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Spirit monster

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{{Redirect|Spirit|the archetype|""Spirit"" (archetype)|the Type|Spirit (Type)}}
{{Infobox/Archetype/Start
| image name = GundariLastTurn-TF05-JP-VG-artwork.png | image caption = "Hino-Kagu-Tsuchi" and "Yamata Dragon" in the artwork of "Last Turn"
}}
{{Infobox/Archetype/ExtendedName
| kanji = スピリット(モンスター)<ref group=Notes>The parentheses here specify what part is not shown on the cards' [[Type]]/[[Ability]] line.</ref> | romanji romaji = Supiritto(monsutā) | japanese translated = | english = Spirit monsters(monster) | french = (monstre) Spirit | german = Spirit monster (-Monster) (Geister Monster in the anime) | italian = Mostro (mostro) Spirit | korean = 스피릿(몬스터) ''Seupirit (Monseuteo)'' | spanish = (monstruo) Spirit | portuguese = Monstro (monstro) Espírito<br/>Formerly: Spirit | spanish chinese = Monstruos Espirtual | croatian = Duša靈魂(怪獸) ''Línghún (Guàishòu) / Ling4 wan4 (Gwaai3 sau3)''
}}
{{Infobox/Yu-Gi-Oh!/Archetype/List
| sets =* [[Dark Revelation Volume 1]]* [[Dark Crisis]]* [[Structure Deck 6: Spellcaster's Judgment]]* [[Retro Pack 2]]
* [[Mythological Age]]
* [[Threat of the Dark Demon World]]
* [[Duelist Legacy Volume.5]]
* [[Legacy of Darkness]]
* [[Pharaonic Guardian]]
* [[Dark Crisis]]
* [[Structure Deck: Zombie Madness]]
* [[Dark Revelation Volume 1]]
* [[Dark Beginning 2]]
* [[Duelist Legacy Volume.5]]
* [[Mythological Age]]
* [[Threat of the Dark Demon World]]
* [[Expert Edition Volume.1]]
* [[Structure Deck 7: Invincible FortressSpellcaster's Judgment]]
* [[Tournament Pack 6]]
* [[Absolute PowerforceStructure Deck: Invincible Fortress]]* [[Hidden Arsenal 4Structure Deck: Trishula's Triumph]]* [[Duel Terminal - Charge Revival of the GenexGreat Dragon]]
* [[The Duelist Genesis]]
* [[Retro Pack 2]]
* [[Duel Terminal - Charge of the Genex!!]]
* [[Extra Pack Volume 2]]
* [[Pharaonic GuardianAbsolute Powerforce]]* [[Hobby League Participation Cards|Hobby League Participation Cards: Series 7]]* [[Structure Deck 2: Zombie Madness]]* [[Photon Shockwave]]* [[Structure Deck 13: Revival Storm of the Great DragonRagnarok]]
* [[Duel Terminal - Xyz Startup!!]]
* [[Storm of RagnarokHidden Arsenal 4: Trishula's Triumph]]
* [[Photon Shockwave]]
* [[Battle Pack: Epic Dawn]]
* [[Hidden Arsenal 6: Omega Xyz]]
* [[Hidden Arsenal 7: Knight of Stars]]
* [[Shadow Specters]]
* [[Legacy of the Valiant]]* [[The Dark Illusion]]* [[Raging Tempest]]* [[Circuit Break]]* [[Dawn of Majesty]]* [[Cyberstorm Access]] | anime = * [[Yu-Gi-Oh! (second series anime)|Yu-Gi-Oh! Duel MonsterMonsters]]* [[Yu-Gi-Oh! GX|Yu-Gi-Oh! (Duel Monsters) GX]]s | list = List of Spirit monsters | support list = List of Spirit monster support cards | anti-support list = List of Spirit monster anti-support cards
}}
{{Infobox/Archetype/End}}
'''Spirit monsters''' (スピリットモンスター ''Supiritto monsutā'') are characterized by having effects [[Effect Monster]]s with the [[ability]] "Spirit". Usually, they cannot be [[Special Summon]]ed, and have an effect that return returns them to their owner's the [[hand ]] during the [[End Phase ]] of turns the turn they are [[Normal Summon]]ed or [[flip]]ped [[face-up (whether by [[Flip Summon]], surviving battle (or any other method). This would seem to symbolize the monster "being spiritual" turn they are Special Summoned, in case of Spirit monsters that its physical body is temporary (barring player interventionsmust be Special Summoned). The They debuted in ''bouncing[[Mythological Age]]'' effect also triggers if the Spirit monster and first received support in general becomes under the control of the opponent during the turn it would return or is summoned by your opponent after winding up in the opponent's hand via effects like "'[[ExchangeThe Duelist Genesis]]". This makes them appropriate fodder for getting rid of monsters like "[[Blast Sphere]]" or for using "[[Creature Swap]]"'', almost 7 years later.
