Difference between revisions of "Card Tips:Command Knight"

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(Removed Raregold Armor tip, ruling contradicts it)
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* Set a "[[UFO Turtle]]" while you have a face-up "[[Command Knight]]" on the field.  If your opponent destroys it, summon a second "[[Command Knight]]" for a lock and two 2000 ATK monsters.
 
* Set a "[[UFO Turtle]]" while you have a face-up "[[Command Knight]]" on the field.  If your opponent destroys it, summon a second "[[Command Knight]]" for a lock and two 2000 ATK monsters.
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* Alternatively, when your opponent destroys another of your monsters while "[[Command Knight]]" is face-up on the field, activate "[[Soul Rope]]" to special summon another "[[Command Knight]]", creating a lock.
  
 
* Play this card in an [[Elemental Hero]] Deck to seriously boost your offensive capabilities.
 
* Play this card in an [[Elemental Hero]] Deck to seriously boost your offensive capabilities.

Revision as of 09:51, 8 July 2009

  • If your field is empty, you should put "Command Knight" in defense mode since her 1900 defense points are superior to the 1600 attack points she would have on the offense.
  • If you have multiple "Command Knight"s on the field at the same time, none of them can be attacked, and they provide each other with additional ATK.
  • Alternatively, when your opponent destroys another of your monsters while "Command Knight" is face-up on the field, activate "Soul Rope" to special summon another "Command Knight", creating a lock.
  • Play this card in an Elemental Hero Deck to seriously boost your offensive capabilities.
  • "Command Knight" is also superb with "Ultimate Baseball Kid". Not only will it boost UBK's ATK by 1,000 points, it will supply an extra 400 since UBK is a Warrior-Type. Three Command Knights and one UBK will yield three monsters with 2,400 ATK and an UBK with 4,700 ATK.