Difference between revisions of "Card Tips:Allure of Darkness"

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*You can use [[Escape from the Dark Dimension]], [[D.D.R. - Different Dimension Reincarnation]], [[Return from the Different Dimension]] or (in Traditional format) [[Dimension Fusion]] to get back the [[removed from play]] monster. This card works well expecially with high [[Level]] [[Monster]]s such as [[Dark Magician of Chaos]].  
 
*You can use [[Escape from the Dark Dimension]], [[D.D.R. - Different Dimension Reincarnation]], [[Return from the Different Dimension]] or (in Traditional format) [[Dimension Fusion]] to get back the [[removed from play]] monster. This card works well expecially with high [[Level]] [[Monster]]s such as [[Dark Magician of Chaos]].  
  
*You can remove [[D.D. Scout Plane]] from your hand with Allure's effect to draw 2 cards and get a [[monster]] on the [[field]] during the [[End Phase]].
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*You can remove [[D.D. Scout Plane]] from your hand with [[Allure of Darkness|Allure]]'s effect to draw 2 cards and get a [[monster]] on the [[field]] during the [[End Phase]].
  
 
*In case you don't have a dark monster in your hand, use [[Big Eye]]'s effect to secure your chance of drawing a dark type monster.
 
*In case you don't have a dark monster in your hand, use [[Big Eye]]'s effect to secure your chance of drawing a dark type monster.

Revision as of 04:05, 1 December 2009

  • Use this card in an Infernity deck to put more Infernity monsters into your hand or to make your hand count zero for Infernity monsters' effects.
  • In case you don't have a dark monster in your hand, use Big Eye's effect to secure your chance of drawing a dark type monster.
  • You can use this card in a zombie deck with Shutendoji. You can remove a zombie from play for the effect and then return it to the top of your deck.
  • This card is good for removal Milling as it can be used with Necroface to remove 5 cards from both players' decks, as well as you get to draw 2 cards.