Usual effect text:<br>The designs of most Spirit monsters are based on beings from Eastern mythology, primarily Japanese ones. They all have very similar purple backgrounds, and often feature ''This card cannot be [[Special Summonwikipedia:Onibi|onibi]]ed. This '' lights on their card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped Face-upartworks.''
The original run of released There are no [[archetype]]s focused on Spirit monsters, but the [[Shinobird]] and [[Martial Art Spirit]] [[series]] do. While most Spirit monsters also could are not be Special Summoned. Howevermembers of an archetype, new a few Spirit monsters starting with ''belong to the "[[The Duelist GenesisIce Barrier]]'' have been released " ("[[Sacred Spirit of which the Ice Barrier]]") and "[[Gishki]]" (so far"[[Gishki Natalia]]" and "[[Gishki Emilia|Emilia]]") can be Special Summoned for a costarchetypes, both of which exist in the [[Duel Terminal]] card storyline; these Spirit monsters are not based on mythological figures, but instead represent revived spirits of deceased characters in their storyline.
==Characteristics=====Shared effects===Most Spirit monster Cards are designated by having "Spirit" in monsters share the place where "Effect" would following two effects:* Cannot beSpecial Summoned. They are also * Once per turn, during the second secondary type of Effect monsters to have End Phase, if this card was Normal Summoned or flipped face-up this indicator (the [[Flip Effect Monster]]s prior turn: Return it to them simply had "FLIP:" at the beginning of their effects)hand.
Many of The effect to return to the hand during the Spirit monsters' designs were based on icons from Japanese mythology and End Phase only activates during the turn they are Normal Summoned or flipped face-up. If they all have very similar backgrounds, supposedly of do not return to the spirit world. Their OCG names would be given hand in that End Phase (such as due to "[[Wikipedia:Kanji|kanjiDimensionhole]], but the " or "[[Wikipedia:Furigana|furiganaForbidden Chalice]] would be given "), this effect does not activate in subsequent turns. If a Spirit monster with this effect was [[Wikipedia:Katakana|katakanaSpecial Summon]] ed face-up (which normally would indicate a foreign-language word. These themes would also tie into the anime and manga's story; usually require an effect that [[Maximillion PegasusIgnoring the Summoning conditions|ignores the Summoning conditions]]), the creator of Duel Monstersthen this effect does not activate, would as it was not only have lifted specific cards of his game from Egyptian legends and his love of American cartoons, but would have drawn inspiration from the religions of Eastern Asia to create the Spirit monster type, after having extensively traveled in the continentNormal Summoned or flipped face-up.
