Difference between revisions of "Chaos End Dragon Deck"

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This deck focuses on [[Synchro Summon]]ing [[Dark End Dragon]] and [[Light End Dragon]] then use their effect to gain field advantage and use [[Interdimensional Matter Transporter]] or [[Dimensionhole]] to remove it from play and get it back to get their attack back and inorder for you to use their effect again and again. A good strategy is to use [[Chaos-End Master]] and [[Sphere of Chaos]] to quickly Synchro Summon any of the End Dragons. [[Light and Darkness Dragon]] is also a good addition since it decreases its attack in order to gain field advantage, so [[Interdimensional Matter Transporter]] will also work here, though you might have to wait if LADD is on your field, and until LADD can no longer negate. Another alternative to reset its attack is to use [[Book of Moon]] which can also be used on both End Dragon Synchros. You only need LV4 LIGHT/DARK monsters to Synchro Summon them besides Sphere of Chaos and Chaos-End Master. A Recommended Tuner is [[Hyper Synchron]] because it increases the attack points by 800 but as a drawback, it will be removed from play at the end phase so you can use Interdimensional Matter Transporter to save that monster.
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This deck focuses on [[Synchro Summon]]ing "[[Dark End Dragon]]" and "[[Light End Dragon]]" then use their effect to gain field advantage and use "[[Interdimensional Matter Transporter]]" or "[[Dimensionhole]]" to remove it from play and get it back to re-set their attack. A good strategy is to use "[[Chaos-End Master]]" and "[[Sphere of Chaos]]" to Synchro Summon any of the End Dragons. "[[Light and Darkness Dragon]]" is also a good addition since it decreases its attack in order to gain field advantage, so "[[Interdimensional Matter Transporter]]" will also work here although you might have to wait if "LADD" is on the field (until "LADD" can no longer negate cards). Another alternative to reset its attack is to use "[[Book of Moon]]". You only need LV4 LIGHT/DARK monsters to Synchro Summon them besides Sphere of Chaos and Chaos-End Master. A good Tuner is "[[Hyper Synchron]]" because it increases the attack points by 800 but as a drawback it will be Removed from Play at the End Phase so you can use "Interdimensional Matter Transporter" to save that monster.
  
  
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* [[Chaos-End Master]]  
 
* [[Chaos-End Master]]  
 
* [[Sphere of Chaos]]
 
* [[Sphere of Chaos]]
* [[Byser Shock]]
 
 
* [[Hyper Synchron]]
 
* [[Hyper Synchron]]
 
* [[The Fabled Rubyruda]]
 
* [[The Fabled Rubyruda]]
 
* [[Witch of the Black Rose]]
 
* [[Witch of the Black Rose]]
* [[Trap Eater]]
 
 
* [[Dekoichi the Battlechanted Locomotive]]
 
* [[Dekoichi the Battlechanted Locomotive]]
 
* [[Thunder King Rai-Oh]]
 
* [[Thunder King Rai-Oh]]
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* [[Interdimensional Matter Transporter]]
 
* [[Interdimensional Matter Transporter]]
 
* [[Bottomless Trap Hole]]
 
* [[Bottomless Trap Hole]]
* [[Mirror Force]]
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* [[Mirror Force]]
* [[Karma Cut]]
 
 
* [[Starlight Road]]
 
* [[Starlight Road]]
 
* [[Dark Bribe]]
 
* [[Dark Bribe]]
* [[Royal Oppression]]
 
 
* [[Slip of Fortune]]
 
* [[Slip of Fortune]]
  
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* [[Light End Dragon]]
 
* [[Light End Dragon]]
 
* [[Stardust Dragon]]
 
* [[Stardust Dragon]]
 
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* [[Thought Ruler Archfiend]]
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* [[Colossal Fighter]]
 
[[Category:Deck Type]]
 
[[Category:Deck Type]]

Revision as of 21:11, 19 May 2011

This deck focuses on Synchro Summoning "Dark End Dragon" and "Light End Dragon" then use their effect to gain field advantage and use "Interdimensional Matter Transporter" or "Dimensionhole" to remove it from play and get it back to re-set their attack. A good strategy is to use "Chaos-End Master" and "Sphere of Chaos" to Synchro Summon any of the End Dragons. "Light and Darkness Dragon" is also a good addition since it decreases its attack in order to gain field advantage, so "Interdimensional Matter Transporter" will also work here although you might have to wait if "LADD" is on the field (until "LADD" can no longer negate cards). Another alternative to reset its attack is to use "Book of Moon". You only need LV4 LIGHT/DARK monsters to Synchro Summon them besides Sphere of Chaos and Chaos-End Master. A good Tuner is "Hyper Synchron" because it increases the attack points by 800 but as a drawback it will be Removed from Play at the End Phase so you can use "Interdimensional Matter Transporter" to save that monster.


Recommended Cards:

Monster

Spells

Traps

Extra Deck