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{{Infobox/Archetype/Start | Show card image name = | image size = PSY-Framelord Omega| image caption = }}{{Infobox/Archetype/ExtendedName | kanji = サイキック<rb>族</rb><rp>(</rp><rt>ぞく</rt><rp>)</rp> | romanji = Saikikkuzoku | japanese translated = | english = Psychic | french = Psychique | german = Psi | italian = | korean = 사이킥족 | spanish = Psíquico | portuguese = Psíquico}}{{Infobox/Archetype/Yu-Gi-Oh! | list = List of Psychic Monsters | support list = List of Psychic Support Cards | anti-support list = List of Anti"[[PSY-Framelord Omega]]", a Psychic Support Cards}}{{Infobox/Archetype/Endmonster.}}
'''Psychic''' monsters had their debut in "(Japanese: サイキック ''Saikikku'') is a [[The Duelist GenesisType]]". The Psychic types seen so far often resemble androids or strange mutants, and often feature elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their art. It is often said that currently, Psychics are more of an [[Archetype]] than an actual "[[TypeMonster Card]]" as almost all of their cards relate to each other. This is not seen in other Types. It is worth noting that many Psychic-Type monsters resemble what debuted in the past were ''[[MachineThe Duelist Genesis]]s, '' in the ''[[FiendOCG]]s, or ''/''[[Spellcaster]]s (such as [[Mutant MindmasterTCG]]'', [[Mind on Air]] and especially in ''[[JinzoDeck Mod Pack: Hyperspeed Rush Road!!]], whose [[OCG]] name actually has "Psycho" '' in it). The majority of their effects and support ''[[Spell CardsRush Duel]] require you to pay [[Life Points]], while the [[Synchro Monsters]] and [[Trap Cards]] focus heavily upon restoring Life Points. The tendency of a Psychic-user's Life Points to change rapidly during a duel allow a cunning player to make the most of cards such as "[[Megamorph]]" and optional cards that require Life Point payment, like "[[Solemn Judgement]]". Psychics also support a heavy Synchro element with cards like [[Emergency Teleport]], "[[Magical Android]]", "[[Thought Ruler Archfiend]]", "[[Hyper Psychic Blaster]]", and "[[Overdrive Teleporter]]'."
==Overview==
Psychics often resemble cyberpunk androids, cybernetically-enhanced lifeforms, or strange mutants, and often featuring elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their arts. It is worth noting that many Psychic monsters resemble what in the past were [[Machine]], [[Fiend]], or [[Spellcaster]] monsters (such as "[[Mutant Mindmaster]]", "[[Cipher Soldier]]", "[[Mind on Air]]" and especially "[[Jinzo]]"). Most Psychic monsters, especially early on, are [[EARTH]] or [[WIND]], although there are Psychic monsters for all [[Attribute]]s, except [[DIVINE]].
In ''[[Ancient ProphecyYu-Gi-Oh! Rush Duel]]'', Psychics get a new TCG Exclusive: "[[Psychic Emperor]]".The First [[WATER]] psychic monstermonsters return to their early roots of utilizing Life Points, with the [[PandaborgPsychic Musician]], was released in and [[Absolute PowerforceShaman Bandit]]series both having play styles that rely on LP manipulation.
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===Manga===
;''[[Yu-Gi-Oh! OCG Structures]]''
* [[Shoma Yusa]]
| style="width:50%" |===Anime=Playing Style==;'''Psychics''' are the newest type. They focus on a combination manipulation of [[Life Point]]s and swarming. When played properly, they can be one of the most versatile and unpredictable types in the game, considering their ability to summon powerful monsters in short amounts of time. [[Teleport]], for instance, can [[Special Summon]] any PsychicYu-Gi-Type monster from your hand, regardless of [[Level]], at the cost of 800 life points, as long as you have no monsters on the field but your opponent does. They have a lot of other great effects, including [[Stall]] ([[Mind Protector]], [[Grapple Blocker]]), increasing their own [[ATK]] ([[Power Injector]]) and creature swapping ([[Psychic Jumper]]), but all of it at the cost of valuable life points. A good advantage that [[Psychic]]Oh! 5D's have is that they are mostly level 4 and have mostly around 1500 [[ATK]], which is somewhat high for the level. Also, some Psychic effects revolve around [[Removed from play]]. Psychics can come in a variety of forms; [[Synchro]], [[Lockdown]], Brute Force, [[Removed from play]] and even ''* [[SwarmSayer]], etc.
