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Special Summon

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{{About|the game mechanic|the category of Effect Monsters|Special Summon Monster|the Tip Card|""Special Summons"" (Tip Card)}}[[File:ReanimationWave-MADU-EN-VG-artwork.png|thumb|Artwork of "[[Reanimation Wave]]", an example of a card that Special Summons a monster]]A '''Special Summon''' (特殊召喚 {{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}} ''Tokushu Shōkan'') is any [[type of Summon]] other than that is not a [[Normal Summon]] and or a [[Flip Summon]]. They usually occur due to a card [[effectFusion Summon]] or special s, [[condition]]. The [[monster]] is played directly onto the [[Monster Card Zone]] in [[face-up]] [[Attack Position]] or face-up [[Defense PositionRitual Summon]]s, unless the card indicates otherwise. [[Xyz Synchro Summon]]s, [[Synchro Xyz Summon]]s, [[Fusion Pendulum Summon]]s , and [[Ritual Link Summon]]s are '''''all''''' types of Special Summons.
Special Summons do not take up your Normal Summon/If a monster is [[Normal Set|Set]] for the in a [[turnMonster Zone]]by a card effect, and they can be conducted as many times as possible in is not being [[Normal Set]], that is implicitly a turnSpecial Summon face-down. Also note that Special Summoning requires no For example, if the effect of "[[TributeToadally Awesome]]s for high " causes a monster to be [[LevelSet]] monsters like what onto the Normal Summon requires; the only exception to this are cards field, that explicitly require this via a card effectmonster is being Special Summoned in face-down [[Defense Position]].
Special Summons fall into one There is no limit on the number of two distinct categories:==Built-In Special Summons=='''Built-In Special Summons''' (also known as '''Inherent times a player can Special Summon''') are Special Summons that happen due to each turn. Unless otherwise specified, by default a '''condition''' that the monster has; this Special Summon does not start a is performed in either face-up [[ChainAttack Position|Attack]]. This can only be performed when or Defense Position (the [[game statebattle position]] is open during your [[Main Phase]] (for example, decided by the player performing the Summon).<ref name="[[Cyber Dragon]]rulebook", "[[Solar Wind Jammer]]", "[[Ghost Ship]]", "[[Exodius the Ultimate Forbidden Lord]]", etc>{{cite book |title=Yu-Gi-Oh! Trading Card Game Official Rulebook |publisher=Konami |page=25 |edition=Version 10 |url=https://img.). This type of Special Summon behaves similarly to Normal Summons and Flip Summonsyugioh-card. Synchro Summons and Xyz Summons fall into this umbrella of Special Summonscom/en/downloads/rulebook/SD_RuleBook_EN_10.pdf}}</ref>
Following == Mechanics ===== Special Summon by game mechanics ===There are several game mechanics which allow the turn player to perform a Special Summon during an open [[Problem-Solving Card Textgame state]], monsters' card text will specify in '''parenthesis''' " '''()''' " the location from which they can be Summonedtheir [[Main Phase]]. Specifically, excluding Synchro and Xyz Summons. Monsters whose card texts do not specify the location from where they are Summoned are '''''always''''' Summoned from the : [[Synchro Summon]], [[handXyz Summon]] if they are used in the , [[Main DeckPendulum Summon]], and from the [[Extra DeckLink Summon]]. A Special Summon performed this way does not create a [[Chain Link]] if they are used there, but can be negated by effects that negate Summons.
These Cards and effects that perform a Special Summons can be [[negate]]d Summon by any card that can negate Special Summons, including game mechanics (e.g. "[[Solemn WarningUrgent Tuning]]", "[[Solemn JudgmentWonder Xyz]]", and "[[Black Horn of Heaven]]". Cards such as "[[Divine Wrath]]" '''''cannot''''' negate this type of ) are still considered to be a Special Summonby game mechanics; the Summon is performed immediately after the effect resolves, because these are classed so can be negated if the card was used as a [[condition]]Chain Link 1. In contrast, not an [[activate]]d [[card effects|card effect]]. However, while some monsters can that perform a Special Summon themselves, these are not treated as Built-In Special Summons, because they one of these types of Summon the monster at the (e.g. "[[resolutionNecroid Synchro]] of their effect(s) (for example", "[[Andro SphinxNumbers Eveil]]")are not considered to be Special Summons by game mechanics, but rather a Special Summon by card effect that is merely treated as one of these types of Summon.
Along with Special Summons by Summoning procedures, they are collectively known as "Built-In Summons".<ref name="PSCT 5">{{cite web |last1=Tewart |first1=Kevin |title=Problem-Solving Card Text, Part 5: Special Summon with a Card's EffectSummons |url=https://yugiohblog.konami.com/articles/?p=3111 |website=Yu-Gi-Oh! TCG Strategy Articles |publisher=Konami |date=27 July 2011}}</ref>
These are any === Special Summon by Summoning procedure ===Many monsters have a Summoning procedure that results or occurs at specifies a method to Special Summon them. This procedure can be performed during an open game state in the turn player'''resolution''' of an s Main Phase. A Special Summon performed this way does not create a [[activateChain Link]]d card effect , but can be negated by effects that Special Summons (for example, "[[Monster Reborn]]" and "[[Gorz the Emissary of Darkness]]"). Fusion Summons and Ritual negate Summons fall under this umbrella of Special Summon.