One These effects are not universal among all Spirit monsters. Notable exceptions include:* The [[Martial Art Spirit monster in particular]]s can be [[Special Summon]]ed. They return to the hand during the End Phase of the turn they were Normal Summoned or flipped face-up, like most Spirit monsters.* "[[YataYamato-no-GarasuKami]]", is infamous for its complete lockdown "[[Konohanasakuya]]", and the [[Shinobird]] Ritual Monsters cannot be Normal Summoned/Set; they must be Special Summoned by their own Summoning procedure or [[Ritual Summon]]. They return to the hand during the End Phase of the opponent's hand when combined with turn they were Special Summoned.* "[[Chaos Emperor Dragon - Envoy of the EndAmaterasu]]"cannot be Normal or Special Summoned; it must be [[Normal Set]], however both and it still returns itself to hand during the End Phase of these monsters are on the latest banlistturn it is flipped up.
==Design==Most Spirit monsters often had effects that would be used when they were playedare based on specific beings from Oriental mythology, or had combat-which includes both Japanese [[wikipedia:Yōkai|Yōkai]] and various other Asian folklore. The only Spirit monsters not specifically based effects but would be vulnerable due to low attackon Oriental mythology are the [[Martial Art Spirit]]s, making and the returning Spirit monsters belonging to hand ability a boonthe [[Duel Terminal]] storyline. Examples of the former include "The [[TsukuyomiShinobird]]" and "[[Maharaghiseries]]"is, as a whole, and examples based on the story of the latter include "Yata-Garasu" and "''[[Inaba White Rabbitwikipedia:Tanabata|Tanabata]]"''.
The two most powerful Most of these Spirit monsters ' Japanese names are "written in [[Hino-Kagu-Tsuchiwikipedia:Kanji|kanji]]" and "with [[Yamata Dragonwikipedia:Furigana|furigana]]". They are counterparts of each other. They are both high-level monsters with high ATK and DEF, and have hand-based effects. The first empties your opponent's hand when it deals damage, and the second fills yours when it do the same. The primary weakness is their returning to your hand, due to the requirement for tributes. The fact that they are counterparts is emphasized on "written in [[Last Turnwikipedia:Katakana|katakana]]", where ; this is a battle between them is depictedreference to how Japanese orthography commonly writes the names of major Japanese ''kami'' in katakana.
{| class==Playing "wikitable" style=="text-align: center" |+ {{nowrap|Mythological Spirit monsters}}! Spirit monster !! Origin|-| [[Konohanasakuya]] || [[wikipedia:Konohanasakuya-hime|Konohanasakuya-hime]]|-| [[Amaterasu]] || [[wikipedia:Amaterasu|Amaterasu]]|-| [[Hino-Kagu-Tsuchi]] || [[wikipedia:Kagu-Tsuchi|Kagutsuchi]]|-| [[Yamata Dragon]] || [[wikipedia:Yamata no Orochi|Yamata no Orochi]]|-| [[Dark Dust Spirit]] || [[wikipedia:Shinigami|Shinigami]]|-| [[Yamato-no-Kami]] || [[wikipedia:Susanoo|Susanoo]] and the heads of [[wikipedia:Yamata no Orochi|Yamata no Orochi]]|-| [[Fenghuang]] || [[wikipedia:Fenghuang|Fenghuang]] or "Hou-Ou"|-| [[Great Long Nose]] || [[wikipedia:Tengu|Red Nose Tengu]]|-| [[Susa Soldier]] || [[wikipedia:Susanoo|Susanoo]] and [[wikipedia:Kusanagi|Kusanagi-no-Tsurugi]]|-| [[Yaksha]] || [[wikipedia:Yaksha|Yaksha]]|-| [[Rasetsu]] || [[wikipedia:Rakshasa|Rakshasa]]|-| [[Amano-Iwato]] || [[wikipedia:Amano-Iwato|Ama no Iwato]]|-| [[Hebo, Lord of the River]] || [[wikipedia:Kappa|Kappa]] or [[wikipedia:Hebo|Hebo]]|-| [[Asura