[Batteryman AAA]] is 4, * [[Batteryman Charger]] is 5, * [[Batteryman D]]* [[Batteryman Fuel Cell]] is 6* [[Batteryman Industrial Strength]]* [[Batteryman Solar]]* [[Brohunder]]* [[Diana the Light Spirit]]* [[Honest]]* [[Mahunder]]* [[Nemeses Corridor]]* [[Pahunder]]* [[Sishunder]]* [[Super-Electromagnetic Voltech Dragon]]* [[The Ascended of Thunder]]* [[Thunder Dragonlord]]* [[Thunder Dragonmatrix]]* [[Thunder Sea Horse]]* [[Thunderclap Monk]]* [[Thunderclap Skywolf]]* [[Wattgiraffe]]|flip monsters =* [[Batteryman Micro-Cell]]|tuner monsters =* [[Vylon Prism]]|pendulum monsters =* [[Gigathunder Giclops]]|synchro monsters =* [[Chaos Ruler, the Chaotic Magical Dragon]] (OCG or Traditional Format only)|xyz monsters =* [[Bujintei Tsukuyomi]]* [[Starliege Paladynamo]]|link monsters =* [[Hip Hoshiningen]]* [[Lyna the Light Charmer, Lustrous]]* [[Some Summer Summoner]]* [[Thunder Dragon Thunderstormech]]|spells = * [[Battery Charger]]* [[Constellar Belt]]* [[Quick Charger]]* [[Recycling Batteries]]* [[Short Circuit]]* [[The Monarchs Stormforth]]* [[Ties of the Brethren]]* [[Wattcube]]* [[Wattrain]]|traps =* [[Judgment of Thunder]]* [[Lumenize]]* [[Portable Battery Pack]]* [[Thunder Dragon Discharge]]* [[Thunder Dragons' Hundred Thunders]]}}===Weaknesses===* "[[Ally of Justice]]" and "[[Koa'ki Meiru]]" pose an extreme threat to the "Batteryman" monsters since they have effects that will [[negate]] and [[destroy]] them with ease because all of the "Batteryman" monsters are [[LIGHT]]-[[Attribute]]. "[[Light-Imprisoning Mirror]]" can help too.* Mass-removal cards like "[[Torrential Tribute]]", "[[Dark Hole]]", "[[Mirror Force]]" and even "[[Doom Donuts]]" have the power to shut down "Batteryman Industrial Strength" monsters, destroying all of them before they can [[attack]] and potentially [[OTK]]. In addition, cards that [[banish]] and cards that hinder [[Special Summon]]ing from the [[Graveyard]] or [[Deck]] will pose a threat to them, such as "[[Dimension Shifter]]" or "[[Royal Prison]]". Also, "[[Deck Devastation Virus]]", "[[King Tiger Wanghu]]", and "[[Kotodama]] is 8" can be more effective for greatly hindering "Batteryman" Decks, especially OTK builds.{{Archseries navbox}}{{Archseries navbox (Duel Links)}}{{ArchetypeNavboxArchseries navbox (OCG Structures)}}[[Category:ArchetypesTCG and OCG archetypes]]

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