===Monster Cards=In other languages ==<!-- This is not an exact Decklist. Do not add multiples or staples.-->{{In other languages*[[Psychic Commander]] (Work well with/against [[Messenger of Peace]] based decks)| fr_name = Psychique*[[Prime Material Dragon]] (Counters [[Brain Research Lab]]'s negative effect)| de_name = Psi*[[Hanewata]] (Counters a whole turns worth of effect '''damage''')(Be carefull that this is not applied to effects that you must '''PAY''' life points, this is not effect damage)| it_name = Psichico*[[Psychic Snail]]| pt_name = Psíquico*[[Mind Protector]]| es_name = Psíquico*[[Krebons]]| ja_name = サイキック*[[Overdrive Teleporter]] (One of the key cards of the OTK Psychic Decks, can be used to quickly Synchro Summon [[Hyper Psychic Blaster]]) *[[Psychic Emperor]]*[[Gorz the Emissary of Darkness]] *[[Tragoedia]]*[[Destructotron]]*[[Reinforced Human Psychic Borg]]*[[Master Gig]]*[[Mind Master]] *[[Pandaborg]]*[[Doctor Cranium]] (low price, great searching power) ===Synchro Monsters==| ja_romaji =Saikikku<!-- This is not an exact Decklist. Do not add multiples or staples.-->*[[Psychic Lifetrancer]] *[[Hyper Psychic Blaster]]*[[Magical Android]]*[[Thought Ruler Archfiend]]*[[Black-Winged Dragon]] (The best anti-damage card for this king of deck) ===Spell Cards==| ko_name =사이킥 <!-- This is not an exact Decklist. Do not add multiples or staples.-->*[[Brain Research Lab]]*[[Emergency Teleport]]*[[Telekinetic Charging Cell]]*[[Counter Cleaner]]*[[Psychokinesis]]*[[Psychic Sword]]*[[Vengeful Servant]] (to damage your opponent's [[Life Points]] using the effect of [[Battle Teleportation]] or [[Psychic Jumper]])*[[One for One]] (can summon Mind Master) ===Trap Cards==| ko_rr =Saikik<!-- This is not an exact Decklist. Do not add multiples or staples. Do not add Spell of Pain because it doesn't work with Brain Research Lab, see Rulings. -->* [[Mind Over Matter]]/[[Dark Bribe]]* [[Damage Translation]]* [[Rainbow Life]] (to counter [[Brain Research Lab]]'s negative effect)* [[Psychic Overload]]* [[Psychic Rejuvenation]]* [[Battle Teleportation]]* [[Telepathic Power]]* [[Life Absorbing Machine]] (to gain Life-Points each turn and cushion the costs paid for your monsters' effects)* [[Psychic Tuning]] * [[Tuner's Barrier]] * [[Psychic Trigger]] ==Removed From Play=| tc_name =超能 There are various Psychics which effects resolve around the [[Removed from play]]. This format is less viable in competitive but can be more fun to play with (i.e. [[Psychic Lifetrancer]], [[Genetic Woman]], [[Emergency Teleport]], [[Psychic Trigger]], [[Reinforced Human Psychic Borg]], [[Psychic Path]]). Other basic cards to put in this might be [[Return from the Different Dimension]] and [[Burial from a Different Dimension]] and even [[Soul Release]]. There can be some Synchro element in this format. All cards Removed from play can easily come back with the former or put back in the grave with the latter to then re-use them to reactivate the effect of the specific Psychics. ==Beatdown=| tc_pinyin =Chāonéng A double-edged because has the chance to completely overpower your opponents but it can be sometimes difficult to get to that or even get to something able to keep up with the game. Still, the Beat-Down Psychic Deck consists mainly of cards with high ATK, high level and effects which destroys the opponents cards. Monsters to include in this are those like [[Master Gig]], [[Destructotron]], [[Storm Caller]] and [[Psychic Snail]]. Other support like [[Teleport]] can help the summoning of the higher level monsters and cards like [[Power Injector]] can boost your own ATK even more. Using Master Gig to destroy most of your opponents monsters, you then use Destructotron's effect to destroy the [[Spell]] or [[Trap]] cards your opponent controls. There is