Priest]] || [[wikipedia:Asura|Asura]]|-| [[Maharaghi]] || [[wikipedia:Dogū|Shakoukidoguu]]|-| [[Fushi No Tori]] || [[wikipedia:Phoenix|Phoenix]]|-| [[Izanami]] || [[wikipedia:Izanami|Izanami]]|-| [[Tsukuyomi]] || [[wikipedia:Tsukuyomi|Tsukuyomi]]|-| [[Gundari]] || [[wikipedia:Kuṇḍali|Kuṇḍali]]|-| [[Aratama]], [[Nikitama]], and [[Sakitama]] || [[wikipedia:Mitama|Mitama]]|-| [[Inaba White Rabbit]] || [[wikipedia:Hare_of_Inaba|Hare of Inaba]]|-| [[Otohime]] || [[wikipedia:Oto-hime|Oto-hime]]|-| [[Yata-Garasu]] || [[wikipedia:Three-legged crow|Three-legged crow]]|-| [[Kinka-byo]] || [[wikipedia:bakeneko|Bakeneko]]|}
{| class="wikitable" style="text-align: center" |+ {{nowrap|Spirit monsters can only remain on the field temporarily (unless they are facesupport}}! Support card !! Origin|-down during the End Phase they would be returned or removed from the field temporarily during the the same time), and thus their controllers run into a major problem of maintaining field presence, but many Spirit monsters have devastating special effects to make up for this deficiency. "| [[Izanagi]] || [[wikipedia:Izanagi|Izanagi]]|-| [[Mirror of Yata]]" and "|| [[Izanagiwikipedia:Yata no Kagami|Yata no Kagami]]" keep the spirits on the field permanently or until they are removed, making these cards a must for any Spirit deck. "|-| [[Spiritual Energy Settle MachineSword of Kusanagi]]" also does this, but it costs a discard per turn. Other ways to make up for the returning to hand is to make your opponent's monsters return to their hand whenever a Spirit does, such as with "|| [[Spirit's Invitationwikipedia:Kusanagi no Tsurugi|Kusanagi no Tsurugi]]", or to gain Life Points whenever this happens, such as with "|-| [[Spring Orb of RebirthYasaka]]".|| [[wikipedia:Yasakani no Magatama|Yasakani no Magatama]]|}
In addition, there is a '''loophole''' with Spirit monsters that lets them stay on the field regardless of their self-bounce effect. The exact text on Spirit monster cards states they must return to their owner's hand "''during the End Phase of the turn [they are] Normal Summoned or flipped face-up''". Therefore, if they stay on the field for more than one turn you don't have to worry about them returning to your hand. For instance, a "Hino-Kagu-Tsuchi" monster equipped with "Mirror of Yata" who then had its Mirror destroyed (e.g. by "[[Heavy Storm]]" or "[[Mystical Space Typhoon]]") would stay on the field the subsequent turns. Another card that can help bypass the common effect of Spirit monsters that returns them to the hand is "[[Future Visions]]". When Spirit monsters are Normal Summoned, and afterward banished by the card, the End Phase would have already passed when they return so they can no longer return to the hand.==Playing style==
A considerable feature Spirit monsters, as an individual Spirit-focused deck, are focused on a overcoming their negative self-restrictions, and utilizing Spirit support cards to bring out powerful individual Spirit monsters and use their strong effects in the one turn they stay on the field. Due to their Main Deck is it ability of increase its owner's Life Pointsnature and Special Summoning restriction, by using cards like "Spirit-focused Decks are primarily focused on [[Orb of YasakaNormal Summon|Normal]]", "and [[Fushi No ToriTribute Summon]]"ing; however, "Spring of Rebirth", which partly compensates the lack of Field presence caused by Spirit Decks focused on the [[Shinobird]] Ritual Spirit Monsters' bounceboss monsters focus on [[Ritual Summon]]ing instead.
