Difference between revisions of "Card Tips:Wind-Up Zenmaines"

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(The Main Phase effect is Continuous and doesn't trigger "Wind-Up Factory")
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* This card can serve as an easy additional Xyz option for Decks that run "[[Tour Guide From the Underworld]]".  
 
* This card can serve as an easy additional Xyz option for Decks that run "[[Tour Guide From the Underworld]]".  
  
* The wording of this card's secondary effect means that your own cards (including Zenmaines) can be destroyed in place of your opponent not having any, so be aware of the field presence on both sides as the Duel goes on.  
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* The wording of this card's secondary effect means that your own cards (including "Zenmaines") can be destroyed in place of your opponent not having any, so be aware of the field presence on both sides as the Duel goes on.  
  
* Use with "[[Limiter Removal]]" to double its ATK during either player's turn, then destroy 1 card your opponent controls during the end phase.
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* In a dedicated "[[Wind-Up]]" Deck, you can Summon this card by using "[[Wind-Up Rat]]" to revive a Level 3 "[[Wind-Up]]" monster. This card can trigger "[[Wind-Up Magician]]" and "[[Wind-Up Factory]]" during the End Phase, and you can muffle its effect with "[[Wind-Up Rabbit]]" should your opponent not control anything.
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* Use with "[[Limiter Removal]]" to double its ATK during either player's turn, then destroy 1 card your opponent controls during the End Phase.
  
 
*Cards such as "[[Forbidden Lance]]", "[[Effect Veiler]]", and "[[Dark Bribe]]" can prevent your opponent from removing "Zenmaines" from the field without triggering its effect.
 
*Cards such as "[[Forbidden Lance]]", "[[Effect Veiler]]", and "[[Dark Bribe]]" can prevent your opponent from removing "Zenmaines" from the field without triggering its effect.
 
* This card is seemingly out-of-place for [[Wind-Up|the archetype of its namesake]], but it can still easily trigger "[[Wind-Up Magician]]" and "[[Wind-Up Factory]]" during the End Phase if played carefully with cards that temporarily [[Bouncing|bounce]], [[banish]], or [[Set]] your [[Wind-Up]]s.
 
  
 
* This card combines well with "[[Number 19: Freezerdon]]" so you can destroy 4 cards if you stalled your opponent well.
 
* This card combines well with "[[Number 19: Freezerdon]]" so you can destroy 4 cards if you stalled your opponent well.

Revision as of 01:05, 20 October 2011

  • The wording of this card's secondary effect means that your own cards (including "Zenmaines") can be destroyed in place of your opponent not having any, so be aware of the field presence on both sides as the Duel goes on.
  • Use with "Limiter Removal" to double its ATK during either player's turn, then destroy 1 card your opponent controls during the End Phase.
  • This card combines well with "Number 19: Freezerdon" so you can destroy 4 cards if you stalled your opponent well.