Difference between revisions of "Summoning Clock"
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|attribute = Trap | |attribute = Trap | ||
|typest = Continuous | |typest = Continuous | ||
− | |lore = Activate only when your opponent activates a [[Spell Cards|Spell]] or [[Trap Cards|Trap Card]]. You can send this [[face-up]] card and 1 [[Monster Cards|monster]] you [[control]] to the [[Graveyard]] to [[Special Summon]] monsters from your [[hand]] equal to the number of your [[Standby Phase|Standby Phases]] that have passed since this card's activation. | + | |lore = Activate only when your opponent activates a [[Spell Cards|Spell]] or [[Trap Cards|Trap Card]]. You can send this [[face-up]] card and 1 [[Monster Cards|monster]] you [[control]] to the [[Graveyard]] to [[Special Summon]] monsters from your [[hand]] equal to the number of your [[Standby Phase|Standby Phases]] that have passed since this card's activation, ignoring summoning conditions. |
|action1 = tributes for cost | |action1 = tributes for cost | ||
|action2 = tributes itself for cost | |action2 = tributes itself for cost |
Revision as of 20:06, 29 July 2009
Summoning Clock
Card type | Monster |
---|---|
Attribute |
TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Activate only when your opponent activates a Spell or Trap Card. You can send this face-up card and 1 monster you control to the Graveyard to Special Summon monsters from your hand equal to the number of your Standby Phases that have passed since this card's activation, ignoring summoning conditions.
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