Two of the strongest While Spirit monsters ("Hino-Kagu-Tsuchi" and "Yamata Dragon") focus on maintaining a significant hand advantage over the opponent, and when combined with "Spiritual Energy Settle Machine" or other can be played as staple monsters in historical Decks due to having relatively strong effects like "[[Dimensionhole]]" that allow them made up for their negative effects (relative to remain on the field, they can easily turn the tide of any duel in their owner's favor. Though it wasn't an option in the pastcontemporaries), there is currently enough support for decks entirely themed around Spirit monsters to be viable. Because most Spirit monsters return to have become obsolete as the player's hand, the player runs the risk of having too many cards during the End Phase, forcing a discard, so "[[Infinite Cards]]" is an effective way to counter this problem. Cards like "Exchange", "Creature Swap", and "[[Mystic Box]]" are staplesmetagame progressed.
A commonly used card with Spirits is "[[Mausoleum of the Emperor]]", which allows users to pay a life point cost to get high-level Spirit monsters out without tribute. [[Trap Monster]]s are also often used either as tributes or as have a method wide variety of maintaining a field defense when the Spirits leave the fieldeffects. Key Spirit monsters that provide consistency include "[[Kaiser ColosseumAratama]]" is another decent card to maintain field advantage when "Izanagi" or , a Spirit Monster equipped with "Mirror of Yata" is on the field. Another way of easing the Normal Summon of a high-level Spirit Monster is by using monster searcher, "[[Star BlastNikitama]]" or Monsters like and "[[Totem DragonSakitama]]" or , who grant extra Normal Summons to Spirits, and "[[Flame RulerKonohanasakuya]]", a Special Summon extender with a GY effect to let a Spirit monster stay on the field (by preventing its return-to-hand effect from activating).
Another Field Spell Card that may help this Deck is "[[Summon Breaker]]"; once Major Spirit Monsters do not have good swarming capabilities, this card will not harm so much its user, while will stall many Decks, like "[[Six Samurai]]", "[[Madolche]]", "[[Mermail]]" and many other ones that perform several Summons in a turn. If your opponent doesn't want to miss boss monsters include the chance of attacking you, he/she will have to change his/her strategy and perform the Summons during the Main Phase 2.following:
Another way to make Level 5 and higher Spirit monsters more easily able to be used is to use the monster * "[[Level EaterHino-Kagu-Tsuchi]]". After you Normal Summon the Spirit, you can flood the field with "Level Eaters" and due to the Spirit monster returning to empties the opponent's entire hand, before their Level will be resetDraw Phase if it inflicts battle damage. This makes the * "Level Eaters[[Yamata Dragon]]" great fills its controller's hand with up to use on the next turn for Tributing the 5 cards if it inflicts battle damage.* "[[Dark Dust Spirit monster back]]" destroys all other face-up monsters when Normal Summoned. On top of that, this makes * "[[Xyz SummonFenghuang]]ing possible easily in a Spirit monster Deck and also frustrates your " destroys all of the opponent 's Set Spell/Traps when you combine this combo with Normal Summoned.* "[[Dark Dust SpiritAmaterasu]]" and , which can only be [[Normal Set|Set]], will [[Banish]] every card on the field other than itself if it flips face-up.* "[[Light of InterventionAmano-Iwato]]", which prevents all non-Spirit monsters from activating their effects. It is arguably the most powerful Spirit boss monster, as it can be easily summoned, and provides a strong continuous lockdown effect, providing real field presence in the opponent's turn if the player manages to have "Amano-Iwato" stay on the field.
The Ritual Spirit monsters "[[Forbidden ChaliceShinobaron Peacock]]" and "[[Shinobaroness Peacock]]" can be very useful, despite their status as it can negate the Bounce effect of Ritual monsters, are arguably the most accessible, powerful, and relevant Spirit Monsters and keep them on monsters in the fieldgame. Use this card after you used their main effectBeing Ritual monsters, they have access to large amounts of Ritual support, like after attacking with "Hino-Kagu-Tsuchi" or after destroying a Spell/Trap Card with including the powerful "[[YamatoPre-no-KamiPreparation of Rites]]". The usage of this card is more compensative with high-level MonstersTheir Ritual Spell, such as "[[Great Long NoseShinobird's Calling]]", "Yamata Dragon", etc, or with that ones whose effects don't activate upon can use GY Spirit monsters as resources for their Normal/Flip Ritual Summon. Once Summoned, such as they can both remove up to 3 opposing cards and Special Summon a Spirit monster [[ignoring its Summoning conditions]] (typically "[[Asura PriestAmano-Iwato]]" or "Fushi No Tori", which will stay on the field), and after they return to the hand in the End Phase, will float into two tokens. These two Ritual monsters are easily accessible and instantly provide removal and board presence upon hitting the field, making them extremely effective Spirit boss monsters.