also an advantage with lowering your own [[Life Point]] with Master Gig/Destructotron's effect; equipping the card [[Psychic Sword]] on a Psychic while your Life Points are lower than your opponents will boost that monsters [[ATK]] for a lot. Even the card [[Psychokinesis]] can help destroy monster while also lowering your Life Points. To restore all your Life Points after you have used the two cards effects, use the card [[Psychic Rejuvenation]] but use it only during your [[End Phase]] to not hinder the effect of Psychic Sword during the [[Battle Phase]]. Use of "[[Armored Axon Kicker]]" in this is somewhat not recommended because his third effect will have minimal use because most monster that will be in the grave will be cards that have high attack. Thus, you will be taking half of the destroyed monsters attack as effect damage for nothing. ==OTK=| tc_trans =Superpowered An OTK can be performed through the Beatdown deck. [[Teleport]] out [[Master Gig]] then normal summon [[Destructotron]]. Clear the [[spells]], [[traps]], and [[monsters]]. Then activate [[Brain Research Lab]] or [[Double Summon]] and summon a [[Psychic Snail]]. Use the Snail's effect on both of your other monsters. With a cleared field you will do 8400 damage ((2600*2)+(1600*2)). If you are missing one of the monsters, they can easily be searched by [[Doctor Cranium]]. Another OTK uses [[Battle Teleportation]], [[Vengeful Servant]], [[Psychic Snail]], and either [[Thought Ruler Archfiend]] or [[Hyper Psychic Blaster]]. Once you have one of the two synchro monsters out (must be the only monster on your field), activate Battle Teleportation to allow it to attack directly. Then summon Psychic Snail (use [[Brain Research Lab]] if you already normal summoned that turn) and activate its effect to allow the synchro monster two attacks. Finally, equip the synchro monster with vengeful servant. Now attack directly twice and at the end of the battle phase, the synchro monster will go to your opponent's side and deal damage equal to it's attack. 2700 x 3 | sc_name = 8100 or 3000 x 3 = 9000念动力 Another OTK others don't notice is the use Teleport, [[Brain Research Lab]] or [[Emergency Teleport]] to summon [[Mind Master]] and another psychic to the field. use Mind master's effect to send as many level 2 or lower psychic monsters as you can to the graveyard ending with Mind Master and a level four psychic (Pandaborg is the best option). After that syncrho for [[Magical Android]] and activate [[Telekinetic Power Well]] to summon [[Mind Master]] and 3 other psychics (include [[Psychic Jumper]] just encase for an instant synchro.(Warning this can change the game plan drastically), use [[Mind Master's|Mind Master]] effect for another 3+ times to summon [[Psychic Snail]], [[Pandaborg]] and [[Psychic Commander]] to synchro for [[Thought Ruler Archfiend]] and [[Magical Android]]. if luck may shine on you, use your second telekinetic power well and summon of course, Mind master and two other psychics. We're not done though. Before the battle phase use [[Mind Master|Mind Master's effect on your left over [[Pandaborg]] to either get [[Power injector]] or [[Reinforced Human Psychic Borg]](best option) to make your beatsticks into baseball bats. After using Snails effect on injector/[[Psychic Borg]], [[Magical Android]], and [[Thought Ruler Archfiend]]. All of this for more than 7000 life points, but remember, if you add one [[Telekinetic Charging Cell]] and/or [[Hanewata]] to the mix, you can reduce the damage from 7000+ too around only half your life points or even less. :-Warning-: When this OTK is used, results(LP) may vary upon decks and how the OTK is carried out. == Headline text =sc_pinyin =Niàndònglì.}}
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[[Category:Types]]