Difference between revisions of "Card Rulings:Dark Bribe"

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==TCG Rulings<sub><ref>[http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=DARK%20BRIB&last=DARK%20BRIBE UDE FAQ]: Individual Card Rulings for "Dark Bribe"</ref></sub>==
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==TCG Rulings==
*You cannot activate "[[Dark Bribe]]" if your opponent has no cards remaining in his/her [[Deck]].
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* This effect does not [[target]].<ref name="Konami-Tin-HA-SDWS-ST09">[http://www.yugioh-card.com/en/gameplay/rulings/100325DPTin_%20HA_SDWS_ST09_Rules.pdf Konami Gameplay FAQ]: Warriors’ Strike Structure Deck – Card Rulings (Version 1.0)</ref>
  
*If your opponent activates a Spell or Trap Card outside of his/her Draw Phase (Chain Link 1) and you negate its activation and effect with "[[Dark Bribe]]" (Chain Link 2), after your opponent draws a card with the effect of "[[Dark Bribe]]" you can activate (flip face-up) "[[Appropriate]]", because the activation of your opponent's Spell or Trap Card is negated by "[[Dark Bribe]]".
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* You cannot activate this card if your opponent has no cards in their Deck.<ref name="Konami-Tin-HA-SDWS-ST09"/>
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* Both parts of this card’s effect are considered to resolve at the same time.<ref name="Konami-Tin-HA-SDWS-ST09"/>
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* If this card is activated as Chain Link 2 negating a Spell or Trap Card, the negated effect will not be resolved, so the Chain is over after the opponent draws 1 card.<ref name="Konami-Tin-HA-SDWS-ST09"/>
  
 
==OCG Rulings==
 
==OCG Rulings==

Latest revision as of 07:20, 15 August 2011

TCG Rulings

  • You cannot activate this card if your opponent has no cards in their Deck.[1]
  • Both parts of this card’s effect are considered to resolve at the same time.[1]
  • If this card is activated as Chain Link 2 negating a Spell or Trap Card, the negated effect will not be resolved, so the Chain is over after the opponent draws 1 card.[1]

OCG Rulings

  • "Dark Bribe" cannot be activated when your opponent has no deck.[3]
  • Drawing 1 card and negating the activation/effect of the Spell/Trap Card and destroying it are considered to occur simultaneously at resolution.[4]
  • When you activate "Dark Bribe" as Chain Link 2, "Dark Bribe" negates the activation of the Spell/Trap Card and destroys it, and your opponent draws 1 card. Chain Link 1 does not resolve because its activation was negated, so when the Chain finishes resolving the timing is "your opponent drawing a card". At this time, you can activate "Appropriate".[5]

Mentions in Other Rulings

  • While "Splendid Venus" is on the field, you cannot activate cards like "Magic Jammer" which negate the activation and effect of a Spell/Trap Card.[6]
  • When your opponent activates "Magic Jammer" at Chain Link 2 while controlling "Bountiful Artemis", "Magic Jammer" negates the activation of the Spell Card and destroys it, and "Bountiful Artemis" allows him to draw. Chain Link 1 does not resolve because its activation was negated, so when the Chain finishes resolving the timing is "your opponent drawing a card". At this time, you can activate "Appropriate".[5]

References

  1. a b c d Konami Gameplay FAQ: Warriors’ Strike Structure Deck – Card Rulings (Version 1.0)
  2. Konami FAQ: Trap Card > Dark Bribe
  3. Konami FAQ: Can you activate "Dark Bribe" when your opponent has 0 cards in his deck?
  4. Konami FAQ: What is the timing after finishing the resolution of "Dark Bribe"?
  5. a b Konami FAQ: After "Dark Bribe" resolves and the event is considered "drawing", can "Appropriate" be activated?
  6. Konami FAQ: When "Splendid Venus" is on your field, can the opponent activate "Magic Jammer" or "Magic Drain"?