Another card that can have the Spirit Monsters keeping on the Field is "[[D.D. Sprite]]" and once it is a Tuner MonsterIn terms of supportive Spell/Traps, it can give the Deck more flexibilitySpirits lack efficient consistency Spell/Traps, allowing you to perform Synchro Summons. Some remarkable Synchro Monsters are * "[[Ancient Sacred Wyvern]]"* "[[Black Rose Dragon]]" ("D.D. Sprite" + "Izanagi" or "Yamatoand mostly have obsolete battle-no-Kami")* "[[Kiganjou]]" (+ "Hino-Kagu-Tsuchi" focused Spell/Traps or 2 Level 4). "Ancient Sacred Wyvern" is specially interesting, since most of the times the Deck has cards conditional card effects that increase your Life Points ("Spring of Rebirth", "Orb of Yasaka", "Fushi No Tori", etc), allowing you to use this Synchro Monster at its maximum potentialremove their self-return effects. <br> Some other Extra Deck options to mention include * "[[Daigusto Emeral]]" ''(to recycle Two Spirit Monsters, once they support Spell/Traps that still have some relevancy are virtually useless in the Graveyard)''* "[[Lavalval ChainShinobird Power Spot]]"* "[[Evilswarm Ouroboros]]"* , which provides stat boosts and conditional searches, and "[[Constellar Ptolemy M7]]"* "[[Photon Strike Bounzer]]"* "[[Gauntlet Launcher]]"* "[[Mecha Phantom Beast DracossackShinobird Salvation]]", that is which destroys an opposing card when a little unlikely Spirit monster returns to Xyz Summon, being "[[Tragoedia]]" the most capable Monster to do it, due to its effectshand.
Some non-Spirit Monsters that may help a Spirit Deck include "[[Neo-Spacian Grand Mole]]" or "[[Gorz the Emissary of Darkness]]", "Tragoedia" and "[[Battle Fader]]", once, due to the Spirit Monsters returning to the hand, the player might be open for a Direct Attack. You can use the "Battle Fader" or the "Emissary of Darkness Token" to Tribute Summon a Spirit Monster and use "Tragoedia" to take control of a opponent's Monster by discarding a Spirit Monster that can be later retrieved by "[[Izanami]]" or that can be banished to Special Summon "Yamato-no-Kami".===Recommended cards===
Their effects range from [[Beatdown]], Direct Attack, hand control, and even field control, making a dedicated Spirit deck very flexible regardless of what the opponent has. However, due to their habit of returning to the hand, {{Decklist|Recommended cards that make you discard will be a serious hamper, as Spirit monsters in general are rather useless in the Graveyard<!-- This is not an exact Decklist. Cards that recover discarded cards are thus suggested, but not recommended as Spirit monsters do Do not have much in the way of deck thinning (but now "[[Aratama]]" can help with this)add multiples or staples. Once the problem of field presence is resolved, Spirit Monsters can be quite annoying as well as devastating, since it is hard for the opponent to destroy them, and even with cards that forces discards, it is hard to target a particular Spirit Monster (unless something like "[[Card Destruction]]" is used). This is particularly true for "[[Inaba White Rabbit]]", as it can attack directly while avoiding opponents' counter-attacks.->
|effect monsters =
* [[Battle Fader]]
* [[Black Luster Soldier - Envoy of the Beginning]]
* [[Electromagnetic Turtle]]
* [[Speedroid Menko]]
