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Special Summon

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{{About|the game mechanic|the monster [[Ability]]category of Effect Monsters|''Special Summon Monster''|the setTip Card|''""Special Summon Evolution''Summons"" (Tip Card)}}{{Infobox/Archetype/Start [[File:ReanimationWave-MADU-EN-VG-artwork.png| image name = thumb| image size = Artwork of "[[Reanimation Wave]]", an example of a card that Special Summons a monster]] | image caption = }}{{Infobox/Archetype/ExtendedName | kanji = A '''Special Summon''' ({{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}} | japanese = 特殊召喚 | furigana = とくしゅしょうかん | romaji = ''Tokushu Shōkan'') is any type of Summon that is not a [[Normal Summon]] or a [[Flip Summon]]. [[Fusion Summon]]s, [[Ritual Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, [[Pendulum Summon]]s, and [[Link Summon]]s are all types of Special Summons. | japanese translated = | english = If a monster is [[Set]] in a [[Monster Zone]] by a card effect, and is not being [[Normal Set]], that is implicitly a Special Summonface-down. For example, if the effect of "[[Toadally Awesome]]" causes a monster to be [[Set]] onto the field, that monster is being Special Summoned in face-down [[Defense Position]].  There is no limit on the number of times a player can Special Summon each turn. Unless otherwise specified, by default a Special Summon is performed in either face-up [[Attack Position| french Attack]] or Defense Position (the [[battle position]] is decided by the player performing the Summon).<ref name= Invocation Spéciale<br"rulebook">Verb: Invoquer Spécialement {{cite book | german title= Spezialbeschwörung<br>Verb: beschwören als Spezialbeschwörung Yu-Gi-Oh! Trading Card Game Official Rulebook | italian publisher= Evocazione Speciale<br>Verb: Evocare Specialmente (formerly: Evocare tramite Evocazione Speciale) Konami | korean page= 특수 소환 (特殊召喚) ''Teuksu Sohwan''25 |chineseedition=特殊召喚 ''Tèshū Zhàohuàn / Dak6 syu4 Ziu6 wun6''Version 10 |portugueseurl=Invocaçãohttps://img.yugioh-Especialcard.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf}}<br/ref>Verb: Invocar por Invocação-Especial | spanish == Mechanics ===== Special Summon by game mechanics === Invocación Especial<br>VerbThere are several game mechanics which allow the turn player to perform a Special Summon during an open [[game state]] in their [[Main Phase]]. Specifically, they are: Invocar de Modo Especial [[Synchro Summon]], [[Xyz Summon]], [[Pendulum Summon]], and [[Link Summon]]. A Special Summon performed this way does not create a [[Chain Link]], but can be negated by effects that negate Summons. Cards and effects that perform a Special Summon by game mechanics (e.g. "[[Urgent Tuning]]", "[[Wonder Xyz]]") are still considered to be a Special Summon by game mechanics; the Summon is performed immediately after the effect resolves, so can be negated if the card was used as Chain Link 1. In contrast, effects that perform a Special Summon treated as one of these types of Summon (formerly Invocar mediante una Invocación Especiale.g. "[[Necroid Synchro]]", "[[Numbers Eveil]]")}}{{Infobox/Archetype/End}}are not considered to be Special Summons by game mechanics, but rather a Special Summon by card effect that is merely treated as one of these types of Summon.
'''Along with Special Summon''' (Summons by Summoning procedures, they are collectively known as "Built-In Summons".<ref name="PSCT 5">{{Rubycite web |last1=Tewart |とく}}{{Rubyfirst1=Kevin |title=Problem-Solving Card Text, Part 5: Special Summons |しゅ}}{{Ruby|召url=https://yugiohblog.konami.com/articles/?p=3111 |しょう}}{{Rubywebsite=Yu-Gi-Oh! TCG Strategy Articles |publisher=Konami |かんdate=27 July 2011}} ''Tokushu Shōkan'') is any [[Summon]] other than [[Normal Summon]] or [[Flip Summon]]. They usually occur due to a game mechanic, [[card effect]] or [[Summoning condition]].</ref>
There is no restriction on the number of times === Special Summon by Summoning procedure ===Many monsters have a Summoning procedure that specifies a player can method to Special Summon them. This procedure can be performed during an open game state in a turn—Special Summons do not take up the turn player's Normal Summon/[[Normal Set|Set]] for the [[turn]]Main Phase. A Special Summoning Summon performed this way does not require [[Tribute]]s for high-create a [[LevelChain Link]] monsters like Normal Summons and Sets do, unless otherwise specified but can be negated by a cardeffects that negate Summons.
