Difference between revisions of "Card Tips:Command Knight"

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* This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]" and "[[Reinforcement of the Army]]".
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* This card can be [[Searcher|searched]] by "[[Reinforcement of the Army]]", "[["Infernoble Arms - Durendal"]]", "[[Battlin' Boxer King Dempsey]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->any "[[Igknight]]" monster (except "[[Igknight Champion|Champion]]" and "[[Igknight Lancer|Lancer]]"), "[[Infernoble Knight - Roland]]", "[[Red Sparrow Summoner]]", "[[Double Dai]]", "[[Dragodies, the Empowered Warrior]]", "[[Gemini Ablation]]", "[[Infernoble Knight Captain Roland]]", "[[Horn of Olifant]]", "[[Arcana Extra Joker]]", "[[Wake Up Your Elemental HERO]]", "[[Iron Knight]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[UFO Turtle]]", "[[Summoner Monk]]", "[[Primathmech Alembertian]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Resonator Engine]]", "[[Soul Rope]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", and other [[List of generic searchers#Monsters|generic searchers]].
  
* If your field is empty, you should put "[[Command Knight]]" in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
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* If your field is empty, "Command Knight" should be put in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
  
* If you have multiple "[[Command Knight]]"s on the field at the same time, none of them can be attacked, and they provide each other with additional ATK.
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* If there are multiple "Command Knights" on your field at the same time, none of them can be attacked, and they provide each other with additional ATK.
  
* A variety of "[[Molten Destruction]]"/"[[Sogen]]", "[[The A. Forces]]" and "[[United We Stand]]" with multiple "[[Command Knight]]"s on the field will provide your monsters with ridiculous amounts of ATK points.
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* A variety of "[[Molten Destruction]]"/"[[Sogen]]", "[[The A. Forces]]" and "[[United We Stand]]" with multiple "Command Knights" on the field will provide your monsters with ridiculous amounts of ATK points.
  
* Set a "[[UFO Turtle]]" while you have a face-up "[[Command Knight]]" on the field.  If your opponent destroys it, summon a second "[[Command Knight]]" for a lock and two 2000 ATK monsters.
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* Set a "UFO Turtle" while there is a face-up "Command Knight" on your field.  If your opponent destroys it, Summon a second "Command Knight" for a lock and two 2000 ATK monsters.
  
* Alternatively, when your opponent destroys another of your monsters while "[[Command Knight]]" is face-up on the field, activate "[[Soul Rope]]" to special summon another "[[Command Knight]]", creating a lock.
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* Alternatively, when your opponent destroys another of your monsters while "Command Knight" is face-up on the field, activate "[[Soul Rope]]" to Special Summon another "Command Knight", creating a lock.
  
* Play this card in an [[Elemental Hero]] Deck to seriously boost your offensive capabilities.
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* Play this card in an "[[Elemental HERO]]" Deck to seriously boost your offensive capabilities.
  
* "[[Command Knight]]" is also superb with "[[Ultimate Baseball Kid]]". Not only will it boost UBK's ATK by 1,000 points, it will supply an extra 400 since UBK is a Warrior-Type. Three Command Knights and one UBK will yield three monsters with 2,400 ATK and an UBK with 4,700 ATK.
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* "Command Knight" is also superb with "[[Ultimate Baseball Kid]]". Not only will it boost the ATK of "UBK" by 1,000 points, it will supply an extra 400 since "UBK" is a Warrior-Type. Three "Command Knights" and one "UBK" will yield three monsters with 2,400 ATK and an "UBK" with 4,700 ATK.
  
* "[[Command Knight]]" also works nicely in [[Amazoness]] decks.
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* "Command Knight" also works nicely in "[[Amazoness]]", "[[HERO]]", "[[Heroic]]" and "[[Six Samurai]]" Decks.
  
 
==Traditional Format==
 
==Traditional Format==
* This card can be searched by "[[Sangan]]" and "[[Last Will]]".
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* This card can be searched by "[[Last Will]]".

Latest revision as of 01:08, 23 April 2024

  • If your field is empty, "Command Knight" should be put in defense mode since her 1900 DEF are superior to the 1600 ATK points she would have on the offense.
  • If there are multiple "Command Knights" on your field at the same time, none of them can be attacked, and they provide each other with additional ATK.
  • Set a "UFO Turtle" while there is a face-up "Command Knight" on your field. If your opponent destroys it, Summon a second "Command Knight" for a lock and two 2000 ATK monsters.
  • Alternatively, when your opponent destroys another of your monsters while "Command Knight" is face-up on the field, activate "Soul Rope" to Special Summon another "Command Knight", creating a lock.
  • Play this card in an "Elemental HERO" Deck to seriously boost your offensive capabilities.
  • "Command Knight" is also superb with "Ultimate Baseball Kid". Not only will it boost the ATK of "UBK" by 1,000 points, it will supply an extra 400 since "UBK" is a Warrior-Type. Three "Command Knights" and one "UBK" will yield three monsters with 2,400 ATK and an "UBK" with 4,700 ATK.

Traditional Format[edit]