|spirit monsters ==Weaknesses== The main weaknesses of the Spirit Monster are the fact that they can't stay on the Field for long and can't be Special Summoned (except "Yamato-No-Kami"), which make them have no swarming capabilities. Once most of the times the player cannot maintain Field Advantage, this Deck is susceptible to Direct Attacks, so Beatdown and Aggro Decks, like "Six Samurai", "[[Dark World]]", "Madolche", "[[Dragon Ruler]]", "[[Spellbook]]", etc are good against this deck. <br> ''Note: avoid using "Hino-Kagu-Tsuchi" against a "Dark World" or "[[Infernity]]" deck, once discarding your opponent's entire hand will highly probably help him/her rather than harming.'' <br> <br>[[Stall Decks]] are the main threat to this deck, since it is already slow due to the inability of swarming the Field and to the Spirits return to the hand during the End Phase, therefore summoning and attacking with monsters like "Hino-Kagu-Tsuchi" or "Yamata Dragon" are actions that cannot be wasted; cards like "[[Vengeful Bog Spirit]]", "[[Level Limit - Area B]]", "[[Threatening Roar]]", "[[Gravity Bind]]", "[[Chain Energy]]" and "[[Skill Drain]]" can mean trouble. <br> <br> Another cards that can damage this deck include cards like "[[D.D. Designator]]" and "[[Mind Crush]]", since the player's hand will be exposed due to the bouncing effects of the Spirit Monsters.<br>"[[Rivalry of Warlords]]" and "* [[Gozen Match]]" can slow this deck down, since there are Spirit Monsters of different Types and all Attributes. <br> Beware of "[[Legacy of YataAmano-Garasu]Iwato]". : ''See also [[Card Rulings:Spirit monster]]'' ==Example==* [[File:AsuraPriest-BP01-EN-C-1E.png|center|360pxAmaterasu]] {{Decklist|Recommended Cards|color=|color2=|monsters =<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Aratama]]
* [[Asura Priest]]
* [[Dark Dust Spirit]]
* [[Fenghuang]]
* [[Hebo, Lord of the River]]
* [[Hino-Kagu-Tsuchi]]
* [[Izanagi]]
* [[Izanami]]
* [[RakshasaKinka-byo]]* [[Nikitama]]* [[Rasetsu]]* [[Sakitama]]* [[Shinobird Crane]]
* [[Tsukuyomi]]
* [[Tsumuha-Kutsunagi the Lord of Swords]]
* [[Yaksha]]
* [[Great Long Nose]]
* [[Fenghuang]]
* [[Dark Dust Spirit]]
* [[Yamata Dragon]]
* [[Hino-Kagu-Tsuchi]]
* [[Yamato-no-Kami]]
* [[IzanagiYata-Garasu]]* [[Battle Fader]]|tuner monsters =
* [[D.D. Sprite]]
 |pendulum monsters =* [[Level EaterDisablaster the Matchless Turret]] |ritual monsters =* [[Gorz the Emissary of DarknessShinobaron Peacock]]* [[TragoediaShinobaroness Peacock]] 
|synchro monsters =
* [[Ancient Sacred Wyvern]]
* [[Kiganjou]]
|xyz monsters =
* [[Daigusto Emeral]]* [[Lavalval Chain]]* [[Evilswarm OuroborosConstellar Ptolemy M7]]
* [[Gauntlet Launcher]]
* [[Constellar Ptolemy M7]]
* [[Photon Strike Bounzer]]
* [[Mecha Phantom Beast Dracossack]]
|normal spells =<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Creature Swap]]* [[Mystic Box]]* [[Soul Exchange]] |equip spells =* [[Mirror of Yata]]* [[Orb of Yasaka]]
* [[Sword of Kusanagi]]
* [[Orb of Yasaka]]
|ritual spells =* [[Mirror of YataShinobird's Calling]] |continuous spells =
* [[Spring of Rebirth]]
* [[Creature Swap]]* [[Mystic Box]]* [[Dimensionhole]]* [[Future Visions]]* [[Mausoleum of the Emperor]]* [[Double Summon]]* [[Star Blast]]* [[Exchange]]* [[Pot of Duality]]* [[Soul Exchange]]|quick-play spells =
* [[Forbidden Chalice]]