[[Ritual Summon]]s, [[Fusion Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, [[Pendulum Summon]]s, and [[Link Summon]]sAlong with Special Summons by game mechanics, they are all considered Special collectively known as "Built-In Summons".<ref name="PSCT 5"/>
====Special Summon typesMonsters ====There are two different types of For [[Special Summon. The type indicates which cards and effects can respond Monster]]s, if they specify a Summoning procedure, the listed procedure is the only way to or negate the properly Special Summonthat monster. Cards printed with [[Problem-Solving Card Text]] For these monsters, this procedure is not an effect, so can easily have their method of Special Summon determined: be used even if the monster's effects that contain a colon or semicolon are Special Summons due to a card effect (and thus start a negated. Most non-[[ChainRitual Monster|Ritual]])Main Deck Special Summon Monsters, and cards that don't are built-in Special Summonssome Extra Deck monsters, specify a Summoning procedure.
===Built-in Special Summon===Examples:'''Built-in * Special Summons''' (also unofficially known as '''inherent Special Summons''') are Special Summons that are done by a game mechanic (Summoning "[[Synchro Summon]], [[Xyz Summon]], [[Pendulum SummonPhoton Thrasher]]" (from the hand), or when the player controls no monsters' own .* Special Summoning "[[Summoning conditionXY-Dragon Cannon]] or " (from the Extra Deck) by banishing "[[Summon monster effectX-Head Cannon]] (e.g. " and "[[Contact FusionY-Dragon Head]])."
Generally, these are performed when the ==== Normal Summon Monsters ====For [[game state]] is open during your [[Main Phase]] (e.g. "[[Cyber DragonNormal Summon Monster]]"s, "[[Stardust Dragon]]"if they specify a Summoning procedure, "[[Number 39: Utopia]]", "[[Exodius the Ultimate Forbidden Lord]]"they can still be Special Summoned by other ways (unless otherwise specified). They are never performed as part of For these monsters, this procedure is an [[card effect|effect]] [[resolve|resolution]]; , so cannot be used if the monster's effects that would otherwise do this instead perform the Summon immediately after they resolve (eare negated.g. "[[Formula Synchron]]"However, "[[Advanced Heraldry Art]]")it is not an activated effect, or are actually Special Summons with a card effect that treat the Summon as so does not create a Built-in Special Summon, like [[Xyz Summon]] (e.g. "[[Rank-Up-Magic]]")Chain Link.
For cards with Examples:* Special Summoning "[[Problem-Solving Card TextCyber Dragon]], monsters with [[Summon " (from the hand) when only the opponent controls a monster effect]]s or .* Special Summoning "[[Summoning conditionGrapha, Dragon Lord of Dark World]]s that Special Summon themselves this way specify in parenthesis "(from the Graveyard)by returning a monster a "Dark World" monster on the location from which they can be Special Summonedfield to the hand.
There is a difference between Summoning a monster with a [[=== Special Summon monster by card effect]] and with a [[Summoning condition]]s. If the monster ===Cards can be [[Normal Summon]]ed/have [[Normal Set|Set]], then its built-in Special Summon is done by a Summon monster effect, which is a type of [[Unclassified Effect]]. Conversely, if the monster is a [[s that allow players to Special Summon monster]], then its built-in Special Summon is a [[Summoning condition]]. This distinction causes subtle differences; for example, monsters to the effect of "[[Vampire Gracefield]]" can be activated when "[[Goka, the Pyre of Malice]]" is Special Summoned by its own Summon monster effect, but not when "[[Vampire Genesis]]" is Special Summoned by its own Summon condition.