These Along with Special Summons '''''cannot''''' be negatedby game mechanics, they are collectively known as "Built-In Summons".<ref name="PSCT 5"/> ==== Special Summon Monsters ====For [[Special Summon Monster]]s, but if they specify a Summoning procedure, the listed procedure is the only way to properly Special Summon that monster. For these monsters, this procedure is not an effect, so can be used even if the monster'''stopped''' by negating the initial effect that caused the s effects are negated. Most non-[[Ritual Monster|Ritual]] Main Deck Special SummonMonsters, and some Extra Deck monsters, specify a Summoning procedure. Cards such as  Examples:* Special Summoning "Black Horn of Heaven[[Photon Thrasher]]" and (from the hand) when the player controls no monsters.* Special Summoning "[[Thunder King RaiXY-OhDragon Cannon]]" cannot negate this Special Summon, because it occurs during resolution of a card effect. (from the Extra Deck) by banishing "[[X-Head Cannon]]"Solemn Judgmentand " can negate the activation of a [[Spell Card|SpellY-Dragon Head]] or " ==== Normal Summon Monsters ====For [[Trap CardNormal Summon Monster]] that Special Summonss, if they specify a Summoning procedure, and it they can also negate Built-In still be Special SummonsSummoned by other ways (unless otherwise specified). For these monsters, this procedure is an effect, so cannot be used if the monster's effects are negated. However, it cannot negate Monster Effects that is not an activated effect, so does not create a Chain Link. Examples:* Special SummonSummoning "[[Cyber Dragon]]" (from the hand) when only the opponent controls a monster. * Special Summoning "Solemn Warning[[Grapha, Dragon Lord of Dark World]]" (from the Graveyard) by returning a monster a "Dark World" monster on the field to the hand. === Special Summon by card effect ===Cards can negate any have [[effect ]]s that allow players to Special Summons, as well as Built-In Summon monsters to the [[field]]. ==== Activated effect ====Many cards and activated effects have effects that Special Summons (If it is a Spell or Trap card, "Solemn Warning" can only negate it if it is monsters to the initial field. The activation of any card or effect necessarily creates a Chain Link. While the card as it cannot negate activation or effect of these effects)can be negated, the Summons themselves cannot be.<ref name="PSCT 5"/>----Note that cards or [[Ritual Summon|Ritual]] and [[Fusion Summon]]ing are always performed by card effects that can be activated after a . Examples:* Activating the effect of "[[Genex Ally Birdman]]" by returning 1 face-up monster has been the player controls to the hand, to Special Summoned, for exampleSummon it from the hand.* Activating the effect of "[[Polymerization]]", using "[[Elemental HERO Avian]]" and "[[Torrential TributeElemental HERO Burstinatrix]]" or as Fusion Material to Fusion Summon "[[Bottomless Trap HoleElemental HERO Flame Wingman]]",  ==== Non-activated effect ====Some cards have effects that can be activated after any of these Special SummonsSummon monsters without using a Chain Link. These effects often do still need to activate initially, regardless of whether it but the Special Summon is Built-In or because performed later, outside of an effecta Chain Link. The exception to is if a monster is  Examples:* Special Summoned by a card effect that is Summoning "[[Chain LinkRevival Jam]] 2 or higher. This is because cards and effects can " during the player'''never''' be s next Standby Phase after its effect was activated in * "[[Vicious Claw]]" applying its effect to return itself to the hand to prevent the middle of equipped monster from being destroyed by battle, destroy a resolving Chainmonster on the field, and whatever effect that resolves last (as Chain Link 1) would cause then Special Summon an "[[Evil Token]]"* "Torrential Tribute[[Synthetic Seraphim]]", etc. applying its effect to Special Summon a "[[miss the timingSynthetic Seraphim Token]]." immediately after a Counter Trap Card resolves == In other languages =={{In other languages| fr_name = Invocation Spéciale| de_name = Spezialbeschwörung| it_name = Evocazione Speciale| pt_name = Invocação-Especial| es_name = Invocación Especial| ja_name = {{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}}| ja_romaji = Tokushu Shōkan| ko_name = 특수 소환| ko_rr = Teuksu Sohwan| zh_name = 特殊召喚| zh_pinyin = Tèshū Zhàohuàn| sc_name = 特殊召唤| sc_pinyin = Tèshū Zhàohuàn}}{{In other languages|(to) Special Summon| fr_name = Invoquer Spécialement| de_name = beschwören als Spezialbeschwörung| it_name = Evocare Specialmente| pt_name = Invocar por Invocação-Especial| es_name = Invocar de Modo Especial}} == References ==<references />
{{Gameplay}}
[[Category:Types of Summon]]

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