Difference between revisions of "Card Rulings:Dark Bribe"
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− | ==TCG Rulings | + | ==TCG Rulings== |
− | + | * This effect does not [[target]].<ref name="Konami-Tin-HA-SDWS-ST09">[http://www.yugioh-card.com/en/gameplay/rulings/100325DPTin_%20HA_SDWS_ST09_Rules.pdf Konami Gameplay FAQ]: Warriors’ Strike Structure Deck – Card Rulings (Version 1.0)</ref> | |
− | * | + | * You cannot activate this card if your opponent has no cards in their Deck.<ref name="Konami-Tin-HA-SDWS-ST09"/> |
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+ | * Both parts of this card’s effect are considered to resolve at the same time.<ref name="Konami-Tin-HA-SDWS-ST09"/> | ||
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+ | * If this card is activated as Chain Link 2 negating a Spell or Trap Card, the negated effect will not be resolved, so the Chain is over after the opponent draws 1 card.<ref name="Konami-Tin-HA-SDWS-ST09"/> | ||
==OCG Rulings== | ==OCG Rulings== |
Latest revision as of 07:20, 15 August 2011
TCG Rulings
- You cannot activate this card if your opponent has no cards in their Deck.[1]
- Both parts of this card’s effect are considered to resolve at the same time.[1]
- If this card is activated as Chain Link 2 negating a Spell or Trap Card, the negated effect will not be resolved, so the Chain is over after the opponent draws 1 card.[1]
OCG Rulings
- "Dark Bribe" cannot be activated when your opponent has no deck.[3]
- Drawing 1 card and negating the activation/effect of the Spell/Trap Card and destroying it are considered to occur simultaneously at resolution.[4]
- When you activate "Dark Bribe" as Chain Link 2, "Dark Bribe" negates the activation of the Spell/Trap Card and destroys it, and your opponent draws 1 card. Chain Link 1 does not resolve because its activation was negated, so when the Chain finishes resolving the timing is "your opponent drawing a card". At this time, you can activate "Appropriate".[5]
Mentions in Other Rulings
- While "Splendid Venus" is on the field, you cannot activate cards like "Magic Jammer" which negate the activation and effect of a Spell/Trap Card.[6]
- When your opponent activates "Magic Jammer" at Chain Link 2 while controlling "Bountiful Artemis", "Magic Jammer" negates the activation of the Spell Card and destroys it, and "Bountiful Artemis" allows him to draw. Chain Link 1 does not resolve because its activation was negated, so when the Chain finishes resolving the timing is "your opponent drawing a card". At this time, you can activate "Appropriate".[5]
References
- ↑ a b c d Konami Gameplay FAQ: Warriors’ Strike Structure Deck – Card Rulings (Version 1.0)
- ↑ Konami FAQ: Trap Card > Dark Bribe
- ↑ Konami FAQ: Can you activate "Dark Bribe" when your opponent has 0 cards in his deck?
- ↑ Konami FAQ: What is the timing after finishing the resolution of "Dark Bribe"?
- ↑ a b Konami FAQ: After "Dark Bribe" resolves and the event is considered "drawing", can "Appropriate" be activated?
- ↑ Konami FAQ: When "Splendid Venus" is on your field, can the opponent activate "Magic Jammer" or "Magic Drain"?