Built-in ==== Activated effect ====Many cards and activated effects have effects that Special Summons are monsters to the field. The activation of any card or effect necessarily creates a Chain Link. While the only kind activation or effect of Special Summons that these effects can be [[negate]]d. When a player attempts to perform a built-in Special Summonnegated, the [[Summon negation window]] opens, providing both players with the opportunity to negate the SummonSummons themselves cannot be. However, as performing a built-in Special Summon does not go on a [[Chain]], cards such as <ref name="[[Divine Wrath]]PSCT 5" cannot be Chained to the attempted Summon./>
===Special Summon with a card effect==='''Special Summons with a card effect''' are any Special Summon that occurs during the [[ResolveRitual Summon|resolution]] of an [[activate]]d card effect (e.g. "[[Monster RebornRitual]]" and "[[Gorz the Emissary of Darkness]]"). [[Fusion Summon]]s, [[Ritual Summon]]s and [[Rank-Up]]s fall under this group of Special Summonsing are always performed by card effects.
These Special Summons cannot be negated. However, they can be prevented from occurring in Examples:* Activating the first place effect of "[[Genex Ally Birdman]]" by negating returning 1 face-up monster the effect that would perform player controls to the hand, to Special Summon; cards such as it from the hand.* Activating the effect of "[[Divine WrathPolymerization]]" and , using "[[Dark BribeElemental HERO Avian]]" can negate the activation of a monster effect or and "[[Spell Card|SpellElemental HERO Burstinatrix]]/" as Fusion Material to Fusion Summon "[[Trap CardElemental HERO Flame Wingman]] that would Special Summon a monster, respectively. "Solemn Judgement" can negate either a Spell/Trap effect (including one that would Special Summon a monster) or a built-in Special Summon; however, it cannot negate monster effects that Special Summon.
While they are rare, Special Summons as the result of an [[activate]]d card or ==== Non-activated effect ====Some cards have effects that can Special Summon monsters without using a Chain Link. These effects often do not occur during that effect's resolutionstill need to activate initially, except Synchro and Xyz Summonsbut the Special Summon is performed later, also fall into this category. Cards such as "[[Revival Jam]]" and "[[Memory outside of an Adversary]]" can perform this kind of Special Summona Chain Link.
Some effects that Examples:* Special Summon can Summoning "[[Ignoring Revival Jam]]" during the Summoning conditions|ignore the Summoning conditionsplayer's next Standby Phase after its effect was activated* "[[Vicious Claw]] of " applying its effect to return itself to the hand to prevent the Summoned equipped monsterfrom being destroyed by battle, allowing it destroy a monster on the field, then Special Summon an "[[Evil Token]]"* "[[Synthetic Seraphim]]" applying its effect to Special Summon monsters that have a "[[Summoning conditionSynthetic Seraphim Token]]s that would prevent them being Summoned that way." immediately after a Counter Trap Card resolves
==Summon response windowIn other languages =={{In other languages| fr_name = Invocation Spéciale| de_name = Spezialbeschwörung| it_name =Evocazione Speciale| pt_name =Invocação-Especial| es_name = Invocación Especial| ja_name = {{mainRuby|Summon response window特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}}| ja_romaji = Tokushu Shōkan| ko_name = 특수 소환| ko_rr = Teuksu Sohwan| zh_name = 特殊召喚| zh_pinyin = Tèshū Zhàohuàn| sc_name = 特殊召唤| sc_pinyin = Tèshū Zhàohuàn}}The Summon response window is an unofficial term used to describe the timing in which cards and effects can be activated in [[Respond{{In other languages|response]] (to a successful Summon. Cards and effects that can be activated in response to a successful ) Special Summon, such as "[[Torrential Tribute]]" and "[[Bottomless Trap Hole]]", can be activated after any of these Special Summons, regardless of whether it is built| fr_name = Invoquer Spécialement| de_name = beschwören als Spezialbeschwörung| it_name = Evocare Specialmente| pt_name = Invocar por Invocação-in or with a card effect. However, they cannot be activated if a monster is Special Summoned by a card effect that is [[Chain Link]] 2 or higher, unless the activation of all other cards and effects that would resolve after it are negated. This is because cards and effects cannot be activated in the middle of a resolving Chain, and whichever effect resolves last (as Chain Link 1) would cause these cards to [[miss the timing]].Especial| es_name = Invocar de Modo Especial}}
Furthermore, if the card effect that Special Summoned the monster performed another action during its resolution after Special Summoning the monster (e.g. "[[Magical Dimension]]", "[[Drill Warrior]]", "[[Telekinetic Power Well]]", "[[Trojan Gladiator Beast]]", etc.), then this window does not occur and any cards that can be activated in response to a Summon [[miss the timing]].== References ==<references />
{{Gameplay}}
[[Category:Types of Summon]]

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