Difference between revisions of "Card Tips:Doomsday Horror"

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* This card works very well with [[Necro Gardna]], because it allows you to reuse them when it's destroyed and sent to the graveyard. If you opponent activates an effect that destroys spells and trap cards, you can chain [[Call of the Haunted]] to special summon [[Doomsday Horror]]; after your opponent's card resolves, your [[Doomsday Horror]] will be destroyed, and then, just before its effect resolves, activate the effect of your [[Necro Gardna]]s in your graveyard. They will be removed from play by their own effect, and immediately returned to the graveyard due to [[Doomsday Horror]]'s effect. This way you will have gained 3 free attack stops, valid for the rest of your opponent's turn (and you still will be able to remove them again to gain another 3 attack stops. Result: up to 6 attacks stopped during this turn).
 
* This card works very well with [[Necro Gardna]], because it allows you to reuse them when it's destroyed and sent to the graveyard. If you opponent activates an effect that destroys spells and trap cards, you can chain [[Call of the Haunted]] to special summon [[Doomsday Horror]]; after your opponent's card resolves, your [[Doomsday Horror]] will be destroyed, and then, just before its effect resolves, activate the effect of your [[Necro Gardna]]s in your graveyard. They will be removed from play by their own effect, and immediately returned to the graveyard due to [[Doomsday Horror]]'s effect. This way you will have gained 3 free attack stops, valid for the rest of your opponent's turn (and you still will be able to remove them again to gain another 3 attack stops. Result: up to 6 attacks stopped during this turn).
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*This card can be used along with [[Necroface]], and [[Dark Creator]] to slow or prevent decking yourself in a remove from play or Dark deck.

Revision as of 14:33, 22 September 2008

  • This card can be useful in a Fiend deck using Dark Necrofear, as its effect removes 3 fiends from play for its special summoning. If you use 2 or 3 Dark Necrofear, this card could be a good beatstick, or a useful tech card for getting all of those removed fiends back into play.
  • Use cards like Axe of Despair to increase an opponent's monster's to 3000 or higher. Let the monster attack you directly and use Inferno Tempest(your Deck must contain at least 20 Dark Attribute monsters). Then Summon Doomsday Horror. Use Chaos End to destroy all monsters on the field. Doomsday Horror's effect will return all of your Dark monsters to your Graveyard. Now you can Summon powerhouses like Rainbow Dark Dragon or The Dark Creator to Summon more monsters. Improve this combo with Heavy Storm, Chaos End, Beginning of the End, etc.
  • This card works very well with Necro Gardna, because it allows you to reuse them when it's destroyed and sent to the graveyard. If you opponent activates an effect that destroys spells and trap cards, you can chain Call of the Haunted to special summon Doomsday Horror; after your opponent's card resolves, your Doomsday Horror will be destroyed, and then, just before its effect resolves, activate the effect of your Necro Gardnas in your graveyard. They will be removed from play by their own effect, and immediately returned to the graveyard due to Doomsday Horror's effect. This way you will have gained 3 free attack stops, valid for the rest of your opponent's turn (and you still will be able to remove them again to gain another 3 attack stops. Result: up to 6 attacks stopped during this turn).
  • This card can be used along with Necroface, and Dark Creator to slow or prevent decking yourself in a remove from play or Dark deck.