* [[Burial from a Different DimensionThe Monarchs Stormforth]] ''(To retrieve Monsters who were banished to Summon "Yamato-no-Kami" and "Izanagi")
|normal traps =<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Legacy of Yata-Garasu]] (Combine with "Creature Swap" or , "Mystic Box", or "Hebo, Lord of the River")* [[Soul Transition]]* [[The Golden Apples]] |continuous traps =* [[Metal Reflect Slime]]* [[Shinobird Salvation]]
* [[Spirit's Invitation]]
* [[Begone, Knave!There Can Be Only One]]}} ===Weaknesses===* [[Compulsory Evacuation Device]]Despite having several strong boss monsters, the lack of consistency support for Spirit monsters, and their inability to swarm the field for combo plays, still makes it difficult to quickly summon Spirit boss monsters. Most Spirit decks thus play extremely slowly, and their plays can be easily disrupted.* [[Metal Reflect Slime]]Because Spirit monsters have return to the hand during the End Phase, Spirit Decks have very little field-staying power, leaving the player's board wide open to the opponent's attacks.* "[[The Golden ApplesRivalry of Warlords]]* " and "[[Ultimate OfferingGozen Match]] ''(Traditional Format" can slow this deck down, only)''since Spirit monster Decks typically uses Spirits of different Types and Attributes. ==Examples=={{Show card image gallery| Amaterasu | Effect Spirit Monster| Shinobaron Peacock | Ritual Spirit Monster| Kuro-Obi Karate Spirit | Pendulum Spirit Monster
}}
==In the anime==In the ''[[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]'' anime, in episodes [[Yu-Gi-Oh! - Episode 117|117]] and [[Yu-Gi-Oh! - Episode 118|118]], [[Noah Kaiba]] used Spirit monsters in his duel against [[Yami Yugi]]. According to him, the Spirit monsters were created by [[Maximillion Pegasus]] when he was traveling to Eastern Asia and drew inspiration from the religions and mythologies from that region. In ''[[Yu-Gi-Oh! GX]]'' and ''[[Yu-Gi-Oh! ARC-V]]'', "Asura Priest" and "Dark Dust Spirit" had cameo appearances, in episodes [[Yu-Gi-Oh! GX - Episode 111|111]] and [[Yu-Gi-Oh! ARC-V - Episode 021|21]], respectively. ==Trivia== * All [[Pendulum Monster|Pendulum]] Spirit Monsters in the game are part of the "[[Martial Art Spirit]]" series.** They are the only Spirit Monsters that can be Special Summoned under any given circumstances, in which case it does not trigger their effect that returns them to the hand. * The Spirit monster "[[Yata-Garasu]]" is infamous for [[Yata-Garasu Lockdown|its complete lockdown]] of the opponent's hand when combined with "[[Chaos Emperor Dragon - Envoy of the End]]"; thus, Yata-Garasu was [[Forbidden]] from 2004 until 2022. * "[[Izanagi]]" is the only non-Spirit Monster that has ''Spirit World'' in its background and is the only non-Spirit Monster that directly supports Spirit Monsters. * "[[Soul Resurrection]]" is the only card that has the ''Spirit World'' in its background with absolutely no relation to Spirit Monsters. * The effect that returns Spirit Monsters to the hand, as well as their transparent appearance, may be a reference to them not being able to stay on the physical plane for long. ==See also==* [[Card Rulings:Spirit monster]] ==Notes==<references group="Notes" /> {{GameplayCard types}}
[[Category: Secondary types of Monster Cards]]

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